Look, I don't mind mages being a little more powerful than warriors or theives because they can create spells, on the contrary, I would love that. Look, making them all identical is worse than inbalance, I would rather have many different unique playstyles if a couple are slightly more powerful than the rest, but making one class so powerful that no one else picks the other classes actually limits player freedom.
I agree.
Ideally I would like it if each class had its own strengths and weaknesses.
I would like to see shortcuts in dungeons you cant get to unless youre a good lockpick or can pickpocket a key.
Enemies that are hard to beat for a mage, but a comparative cakewalk for a warrior, you get my drift.
Traditionally mages have always been the weakest class early on, relying on avoidance and misdirection rather than confrontation, but the pay-off was sweet, you got to become godlike at endgame.
There is nothing wrong with that, I would say.
For people that are not mages, there are spell scrolls and potions. I thought this system worked very nice in Morrowind where my Khajiit used his acrobacy to make his way up Telvanni towers, my mage cast levitation or jump and my warrior chucked a potion or used a scroll.
In Daggerfall a warrior could bash a lock, a thief would use lockpick and a mage a spell.
That is the kind of thing I would like to see.
Different options for different playstyles, one maybe more powerful than the other but each playstyle fully fleshed out.
What we see in Skyrim is that if you see a locked door you know it leads to a sideroom with treasure, because quest related paths are very rarely locked.
You see a door that requires a spell, handily there is a staff or book right next to it.
I dont like that kind of thing much.