I've been thinking of doing an explosives character next since they've expanded explosives beyond grenades and mines, and I've used a grenade machine gun once or twice in times of emergency and could easily clear a room of weak enemies even with an explosives skill lower than 15.
On the other hand I've also considered an unarmed skill just with intention of having a "crazy" playthough, using wild wasteland, low inteligince (for the few low intelligence speach options), and completely quests in a funny or brutish way.
Energy weapons sort of interest me since on my only EW character I made it to level 13, and wanted to see if any of the higher tier EW were any good, plus running around in power armor with a gatling laser is always a plus.
As far as melee... I've considered doing the same thing as my unarmed, or maybe kind of trying to use both melee and unarmed on one character, but I'm not sure if that would just be a hassle because of having more skill point I would need in combat skills alone, and I do enjoy the uses of the other skills...
I'm open to suggestions or reasons why I should do a different type of playthrough next, with the exceptions of another guns character. It's time for something fresh...
