What's You Characters Backstory?

Post » Wed Jun 06, 2012 7:37 am

Create and share you characters' backstories here!

Sa'rahaad is a Khajiit deciever born in Hammerfell on 4E, 174, 8th Of Frost Fall, his parents died when bandits sacked his family's caravan when he was 3, him and his oldest brother survived, his oldest brother, S'jarah who is only 4 years older than him, looked after him for 6 months untill Alik'r warriors found them and raised them in their sanctuary. When Sa'rahaad turned 10 they trained him in the arts of war along with his brother, the two surpassed even the Alik'r warriors' skills in combat, they soon earned their place amongst them. In 189, 2nd of Last Seed the sanctuary the two brothers called home was attacked by the Dominion, they both escaped with their lives, after the attack they both spent days treking across the Alik'r desert without food or water untill they came across a Khajiit caravan, the merchants took the two and tended to their wounds and fed them and gave them water, in exchange for shelter and food the two offered protection to the caravan, they went from Hammerfell, to Elswyr, to Cyradiil and back, the brothers became fond friends with all the caravaners, they often ran into danger with bandits and renegades but they bested them all. The duo had traveled with caravan for 6 years they had seen most of what the world had to offer but the caravan leader decided to split the caravan up and most of them settled in a village called Hopes Rest, but Sa'rahaad continued to wonder the world seeking adventure, with or without his brother. He eventualy found his way to Skyrim and this is where this chapter ends and a new one begins. . .

Tell me what you think or post your own stories, I'm eager to hear them.
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Nick Pryce
 
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Post » Wed Jun 06, 2012 7:05 am

Bump.
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Emma Parkinson
 
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Post » Wed Jun 06, 2012 12:16 pm

My character used to have a backstory, but for some reason I can't roleplay in Skyrim so I seem to ignore it and put it aside when playing.
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Ebou Suso
 
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Post » Wed Jun 06, 2012 7:11 pm

Nargat is a street-urchin orc girl from Cyrodil who never knew who her parents were; a thief, pickpocket and mercenary with a heart of gold and a hunger for adventure. Trying her luck in different regions in the Empire. Finally she decided to try her luck in Skyrim but it seems to have run out already at the border...
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Kay O'Hara
 
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Post » Wed Jun 06, 2012 10:53 am

I was born on a certain day to uncertain parents...
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Céline Rémy
 
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Post » Wed Jun 06, 2012 10:38 am

Well here goes, probably have some changes to the usual story I tell.

Hunter, a Dunmer born of a Nord father and Dunmer mother. Raised on a farm a few miles south of Lake Itlana, Hunter was plagued by visions from Azura. Through these visions Hunter learned of the magical arts. On her 21st birthday Hunter was invited to go hunting with her Father, while out hunting the two got seperated. Alone and in a cave, Hircine presented himself and an offer to Hunter. Hircine offered Hunter a chance to be his Avatar upon Tamrial, his only condition is that she hunt and kill the White Were-Sabre that inhabits the cave. Hours of trudging through the cave she comes upon a great white sabre tooth tiger. She readies her bow and lets an arrow fly. The arrow soars through the thick cave air. It pierces the targets chest through the other side and lodges itself into the cave wall. The Sabre turns and stares Hunter in the eye as it turns into an aparition of Hircine. Hircine congratulates Hunter on a successful hunt but tells she has much to learn before being named his avatar. The aparition fades from view and Hunter decides to leave the cave. As she exits the cave Azura appears and tells her that shes taken her first step along her path of destiney.

When she arrives at the farm shes immediatly scolded by her partents and in a fit of rage accidently sets a wheat crop ablaze. In the aftermath she was sent to the Arcane University by an Imperial convoy. One long week later after crossing the border into cyrodiil the convoy was beset by bandits. Admist the attack Hunter had begun a fire storm showering both the bandits and the imperial convoy in fireballs. All that was left was a smoldering wreck of the carriage and 2 dozen charred bodies. Alone on the road, Hunter was found and apprehended by a passing patrol. The examiners of the site assumed that all the bodies were part of the convoy, condemning Hunter to execution.

