What traits are known?

Post » Tue Feb 01, 2011 12:22 pm

I saw at http://fallout.wikia.com/wiki/Traits that traits are going to be in New Vegas. Going by that chart, we have finesse, four eyes, good natured, heavy handed, kamikaze, small frame, and wild wasteland.

They all sound great, should really aid in defining your character. I am especially interested in the wild wasteland trait.
Adds additional 'wacky' content and modifies existing content and special encounters

Any hints as to what the "wacky content" will be?

Do we know anything else about any of the traits, aside from their little profile pages at the Vault?
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Sunnii Bebiieh
 
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Post » Tue Feb 01, 2011 11:33 am

The 'wacky content' will be different to the normal game(obviously:) ) e.g the 'Holy Hand Grenade' instead of a Mini Nuke.
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LuCY sCoTT
 
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Post » Wed Feb 02, 2011 1:09 am

The 'wacky content' will be different to the normal game(obviously:) ) e.g the 'Holy Hand Grenade' instead of a Mini Nuke.

So I can get a really wacky item(mini-nuke) or a REALLY wacky item(the Holy Hand Grenade)? THANKS OBSIDIAN! :facepalm:


"There's a holy hand grenade? AWESOME REFERENCE TO MONTY PYTHON :D:D:D " I KNOW! SO ORIGINAL AND HAS NEVER BEEN DONE BEFORE!
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Nadia Nad
 
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Post » Tue Feb 01, 2011 8:54 am

There's a holy hand grenade? AWESOME REFERENCE TO MONTY PYTHON :D :D :D
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Daramis McGee
 
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Post » Tue Feb 01, 2011 10:11 am

If I've heard correctly the Wild Wasteland trait, will enable you to encounter some of the more offbeat humour and pop culture references that you wouldn't see if you didn't have the trait.

The Holy Hand Grenade was actually found in one of the special random encounters in Fallout 2 and referenced in two other special random encounters again in Fallout 2.
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Beulah Bell
 
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Post » Tue Feb 01, 2011 6:05 pm

Do we have any idea how many traits we will be allowed?

EDIT: Stupid question, it'll probably just be 2 like the other games, Everyone ignore me ...
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TOYA toys
 
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Post » Tue Feb 01, 2011 1:19 pm

Do we have any idea how many traits we will be allowed?

EDIT: Stupid question, it'll probably just be 2 like the other games, Everyone ignore me ...


If I remember what I read correctly it is once again up to two traits.
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sally coker
 
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Post » Tue Feb 01, 2011 6:18 pm

Im sure theyll be adding a lot more traits, we wont know until it comes out though will we?
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Kat Lehmann
 
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Post » Tue Feb 01, 2011 1:43 pm

Im sure theyll be adding a lot more traits, we wont know until it comes out though will we?


I hope they bring back One Hander because I am planning on mostly using pistols and the name is hilarious.
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Emily Jeffs
 
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Post » Tue Feb 01, 2011 10:01 pm

I hope they bring back One Hander because I am planning on mostly using pistols and the name is hilarious.


hope so too, I always loved to make a gunslinger character in Fallout 2 with that trait.
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Andrea P
 
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Post » Tue Feb 01, 2011 11:54 pm

If I remember what I read correctly it is once again up to two traits.

I've heard or read somewhere, might have been an interview, or not, that you could choose three Traits upon character creation. But don't quote me on that.
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WTW
 
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Post » Wed Feb 02, 2011 1:05 am

I've heard or read somewhere, might have been an interview, or not, that you could choose three Traits upon character creation. But don't quote me on that.


I remember it being said 3 in an interview, but then one of the Dev's corrected it, saying that it was indeed only two.
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Alina loves Alexandra
 
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Post » Tue Feb 01, 2011 11:00 pm

We know of five traits:

Wild Wasteland: 'Wackier' versions of existing content.

Foureyes: Wearing glasses increases perception. Removing them decreases perception and makes everything go blurry.

Finesse: Agility bonus, limbs more breakable.

