What's with the difficulty?

Post » Thu May 26, 2011 10:32 pm

I seem to be having some serious issues with the game in single player. It seems like once you get your character past level 10 it doesn't matter what difficulty you put it on, the game gets damn near impossible. The friendly AI seem to be stooges, and the enemy AI is working together well and dominating every time, no matter what campaign I play. I'm just a casual gamer, and this is making it extremely frustrating, especially when you take into account that the lag is making the versus mode unplayable, and the rank system is making it difficult to get into games with friends. What's more, even if you play co-op, the bots are based on the level of the host, so in order to get everyone in the same room, the higher level has to make the game, so the bots are going to be friggin impossible.
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Joey Bel
 
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Post » Fri May 27, 2011 9:08 am

They do need to work on the difficulty, but you can use the "bots level up with you" and the "sell abilities" systems to your advantage.

You can reduce your level by buying an ability and then selling it over and over again. You can get back down to level 1, and then the enemies in the campaign will become easier again.

The only downside to this is you'll have to re-gain your levels all over again once you're done with campaign. But at least you'll beat the campaign.
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Felix Walde
 
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Post » Fri May 27, 2011 10:35 am

Honestly, once I started playing on Hard, I found that, while the enemy AI still has an edge over your teammates, it's nowhere near as defined as when you're playing on "easier" difficulties - Hard friendly bots can hold their own, and perform a LOT more consistently. They're not great, but they're not that bad any more.

It's worked for me at level 13 and 14.
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aisha jamil
 
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Post » Thu May 26, 2011 10:11 pm

You're ignoring the most important detail. You have to stick by the bots to use teamwork. They all stick together even if you don't. As an operative, stay somewhat near the bots but somewhat hidden, and attack in ambushes when you see an opportune time to steal a disguise from enemies either you or the bots kill. With your new disguise, you can infiltrate the enemies near the bots and simply attack from behind OR capture command posts OR other sneaky things. Operative is difficult to use as are all stealth-based gameplay options in shooters.

All of this based on seeing the majority of people with this complaint not sticking by their team.
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Poetic Vice
 
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Post » Fri May 27, 2011 8:57 am

You're ignoring the most important detail. You have to stick by the bots to use teamwork. They all stick together even if you don't. As an operative, stay somewhat near the bots but somewhat hidden, and attack in ambushes when you see an opportune time to steal a disguise from enemies either you or the bots kill. With your new disguise, you can infiltrate the enemies near the bots and simply attack from behind OR capture command posts OR other sneaky things. Operative is difficult to use as are all stealth-based gameplay options in shooters.

All of this based on seeing the majority of people with this complaint not sticking by their team.



But, but, what if your team splits up all of the time? My bots keep splitting up to do various things.
And I DO try to stick with the teambots, but they are doing secondary missions when there are 20 seconds in the main mission (which makes you fail the entire mission if nobody does
it, right?)....

I think it's a luck thing, really, at this point. I think there are many factors, I guess, that goes into how bots behave or something.
One time my team would almost finish the mission, but then the AI decide to get derpy at the end. The next time I
re-do the mission, the bots are horrible all of a sudden.

I'm getting really, really sick of these bots. I shouldn't have to change my difficulty settings to Hard or whatever just to get efficient teambots.
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Sara Johanna Scenariste
 
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Post » Fri May 27, 2011 1:45 am

But, but, what if your team splits up all of the time? My bots keep splitting up to do various things.
And I DO try to stick with the teambots, but they are doing secondary missions when there are 20 seconds in the main mission (which makes you fail the entire mission if nobody does
it, right?)....

I think it's a luck thing, really, at this point. I think there are many factors, I guess, that goes into how bots behave or something.
One time my team would almost finish the mission, but then the AI decide to get derpy at the end. The next time I
re-do the mission, the bots are horrible all of a sudden.

I'm getting really, really sick of these bots. I shouldn't have to change my difficulty settings to Hard or whatever just to get efficient teambots.