While in her cell she was mocked by another prisoner continually, until she set his pants on fire. One dingy sunset Azura visited Hunter saying 'Its time'. She woke up as 3 members of the blades and the Emperor stopped by her cell door. Her cell was an secret escape path for the Emperors. She followed them into the tunnel and after helping defend the emperor, Hunter had to make her own way to the exit.

[These pages have faded over time and have become unreadable]

She helped Martin into the temple of the one where he transformed into an Avatar of Akatosh defeating Mehrunes Dagon. After the dust settled and the flaming Avatar had turned to stone, Hunter was named Champion of Cyrodiil. She continued to drive out the last of the Mythic Dawn. Hircine visited Hunter telling her that she had proven herself worthy of being his Avatar on Nirn, awarding her the Hunter's Talon made from a Dragons claw. 3 weeks of hunting down the remnants the Mythic Dawn, Azura once again visited Hunter. After this meeting Hunter disappear from Nirn all together.

[The next set of pages seem fresher than those before them]

My parents had me keep this book, so it feels right that I write this down in this book:

200yrs since the last communique from Hunter to my desendants and a Woman that's the spitting image of her shows up on the border. We captured her while ambushing a bunch of stormcloaks, she's due for execution once we arrive at helgan. We had to gag her to shut her up about how shes the 'Champion of Cyrodiil' and how she averted the 'Oblivion Crisis'. She had this weird dagger that looked like a claw but its massive and the only thing I can think of is a dragons claw. Think I'll keep a hold of it.
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Erich Lendermon
 
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Post » Wed Jun 06, 2012 5:11 am

I don't know what mine is but I do find it funny that the main character in Elder Scrolls games startes as a prisoner.
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Marie Maillos
 
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Post » Wed Jun 06, 2012 5:21 am

I don't know what mine is but I do find it funny that the main character in Elder Scrolls games startes as a prisoner.

Its a Tradition of TES that you start the game as a prisoner. I like it. Think I prefer Skyrims rendition of it, MW 2nd and OB 3rd.
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Jennifer Rose
 
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Post » Wed Jun 06, 2012 6:25 am

My character has amnesia.
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cutiecute
 
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Post » Wed Jun 06, 2012 6:46 pm

Assir Ahmed
Redguard
Age: 36
Assir was born and raised in Anvil, in the Imperial Province of Cyrodiil. His mother and father were both Redguards from Hammerfell. Assir's ancestry can be traced all the way back to the shadowy protégé who, with Ria Silmane, rescued Emperor Uriel Septim from Oblivion, restored him to power and defeated Imperial Battlemage Jagar Tharn during the Imperial Simulacrum. Assir's father was a captain with the Anvil City Guard and his mother was a Defender with the Fighter's Guild. When Assir was three, Emperor Titus Mede II asscended to the throne and a few short years later, the Great War broke out. Both of Assir's parents were conscripted to fight in the war. Both of them died, leaving him orphaned. He was sent to an orphanage in Leyawiin shortly thereafter.

When Assir turned twelve he became an assistant apprentice in the Fighter's Guild. Mostly, he spent time sharpening swords, axes, and welding hammers and armor. His experience in smithing taught him how to make his own weapons. One night, the Master of the Guild found him training in the smith room with swords he made. While his blades were superb, his form and techniques were awful. He was interrupted by the laughter of his Master, Adamus Vespucci, who was the Champion of Cyrodiil's descendant, the lone adventurer who saved Tamriel (and quite possibly all of Nirn) from the Oblivion Crisis in the 3rd Era 433. Assir turned to face his Master, ashamed and in tears. Adamus admonished him and sent him to bed. The next day, Assir awoke to splashing cold water on his face and his Master standing over him with a smirk.

"Time for your training," was all he said.

