I'm utterly baffled by the use of "on this play through I'm going to be a good guy" and "I decided I'd play a bad guy and be a thief" and the thousands of other sort of... box shaped contrivances I've seen people admit to placing on their characters.
In my mind that box around the character is actually contradictory to role playing. My thief IS my good guy! She wasn't born that way, either... it just sorta happened that way and she seems to dig it, so who am I to argue? Her allignment is certainly not lawful anything, she's definately not even really "good" by the truest definitions of the word... and she's still on a very altruistic and generally mainstream questline through the game. It's my spellsword the world needs to watch out for, doesn't carry a weapon, wears only heavy armor and has his eyes set on a particularly lovely daedric set. A knight and not a good one. He started out pretty good, headed for a life retired at the top of those 7000 steps, married to a girl down in Ivarstead. And then... well, power corrupts and absolute power corrupts absolutely.
My point is that if you're really good at role play then boxes are for babies and putting yourself in the place of having to really decide "would this character take this opportunity or would he/she walk away?" and then following that with the question "how does this change this character and their views?" is the only way to play.
Am I being a purist or is my own personal chaotic neutral allignment showing through?

My Imperial soldier was more or less good because he served the empire and what it stands for, upholds it laws etc. On the other hand he freely kills rebels, daedric worshippers and other 'scum'.