What they got right and wrong with Skyrim.

Post » Mon May 21, 2012 4:10 pm

It's the little things for me that really ruin immersion. I'm sure when you chose to sleep in a bed in Oblivion that your character actually got into bed and curled up asleep. Now you just wake up standing in the exact same position as if time never even passed. I want to be able to walk along see a nice bit of river or great view on a hillside and be able to sit down on the grass and take in the surroundings. I was so excited when I saw instruments and then so disspointed that my character cant play them. I know these are trivial things but they bug me so much. Maybe further down the line a modder can fix these things.
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laila hassan
 
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Post » Mon May 21, 2012 5:46 pm

It's the little things for me that really ruin immersion. I'm sure when you chose to sleep in a bed in Oblivion that your character actually got into bed and curled up asleep. Now you just wake up standing in the exact same position as if time never even passed.
Nope, nope....
There is no animation for getting into bed in any of Bethesda's games so far (not counting mods of course).
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Manuela Ribeiro Pereira
 
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Post » Tue May 22, 2012 12:51 am

I like the perks and the lack of stats. It's a much neater way to tune your character. I hated the way the major / minor skills and the stats worked in Oblivion- you had to play the system and do specific things to get the character that you were after, and doing what you felt like doing was actively punished. The perks are a sensible replacement. You can play around with Conjuration for a bit, level up, and still buff the skills you want.

Besides, the level cap is what, 80? That should be enough to get perks in pretty much everything you want across all play styles, especially considering that some of them are junk- lockpicking in particular.
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City Swagga
 
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