For the next ten years, Assir trained in complex sword fighting techniques and rose through the ranks of the Fighter's Guild. He trained in Anvil and completed contracts throughout Cyrodiil, all the while, longing to explore all of Tamriel, specifically his parent's native Hammerfell. Adamus noticed his young protégé's wanderlust and sent him to Skyrim for additional training. Adamus told him that when he was ready, he could find his fortune in Hammerfell. It was another ten years in Skyrim before Assir had the proper training his Master saw fit for him to have. During his time in Skyrim, he displayed a natural talent for one-handed weapons, the bow, the shield, smithing, alchemy, destruction magic, restoration magic and light armor. When Assir finished his training he moved to Hammerfell and set himself up as a Sellsword mercenary. He completed contracts throughout all of Cyrodiil. But one contract in particular ran him afoul of the Dark Brotherhood. While on an assignment at the Cyrodiil/Black Marsh border, Assir discovered a bandit encampment. He was sent to kill their leader who was raiding caravans near a popular trade route. Assir found all the bandits dead, and he found their killer--a Dark Brotherhood assassin. Initially, Assir was content with leaving everything as it was, but the assassin did not want to leave Assir as a loose end and possible liability, so he attacked him, thinking he was just a hapless adventurer at the wrong place and wrong time. He was unaware of Assir's skills and was easily dispatched. That night, when Assir returned to Leyawiin to stay over before returning to Hammerfell, he was greeted by a courier who handed him a note. The note had a bloody hand print on it with the words "We Know." Assir decided that heading back to Hammerfell was too dangerous. He made his way to Bruma and found a road to Skyrim. While crossing the border, he was ambused by Imperial soldiers and arrested. Thinking this was a plot by the Dark Brotherhood, he brandished his weapons and fought two soldiers. Not wanting to kill them, he manuvered his fighting and changed his stance in an effor to deflect their blows. He managed to knock them unconscious before being knocked out cold. When he came to, he found himself in a horse-drawn wagon with several Nords with his hands bound wearing rags. This is where Assir's true adventure begins.
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rae.x
 
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Post » Wed Jun 06, 2012 3:26 am

My character's backstory is..

He used to be an adventurer, until he took an arrow in the knee.
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Dark Mogul
 
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Post » Wed Jun 06, 2012 5:52 am

My female Redguard Huntress named Kassandra grew up in Hammerfell, living a nomadic lifestyle with her father. During the Thalmor invasion, her father was killed by a group of Thalmor Justiciars, and Kassandra fled to Skyrim. She was caught crossing the border, but since being freed she has dedicated herself to improving in the arts of archery and combat in order to avenge her father's death.
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Charlie Ramsden
 
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Post » Wed Jun 06, 2012 4:04 pm

Never really bothered much for back stories as they don't have any impact in your current progression (hint, hint for the next TES game...) but went with a simple one of my Khajiit was born and raised in Skyrim. Hence when it came to choosing sides, I chose the stormcloaks and when asked, I answered 'Nords aren't the only race that call Skyrim home' (or however it goes).
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Chenae Butler
 
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Post » Wed Jun 06, 2012 6:46 am

Santa Claus was once a fat jolly fellow until he came to Skyrim. Now he's sickly looking and is just plain naughty.
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Da Missz
 
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Post » Wed Jun 06, 2012 4:26 pm

apparently I'm a dunmer that wanted some taco bell. ran for the border.
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matt oneil
 
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Post » Wed Jun 06, 2012 2:44 pm

Harold was born as the second child to a wealthy sea trader eleven years before the end of the Great War and was trained in naval warfare from a young age, but found heavily armored melee combat more to his liking. Since he was travelling from port to port he had the privilege of meeting all sorts of people and he befriended a member of the Crusaders, the once great Templar order dedicated to Stendarr and the Nine Divines, the Knight Lady Astia. The Crusader decided to train the lad in the arts of her order, as well as teaching him their code of honor. This code guided him to help the unfortunate, while fighting outlaws, monsters and, in particular, the undead. His training included melee combat with blade, blunt and axe weapons, restoration, destruction and heavy armor.