I had a similar issue just trying to complete the first challenge mission. all of the ally bots would camp near the spawn room exit while all of the enemy bots would group up and camp on the first objective (blowing open the door) I had to re-attempt the mission 7 times before I got a set of Bots that weren't completely stupid. The enemy bots also do this again for the engineer section of the challenge, they will ALL camp right ontop of the objective ahile your Bots run around doing side missions, leaving you to try and get to the objective solo. The level of frustration is above and beyond what i would call acceptable for a retail game. Its not fun its not challenging its simply anger inducing.
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Jennifer Munroe
 
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Post » Fri May 27, 2011 10:07 am

You're ignoring the most important detail. You have to stick by the bots to use teamwork. They all stick together even if you don't. As an operative, stay somewhat near the bots but somewhat hidden, and attack in ambushes when you see an opportune time to steal a disguise from enemies either you or the bots kill. With your new disguise, you can infiltrate the enemies near the bots and simply attack from behind OR capture command posts OR other sneaky things. Operative is difficult to use as are all stealth-based gameplay options in shooters.

All of this based on seeing the majority of people with this complaint not sticking by their team.


Slight problem with that: If they don't move to the objective we need to accomplish (and they DON'T), then we're not going to win. If they were smart enough to follow our characters to the objective instead of standing back doing nothing but killing, things would be great. They don't do a thing.
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Charlie Sarson
 
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Post » Fri May 27, 2011 3:12 am

Hi this game is [censored] hard . First off me and my pals can not play together if thier higher level . . I die in two kills and my nades only knock down the AI enimies thier nades blow the ass out my pants dead as dooorknob if i get hit.. What is the point of add ons if it strips your weapon to a pea shooter? . The clothing for the dirtbags all looks the same . I mean why do the pig cops get all kool vest etc, Did you guys really like the color blue? Is every leevel have be so much frigging blue? Your mapping svcks one my pals took for ever find his way out to the objective. This game doe's have it in it to be a great game but fix this stuff oh and the Lard ass big body is so frigging slow also we dont find that he is even tuffer..Well that is my gripe seems be same issue as most here.
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josie treuberg
 
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Post » Fri May 27, 2011 8:12 am

But, but, what if your team splits up all of the time? My bots keep splitting up to do various things.
And I DO try to stick with the teambots, but they are doing secondary missions when there are 20 seconds in the main mission (which makes you fail the entire mission if nobody does
it, right?)....

I think it's a luck thing, really, at this point. I think there are many factors, I guess, that goes into how bots behave or something.
One time my team would almost finish the mission, but then the AI decide to get derpy at the end. The next time I
re-do the mission, the bots are horrible all of a sudden.

I'm getting really, really sick of these bots. I shouldn't have to change my difficulty settings to Hard or whatever just to get efficient teambots.

I had a similar issue just trying to complete the first challenge mission. all of the ally bots would camp near the spawn room exit while all of the enemy bots would group up and camp on the first objective (blowing open the door) I had to re-attempt the mission 7 times before I got a set of Bots that weren't completely stupid. The enemy bots also do this again for the engineer section of the challenge, they will ALL camp right ontop of the objective ahile your Bots run around doing side missions, leaving you to try and get to the objective solo. The level of frustration is above and beyond what i would call acceptable for a retail game. Its not fun its not challenging its simply anger inducing.

Slight problem with that: If they don't move to the objective we need to accomplish (and they DON'T), then we're not going to win. If they were smart enough to follow our characters to the objective instead of standing back doing nothing but killing, things would be great. They don't do a thing.

I never see these problems. There's always a bot going for the main objective, usually at least 1 for secondary, and they definitely don't just sit back killing. Playing on PS3, so I have to use the bots.

The solution is simple and already in quake wars. Make skill and tactical difficulties separate. max out tactical for hard-level intelligence, minimize skill for easy-level bot shooting skill.

Easy and Normal difficulties probably have dumb bots, I always play on Hard.
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Lauren Denman
 
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Post » Fri May 27, 2011 7:40 am

Alright, so i've done some looking about. This is exactly how it works...

The higher your level, the stronger the enemy AI is, and inversely the weaker YOUR ALLIES AI gets. I also believe the bots begin cheating at some point as i've started to get 1 shot...

The more your winning, the dumber your allies get and the enemies get better.

If your ~2 minutes from loosing, your allies START to get it together, and the enemy STARTS to get weaker. Not enough to make a difference if they've been dominating you the entire round...

If you win a match, despite the difficulty your on, the enemy AI will suddenly get stronger...

