This is an extreme example I know but my point is, whilst nerfed in some way... it seems allot more interesting and.. well 'realistic' Especially with kinect voice commands ( I dont remember as I only use it for shouts if you can switch spells).
. I just respectfully disagree.
. I don't have the luxury of using Mods. I just think it would be nice as a player to be able to do more with those weapons so that they can remain viable throughout the game regardless of level. I agree with those that say they become useless at higher levels. Mehrunes Razor is a prime example to me. Past level 60 I find that I can whack on just about any dragon and rarely have it's enchant pop, and because the base dagger does so little damage it'll take forever for me to kill it. That's with my stealthy character, wearing properly enchanted gear with +one hand. I'm not saying I should be able to one-shot a dragon, but I can create and enchant more effective daggers -legitimately- and kill it faster.
Once I get to that point I hang the dagger up on my wall and forget about it. Same goes for just about any other Deadric Weapon Artifact. The only way I can make the Razor or Molag's Mace viable is by using the alchemy cheat...but that's just too tedious. If done improperly they become one-hit wonders, and that's just svcks the fun right out of it for me
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They intentionally leave it open and totally flexible to accommodate things like the Face Changer and Perk Respec. Those are perfect examples of what I was talking about. They could come up with a creative way to allow the player to fiddle with the artifacts without breaking lore. This illustrates to me that they recognize the importance of Game Play trumping Lore.