When his father died his older sister took over the ship and he went into the mainland to take up adventuring. Finding little in common with the honorless adventurer he swore an oath to follow the code taught to him by his friend and become a Crusader in his own right.

At the age of 26 he met his friend Lady Astia again in the Italic Bay and decided to help her destroy an ancient werewolf. Lady Astia convinced Harold to join the remnants of the Crusaders, and become a Warrior-Priest of merciful and righteous might. It later turned out that Harold had been infected. Unlike most werewolves though, he had no forced transformation or a need to feed on human blood so they allowed him to stay in the order.

15 years later Harold had the rank of Master and acted as the Crusaders special operations agent. He sent to kill a necromancer in the western part of Cyrodiil, but as he was crossing the border Harold was arrested, unknowing of his role in coming conflict.
In Skyrim he had encounters with the Vigilants of Stendarr, whom are considered overzealous by the Crusaders, though they won’t attack them unprovoked.

Edit: Made it easier to read.
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Jennifer Munroe
 
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Post » Wed Jun 06, 2012 7:14 am

i am the cousin of this guard .. you know the one which is hunting dragons
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Adriana Lenzo
 
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Post » Wed Jun 06, 2012 2:42 pm

You can read Gwenneth's backstory on my blog: http://shilkaskyrim.blogspot.com/p/full-character-history.html
It's quite long, but there's pictures to ease the pain.
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natalie mccormick
 
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Post » Wed Jun 06, 2012 7:10 pm

Name: Sarba Gro-Fean (weak i know but im deprieved of examples of Orc language and want an orignal name)
DOB: 20th of Frostfall 4E 175 (how awesome it worked out my character based on my age would be born in such a year, and frostfall due to the Tower Birthsign)
six: Male
Race: Orc

Background: I Grew up in a Stronghold in Hammerfell in 4E 199 an Orc Traitor that was beneath the code (he'd laid with a female within the stronghold, then fled when discovered rather then pay the blood price) gave information to the redguard forces (mostly mercs) which led to the sacking of our Stronghold.

although our stronghold was burned to the ground even with their numbers and surprise attack they found out why we say "no one bests an Orc" less then a quater of their number survived

i and a few other's managed to survive the raid only to be taken as prisoners. (where loose lipped guards let us all know about the traitor's hand in the siege) unfortunetly for them they learned the hard way "no one best's an Orc" after making our escape i vowed to avenge my family and extract the blood price that was Owed.

for the next few years i hunted this traitor (mainly by asking for information from theives and scum he'd worked with i found the threat of impalement gets most talking) but he was always a step ahead i only ever knew where he'd been never where he was then finally i gotten word that he and a group of bandits had entered skyrim a few weeks ago so of course i followed.

one the verge of entering skyrim i came across an outcrop beneath me group of legionaires were hiding in ambush obviously waiting for some scrabble of bandits or some such to fall into their trap. I remembered as a child the old timers back in the stronghold talked about how they'd fought in the legion's during the great war how honorable fighters they were as such i watched from my pearch ready to see for myself how they did in combat then something strange happend the Captain gave an odd hand gesture and one of her men disappeared into a nearby bush

i saw the archer (oh that captain was a crafty [censored]) just as he released his arrow, i managed to turn my head but the projectile scraqed my left eye blinding it. i stumbled backwards and fell off the small cliff and now ive come to in the back of a wagon (obviously the rabble the imperials were waiting for didnt fair to well ethier)

and so here i sit my weapon and armor seemingly some imperials trophy half blind and these "rebels" chatting about their petty squabbles horse theft this, nords that! I sit back remain silent thinking only of revenege (im getting closer after all i just got a wagon ride into skyrim).......................... and pitty for these imperials, For very soon they will find out why we say "no one bests an Orc"
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Charlotte Henderson
 
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Post » Wed Jun 06, 2012 7:22 pm

http://albinodunmer.deviantart.com/gallery/32447818#/d494svh

If you do not want to go off site.