Your "settings" have little to no effect on how the AI handles. Over all, they just tend to make the AI dumber on a hole. I have to play on easy because it makes the enemy almost as dumb as mine, for at least the first half of the match, then they go back into god mode...
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Lory Da Costa
 
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Post » Fri May 27, 2011 11:07 am

I never see these problems. There's always a bot going for the main objective, usually at least 1 for secondary, and they definitely don't just sit back killing. Playing on PS3, so I have to use the bots.

The solution is simple and already in quake wars. Make skill and tactical difficulties separate. max out tactical for hard-level intelligence, minimize skill for easy-level bot shooting skill.

Easy and Normal difficulties probably have dumb bots, I always play on Hard.

I am playing on PS3, too, but on Normal (and now, Easy).

Why would I want to play Hard?

I've always played Normal or Easy in FPS games (my aiming's not great), so why should I be forced to play Hard just to get good-ish bots?

People tell me to play Hard...but, isn't that ignoring the problem instead of addressing it and hoping it gets fixed/patched/tweaked/improved? :(

Should we sweep all complaints under the rug and pretend they don't exist? Do you think the devs should turn a deaf ear to this? Don't they want to improve their game?

I hope people and reviewers' criticisms get heard by the devs. They need to listen if they want to make the games better to retain some of their audience and/or gain new audience, etc.

Alright, so i've done some looking about. This is exactly how it works...

The higher your level, the stronger the enemy AI is, and inversely the weaker YOUR ALLIES AI gets. I also believe the bots begin cheating at some point as i've started to get 1 shot...

The more your winning, the dumber your allies get and the enemies get better.

If your ~2 minutes from loosing, your allies START to get it together, and the enemy STARTS to get weaker. Not enough to make a difference if they've been dominating you the entire round...

If you win a match, despite the difficulty your on, the enemy AI will suddenly get stronger...

Your "settings" have little to no effect on how the AI handles. Over all, they just tend to make the AI dumber on a hole. I have to play on easy because it makes the enemy almost as dumb as mine, for at least the first half of the match, then they go back into god mode...


I think some of this may be true.....

I was playing Container City (Security mission where they get the bioweapon or whatever---never really cared about the story since there wasn't much of one) several times. One of those times I was sooooooo close to finishing the mission, I think----I was trying to deliver the bioweapon to whatever the end location was. My AI was actually helping me at each "objective checkpoint", I guess you could call it?-----but BARELY. Like 5 seconds away from running out of time for each one.

It's like the team AI gets a little desperate when time is running out and try to help me (sort of), but then, whenever it seems like we were going to finish the mission,
then the AI just.....I don't know what they are doing!

I think they got distracted by another Command Post along the way. Hey, guys! You were supposed to help me get
that darn bio-weapon to its location! But, noooo, they think going back to the beginning of the stage to keep killing the enemies and getting the Command Posts are the Primary Goals
of every lousy mission, lol! :D Also, the enemy bots got really, really tricky near the end of the mission and were putting turrets and disguising themselves a lot.

Oh, my goodness, on a funny note, I hate enemy AI Operatives, especially since I can't tell if the dude was looking derpy because he's a derpy teammate bot or if he's just being a really smart enemy AI, heh! :laugh:

.........I think I may have found a temporary solution (at least for me for now)----because my AI dudes on both sides are obssessed with the Command Posts/Secondary Missions, I noticed if I try to capture an enemy Command Post or sabotage something of theirs, both sides just freak out somtimes, lol! Both AI (especially the enemy) start running towards the Command Post/Secondary Missions (though there are some stray enemies here and there guarding the primary objectives, ugh.)

^That's how I got all of the AI away from the gate (the one you needed a Soldier to blow up so the big Bot thing can pass through) in the beginning of Container City. Because
both AI are too busy killing each other and respawning to get at that Command Post (I think it was a Supply one?), I was by myself and had breathing room to become a Soldier
and blow that darn gate up.

......It's kind funny that I had to be forced to transform into a bad**** CoD Lonewolf player just to complete parts of these missions (and that Datakey one) when working with these AI bots when the whole purpose of the game is teamwork, lol! :hehe:

I'm going to try my best to deal with the AI until SD comes up with a patch/tweak in the future (and I'm sure they will, after they finish with more important technical things
like online lag, lobbying, etc). ^_^
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~Amy~
 
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