Kamikaze: AC bonus, DT... unbonus?

Good Natured: Speech + Barter bonus, decreases ability with all weapons.
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Hairul Hafis
 
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Post » Tue Feb 01, 2011 11:21 pm

It would be interesting if "Skilled" and "Gifted" were brought back as traits.

Of the "confirmed" traits (based on the vault wiki list), I'll likely pick Finesse and Wild Wasteland, though I reserve the right to change my mind when the full list comes out... :)
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kyle pinchen
 
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Post » Tue Feb 01, 2011 11:32 pm

I think Kamikaze was also confirmed
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Jake Easom
 
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Post » Tue Feb 01, 2011 12:37 pm

I'd like a determined, dedicated, or a word for those born with nothing and have to work hard for it.

You gain more skill point but lack n SPECIAL, this is just a reverse of gifted but it seems to be already been done with skilled



go get him tiger.........
http://www.ebaumsworld.com/pictures/view/273345/



Or have a trait to complete the triangle. You gain 2 perks every level but your SPECIAL is diminished. Not sure of a name for that.
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(G-yen)
 
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Post » Tue Feb 01, 2011 9:20 pm

Only two traits?! THIS IS MADNESS!!! :brokencomputer: :flame: :bonk:
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carley moss
 
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Post » Tue Feb 01, 2011 10:04 pm

I'm going to avoid Whacky Wasteland for my first game. I was worried that the game would be too comical, and I was pleased to hear one of the honchos on the dev team saying he didn't like things that were too silly. So it's great that they've put it into an optional trait.

I'll play it on my second go to give me something new to look forward to.
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darnell waddington
 
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Post » Tue Feb 01, 2011 12:13 pm

So I can get a really wacky item(mini-nuke) or a REALLY wacky item(the Holy Hand Grenade)? THANKS OBSIDIAN! :facepalm:


"There's a holy hand grenade? AWESOME REFERENCE TO MONTY PYTHON :D:D:D " I KNOW! SO ORIGINAL AND HAS NEVER BEEN DONE BEFORE!


That was a hypothetical example. And the science in Fallout (old ones included) were not quite real world. What, http://en.wikipedia.org/wiki/Davy_Crockett_(nuclear_device)? Ewww, so not realistic. But PLASMA GUNS? Wow that isnt wacky or impossible at all!
Ahh, i shouldnt get mad. Gotta see when you are being trolled.

And the Monty Python thing is just an example, which is a good one since it was in Fallout 2. Basically, Fallout 2 had all of that wacky humor in it, and some people (including Josh Sawyer, IIRC) think it was overdone. Others feel it was what made Fallout 2 a classic, and felt it was a huge part of its charm.
So to make both groups happy, basically you get to turn it off or on.
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sam
 
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Post » Tue Feb 01, 2011 2:12 pm

The problem with the mininuke is primarily that its potency is incredibly low for a nuclear weapon (also, the idea that nuclear explosions should be everywhere is a very large departure from the previous games, where nuclear explosions were treated as Serious Business rather than something that occurs because you got into a minor traffic accident, and in a minor point, previous nuclear bombs were Fat Man size). So yes, you could say a mininuke is a wacky item in the Fallout world even though you don't have any problems with plasma weapons, especially the mininukes as portrayed in F3.

EDIT: Also, the real-life 'mininuke' is still around 50 kilograms and would probably destroy everything from Megaton to Tenpenny Tower if you used it at its lowest setting.
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Stefanny Cardona
 
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Post » Wed Feb 02, 2011 1:23 am

That was a hypothetical example. And the science in Fallout (old ones included) were not quite real world. What, http://en.wikipedia.org/wiki/Davy_Crockett_(nuclear_device)? Ewww, so not realistic. But PLASMA GUNS? Wow that isnt wacky or impossible at all!
Ahh, i shouldnt get mad. Gotta see when you are being trolled.