Name-Amaraz Indobar (He actually has two stories that conflict with each other right now) This is the more Lore friendly one.
Race-Dunmer
Gender-Male
Class-Witchhunter/Nightblade

His father story leads to his own.

Spoiler


Neveril Indobar
Born- 2E 852

A Dunmer named Neveril Indobar, became the first Buoyant Armiger to ever be inducted into the ranks without prior military background, while still in the Dunmer 'Teens'. He was a descendant of the legendary Vivorin Indobar, Nordslayer. He wielded his ancestors ancient Nordic Blade taken on the field of battle from a powerful Nordic Tongue. He became a high ranking member in a few short years and even helped Vivec, Almalexia, and Sotha Sil strengthen the Ghost Gate and the fence's magical barrier after they were driven away from the heart of Lorkahn by Dagoth Ur and his Ash Vampires . They were attacked while Almsivi was in the midst of generating the magicka to power the Ghostfence. Neveril fended off dozens of Ash monsters single handedly as the guards that had accompanied them quickly fell to monsters while spell bound by an Ascended Sleeper. He defended Almsivi and killed all opponents. Thus allowing the Ghostfence to be built.

~Excerpt from one of Almalexia's Journal~

~On Neveril Indobar~
"An Ascended Sleeper had dazzled the entire company but something in his constitution made him resist it. He slew countless foes with his ancient Nordic blade. It seemed to make him more powerful whenever he screamed the Nordic runes on the blade in battle. Screaming while he fought all the monsters off, a whirlwind of Nordic steel, death, and arcane power turning him into a veritable hurricane of Steel and Sorcery. A powerful example of a Dunmer male. I had to have him in my guard. He reminded me of my Husband of old in name and action. He encountered the Ascended Sleeper and beat it at a contest of wills. Eviscerating it with a subsequent decapitation to follow. Glorious! Meanwhile we finished the Ritual. Heaving with exertion and covered in ash, blood, and other substances he knew not what he came over to us and collapsed. I healed him and took him back to the Ghostgate to have a chat with his commander."
~2E 894, Morndus 4th Seed.

After Nevaril's exploits he was brought by Almalexia and made a member of Her Hands. The youngest member of The Hands Of Almalexia at the time. He was imbued with Divine power by her and his body made stronger and his life force extended. He was given the Armor of her personal guard, but he refused the traditional Ebony Scimitar of Her Hands, and kept his ancient Nordic Sword. It served him well for many centuries in her service. Later a distant cousin Drals Indobar joined their ranks building on the prestige of the Indobar name. Neveril's skills were in high demand. He was even Almalexia's favorite bodyguard...Till the Nerevarine came and his goddess went mad.

-3E 427

Sent on a mission to kill the emperor by a crazed Almalexia he instead took the opportunity to talk to Vivec. When he got there Vivec was no where to be found. Then in desperation he searched for the Nerevarine. He could not find the Nerevarine. Lost and forlorn, over his Goddess having lost her mind, he wandered through many lands.

-3E 433

One day in Southern High Rock hordes of Daedra started pouring our of Portals that looked like gleaming black thorns covered in blood. He took up his blade and entered several gates. Cleansing them all with his knowledge of such workings by tearing out the stones at the tops of the towers. Just as his training with The Hands of Almalexia had taught him. He became a hero of the Breton people during the Oblivion Crisis.

-4E 24

He lived many more years, getting married having 3 sons and slaying Minotaur nests, Werewolf cults, and many more things. Even taking his sons out with him teaching them his ways for many years. He heard about the deaths of the Tribunal and cried for the loss of Almsivi, but prayed for the Nerevarine to be strong and keep Morrowind strong and stable.
Then he heard about the Ministry of Truth's fall and the eruption of Red Mountain. Finally he heard how his homeland was invaded by the Nords, Orcs, and Argonians. Where was the Nerevarine? Why had he left? He wept for the deaths of his kin and his land and then taught his sons about their homeland. Teaching them not to count on others but only on themselves and their kin.

