It would be cool to see an almost persistent living world develop. Almost like a single player MMORPG.
Perhaps a horse riding skill to make the steed more relevant. The better the skill the faster it goes and the longer it lives. Perhaps some satchels on the horse so the early game encumbered issues are partially or fully solved. Of course, horse combat with certain benefits and limitations.
A food skill and more benefits social uses for food.
A rock climbing skill. slower, but interesting views and less wandering around looking for paths. It could almost be a game within a game.
A fishing skill. Again, a game within a game.
More social interactions, friendships and far more depth to the marriage. Something Bethesda could learn from Dragon age. The wife/husband in game is fairly pointless. Too simple to get married. No divorce? Multiple mates for every city?
A move house command. More house customizing. Let us add some lights. More weapon and armor stands. (Yes some player mods may do this, but I'm not familiar with those, sorry)
Run a business. Let players use their wife/loot to run a store. Let the conversations around the world/region dictate what will sell the best. Perhaps a business/romance for every city.
More uses for money!!!! This is something Bethesda needs to learn to do. Perhaps super expensive mounts, castles, exotic armor, weapons, brides that are unique models that can only be had with a certain amount of coin. Flying mounts...
Oh yes, fix the thieves guild quest! I broke into Honeymeade Inn early in the game and I can not continue the quests. I have done almost everything else and I guess i'll never get to do that quest line. It really blows. How could a play tester have missed that one? If anyone knows a work around, please let me know. I'm 81 and bored....now.