And the Monty Python thing is just an example, which is a good one since it was in Fallout 2. Basically, Fallout 2 had all of that wacky humor in it, and some people (including Josh Sawyer, IIRC) think it was overdone. Others feel it was what made Fallout 2 a classic, and felt it was a huge part of its charm.
So you make both groups happy. basically you get to turn it off or on.


Please don't try to justify portable nuclear launchers by saying the games have always been silly, it's a well known fact that the plasma guns are in there because the game world is based off the 1950s view of the future. My point was that the game pretends to be serious whilst still being absolutely [censored] which is annoying. Also about the mininuke being real "The weapon was deployed with U.S. Army forces from 1961 to 1971." "The M-388 could be launched from either of two launchers known as the Davy Crockett Weapon System(s): the 4-inch (102 mm) M28, with a range of about 1.25 mi (2 km), or the 6.1-in (155 mm) M29, with a range of 2.5 mi (4 km). Both weapons used the same projectile, and could be mounted on a tripod launcher or carried by truck or armored personnel carrier. They were operated by a three-man crew.[2]" Cool, totally the same as the fatman. "So you make both groups happy. basically you get to turn it off or on." My point is you don't. I really don't care, as long as it's not in your face pop culture every two feet like Fallout 2, I'll be fine.

Also, what Langy said.
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Dale Johnson
 
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Post » Tue Feb 01, 2011 6:11 pm

Only two traits?! THIS IS MADNESS!!! :brokencomputer: :flame: :bonk:


What do you mean? How is it madness? You know traits aren't perks, right?
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stacy hamilton
 
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Post » Tue Feb 01, 2011 11:19 pm

Please don't try to justify portable nuclear launchers by saying the games have always been silly, it's a well known fact that the plasma guns are in there because the game world is based off the 1950s view of the future. My point was that the game pretends to be serious whilst still being absolutely [censored] which is annoying. Also about the mininuke being real "The weapon was deployed with U.S. Army forces from 1961 to 1971." "The M-388 could be launched from either of two launchers known as the Davy Crockett Weapon System(s): the 4-inch (102 mm) M28, with a range of about 1.25 mi (2 km), or the 6.1-in (155 mm) M29, with a range of 2.5 mi (4 km). Both weapons used the same projectile, and could be mounted on a tripod launcher or carried by truck or armored personnel carrier. They were operated by a three-man crew.[2]" Cool, totally the same as the fatman. "So you make both groups happy. basically you get to turn it off or on." My point is you don't. I really don't care, as long as it's not in your face pop culture every two feet like Fallout 2, I'll be fine.

Also, what Langy said.

I am glad you have returned with a more reasonable, intelligent addition to the conversation.
Fallout 3 did go for a slightly more over-the-top flash in the fighting; I personally never really used the Fatman. And I referenced the real-world mini nuke thing simply because I thought you were making a point that is was unrealistic. While I still agree it is unrealistic, considering that thing and the fact this game takes place in the future where science doesn't quite obey the rules as we know them now, it fits fine. I feel the fatman did sort of give the player this godly sort of power - you controlled the very thing which brought the world to its current position. It was a very symbolic weapon if you think about it.
Anywho, this is quite off topic.
I found Fallout 2's humor to be funny but also I did feel it was a little bit over-the-top. Like Josh Sawyer mentioned at one point, it kind of un-immersed you from the game. I will not be picking it my first time, probably on a future playthrough for sure.
I am very glad with the return of traits and hopefully there will be lots. My plan will be to try all of them once. Maybe try every combination of trait at least one? That would take a lot of characters....
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Chris Ellis
 
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Post » Tue Feb 01, 2011 1:11 pm

I'm almost positive that we can choose 3 traits. Hopefully some of the more Melee centric Traits will be back for my Melee character. Heavy Handed and Bruiser should probably come back.
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April
 
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Post » Tue Feb 01, 2011 6:31 pm

The Fat Man is just the Davy Crockett taken to the extreme. I will defend the Fat Man to the ends of the earth as being totally plausible and even probable considering Fallout's setting and I always say that its existence does NOT in any way trivialize the power of nuclear weapons.
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lydia nekongo
 
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