-4E 47
Many years passed and he heard about the floating city Umbriel and the destruction it had wrought on his old country during its creation and the damage it did to Argonia, Cyrodiil, and Morrowind. What had the world come too? He often wondered. He heard of young heroes who stopped it but his curiosity was aroused. He decided to go out one last time and brought his sons with him. They were young but he was capable and was only going to see what had become of Morrowind with his own eyes. At the border it was clear he could see the devastation that had been wrought on his people. Though it was bad, it was not as bad as he had feared. He spent two months camped out with his sons, living off the lands and teaching them traditional Dunmer warfare, survival techniques and some brief history about the Dunmer people. They returned home and Neveril felt at peace. Little did they know someone had noticed them. Word quickly reached an old Dunmer. Word was passed of the coming of Neveril Indobar, the lost Hand of Almalexia.

4E 56

Giving his, by now legendary and ancient, Nordic blade now named Stormsinger to his eldest son, Amaraz. Who was a boy he always(rightfully and very aptly) claimed put even his skills to shame. He as proud a father as there could be. He told the boy to sing to the blade in battle. He gave his other sons other mementos of his travels. His youngest, a boy named Zarkynd who was heavy into Conjuration, Destruction and Restoration, he gave all the Sigil stones he had found in the Oblivion Gates. His middle son Jax he gave his God-wrought armor too. The Armor of Almalexia's Personal Guard. Her Hands Armor. This son was a warrior through and through. He would come to depend on the armor very much in the turbulent times to come.

Neveril died peacefully in his sleep that same night, after five centuries of life, from the silent painless poison of an ex Morag Tong Assassin, who whispered, "And the last of the Heretics is dead. The last contract I ever had is done." His eldest son, who had been taught by him and given his blade found his body. He gathered up his brothers and followed the trail of the Assassin for decades.

-4E 78

His Mage brother was killed in Cyrodiil by a raging cult of Daedra worshipers that the three brothers had agreed to kill for a village called Aleswell. Amaraz and Jax finished the Job and buried there brother. Continuing the search for the Assassin.

-4E 103

Jax died from a Dunmer youth stabbing him in the neck. The youth thought that Jax was one of Almalexia's Guard and he had heard that they had failed the Goddess to her death. Dooming Morrowind. After burying his third member of his family. He went back to High Rock to visit his mother only to find out she had left to help the Dunmer people in Solstheim.

He quickly forgot about that as he heard that an ex Morag Tong assassin had been seen over in Elsweyr. He followed that trail for years. He made many side stops on the way. Always willing to help out the Dunmer people wherever he found them in need. He even helped the other races as his father had told him long before. "They may not be Dunmer, but they are still beings of equal merit. Treat them as such son." He continued his search for his fathers killer. A trail so cold for so long even the slightest bit of warmth was detected by him.

-4E 121

Eventually becoming a legend in his own right. He was, Amaraz Indobar. A name championed by the beleaguered Dunmer people. He spent 20 years saving countless peoples lives and ending many others. He came to be called the Storming Banshee. Bandits feared it. Monsters loathed it. He earned that name for the way he sang when wielding his blade Stormsinger. When it was in his hands lightning danced around him and when his blade came into contact with anything it sent out a powerful jolt of Electricity. He never remembered the runes on the blade glowing so fiercely. Even when his father wielded it. It felt like it was a part of him.

-4E 141

Amaraz finally tracked the Assassin to Solstheim. He caught and killed him. A mer who had wormed his way into the Dunmer circle of power on Solstheim, was slayed in their midst by a specter of revenge. The last words the Assassin said were muttered and blood covered ones. "Ha! *coughs up blood* The son...of that...Heretic....killed me? I...care little. He was...the last contract...I was ever given by the...Morag..*series of coughs*..Tong. That...contract was...given to me by a dead man. Neveril was res...ponsible..for her failure that...Blasphemer. He could of helped her..." Then with his death Amaraz felt like Justice had finally been served. It was a grim and cold feeling for him. For what family did he have left?

Amaraz found his mothers grave there in Solstheim after a bit of asking around. She had been well known and had died 3 years ago from Astral Vapors contracted while helping clear out a cave of undead. He had lost his Mother. A mother he had not seen in some 20-30 odd years. A mother who had not known her two youngest sons were dead. He had lost his entire family. He was not the only one of his people to have done so. Regret and then rage took hold of him. He unleashed it upon the foes of his people. At first he stayed in Solstheim. A place where he made a name for himself killing werewolves and helping the Dunmer people.

-4E 150

Eventually he left Solstheim for a time. Wandering Morrowind and getting familiar with it. Having lost all his family members, Amaraz fell into a spiral of bad decisions for a number of years. Taking up Daedra worshiping and even injecting enchanted Daedric runes into his body. He gave in to vengeance and went hunting for Argonian raiding parties. He slew many, though he came to regret it later. Did they deserve death? He did not know. He did know that they might have killed or captured his fellow Dunmer though. Still it did little to relieve his conscience. Eventually he scraqed himself out of the self-pitying destructive behavior he had participated in and went back to Solstheim to help his people. But first he felt a need for some closure.

-4E 154

He summoned his fathers ghost once. To talk to him. After the talk he is famous for saying, "Ironic that such a man who had saved so many, be killed for having failed to protect a mad Goddess that had wanted nothing but death and chaos. Ironic that an assassin with a voided contract had pursued him. Life shall punish you no matter your deeds. But if you follow the path of righteousness, you shall at least be remembered with love and admiration. Even beyond the next life."

-4E178

Amaraz went on to help form a solid pact between the Dunmer of Solstheim and what was left of the people on Vvardenfell. His success had him sent to participate in many more such missions.

-4E 200

He was chosen to go to Windhelm, to try and acquire help from them. Knowing then to be a city heavily influenced by Dunmer. On his way he was surrounded by a company of Orc and Nordic Mercenaries. He had no choice to surrender with dozens of bows trained on him. Bound and gagged he was brought to a Dungeon in Skyrim for execution. His fathers sword Stormsinger taken from him and lost. He for the first time felt powerless. How was he to help his people now? He was then mixed with Stormcloak rebels and they brought him to the block for execution. He watched the first few Stormcloaks get executed and a thief shot in the back with arrows. As his head was lain on the block a large roar was heard and dark wings were spotted in the distance...
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Josee Leach
 
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Post » Wed Jun 06, 2012 11:08 am

it was hard finding income so I put out a flyer that said, "crypt cleaner - cobwebs, roots, candles need relighting, fix leaking water" I couldn't find any work however. But then I saw a bunch of guys being loaded into the back of a cart and I jumped at the chance in going in with them since I didn't need any more job refusals so I figured everyone was getting payed under the table, some low budget illegal operation judging at how shifty everyone looked. Then the other passengers started messing with me about were going to an execution. I just figured it must be horrible then so I told them to knock that crap off. Were obviously being driven somewhere out in the rift to dig a ditch. So I started wondering if I should just walk off when they unload everyone. That was until they started barking orders at us and tying us up.
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Beat freak
 
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Post » Wed Jun 06, 2012 5:57 am

Imperial mage (destruction, conjuration, enchanting):

As an initiate learning magic in Cyrodiil, he was always fascinated by the lack of knowledge about Nords' magic. Since magic is looked down upon in Skyrim, the little knowledge that existed wasn't reaching other parts of Tamriel. During his studies, his fascination was noticed by the guild hall's leader, who sent him on a quest to join the famous Winterhold's college and study the magic arts of Skyrim in its own soil.

He was supposed to learn their ways and return briefly with a full report but the appearance of dragons and his apparent connection to them could delay his return quite a bit.


Bosmer assassin (stealth, archery, light armor):

Abandoned by his parents after birth, he was raised by a member of the thieves guild in Cyrodiil. He quickly started doing minor jobs for the thieves guild. He also joined the city guard, where he learned basic combat techniques. Eventually, he got good at sneaking into all sorts of places and the stakes got higher and higher. His role in the guard was convenient but the pay was miserable for the number of hours he had to put in so he left. He went on to became a successful member of the Thieves Guild until one day where he murdered a witness to escape without being caught.

This led to a rapid shortage of jobs, for a while. No one was willing to use him and small jobs were below him by now. As he was looking for work, he was contacted by the Dark Brotherhood following the murdering of his victim so he gave that a try. His background in the Thieves Guild was perfect, with his ability to sneak in and out of places undetected, quickly made him a reliable assassin and his reputation led him to bigger and bigger contracts.

His biggest contract was yet to come though. In a high profile assassination attempt, things went terribly wrong. The count of Cheydinhal started a hunt for the Dark Brotherhood after a family member got killed in an unrelated contract. The chain of events that followed forced the Dark Brotherhood to relocate. Many of its members were caught and to survive, they boldly decided to put a contract on the count's head. This Bosmer was the most reliable assassin they had available at the time so the wheels were put in motion. Of course, this was expected by local authorities and security was as tight as it could be. He completed the contract but he was identified by the city guard in the process.

As a result, he became the most wanted criminal in all Cyrodiil so he had no choice but to run and hide. Skyrim seemed like the perfect place to lay low for a while. With a civil war going on, tracking down criminals from other provinces of Tamriel was not a priority.


Orc warrior (heavy armor, two-handed, smithing):

Born in a line of fearless Orc warriors of the Imperial army. His family fought in the front lines of many great wars throughout history, defending the empire and conquering their enemies. His father was an influential general himself so this Orc naturally joined the army too.

His skill in battle was obvious and war was in his blood but as time passed without a conflict, the more tactful approach required of the army men wasn't consistent with his own nature. Eventually, the beast within him became uncontrollable. He was born for war and as a spring that is being pressed down, you can only contain it for so long. With no target to focus on, he decided to leave and become a mercenary. Ironically, he ended up working almost exclusively for the Empire anyway, unofficially doing the dirty work that men in uniform could not do. Both parties were happy with this arrangement.

His last known order was to travel to Skyrim, do as much damage to the rebellion forces as possible and tip the scales in favor of the Empire. Due to a miscommunication though, the Imperial Legion in Skyrim was never properly informed of this Orc's status, but that wasn't going to stop him. The berserker in him could already feel the taste of steel clashing in these inhospitable lands and he was going to be on the front lines, no matter what.
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Pawel Platek
 
Posts: 3489
Joined: Sat May 26, 2007 2:08 pm

Post » Wed Jun 06, 2012 2:18 pm

My character was a great warrior and a masterful businessman. He tamed the province of Vvardenfell and then became its chief crimelord. He masterd the Fighters guild, Thieves Guild and Dark Brotherhood in Cyrodil, bringing not only stability and peace to the realm but untold riches to himself.

Then he was locked out of the province of Skyrim by the evil lord Steam because his IP happened to be in the wrong country even though he legally bought the same DVD release as everyone else.
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Jessica Stokes
 
Posts: 3315
Joined: Fri Jul 28, 2006 11:01 am

Post » Wed Jun 06, 2012 7:05 am

This isn't really a back story but..

I made a Khajit who has quite the refined palet. He only treats himself to the best wines and cheeses in all the land. Although he actually has no wealth is acts a noble man only dressing in the finest cloths.

He also has an obsession with hats and will stop at nothing to acquire a head warmer for his collection.

So I pretty much sneak into houses at night to enjoy a homeowners cheese & wine at their dinner table. Then Hunt and Kill anyone how has an attactive hat.

Suprisingly fun.
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Sxc-Mary
 
Posts: 3536
Joined: Wed Aug 23, 2006 12:53 pm

Post » Wed Jun 06, 2012 4:49 am

I was sitting around the tavern, drinking milk, when someone stole my sweet roll. I killed him and took it back but the guards hunted me down. Ran as fast as I could but took an arrow in the knee and, well....
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Leanne Molloy
 
Posts: 3342
Joined: Sat Sep 02, 2006 1:09 am

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