What do you think about Steam Workshop?

Post » Mon May 28, 2012 9:00 am

For the record I got a killer virus off the nexus about 2 years ago had to reformat my hard drive and reinstall windows. My lousy Norton didn’t help one bit and I didn’t even click on the crappy blinking adds either, i just opened up a page and it begin to self install. Came here to warn people got blasted like I was my fault, so I say the hell with it.

wow that is unfortunate, I can say I have never gotten any malware from the nexus sites. But truth be told the nexus sites aren't the only locations for mods.
User avatar
josh evans
 
Posts: 3471
Joined: Mon Jun 04, 2007 1:37 am

Post » Mon May 28, 2012 10:28 pm

I imagine different modmakers will prefer to have their content hosted at different places--and if different sites tend to host different types of material that may make it easier for folks to find what they are looking for.
User avatar
Connie Thomas
 
Posts: 3362
Joined: Sun Nov 19, 2006 9:58 am

Post » Mon May 28, 2012 10:23 am

When I read it I thought that it was a neat idea but then I realized we already have the nexus. I can understand that this might be a way for people not used to modding or with no knowledge of the Nexus to find mods easier but how do you guys feel about it? Does it effect you at all? Is it going to take away from the user base at the Nexus? People might think that because a big company like Valve owns the steam workshop that the risks of installing mods from that would be significantly lower than from the nexus where people have to install a mod first to see how stable it is. I am not sure what to think about this bit of news. Maybe you guys can give me your view points and help me come to a conclusion. Thank you in advance.

I'd prefer Steam over Nexus if done right. One button installs? Winning!

I never recieved any viruses from Nexus, but I have gotten alot of spyware over the years. More so with Morrowind/Oblivion than I did with Fallout 3 and New Vegas.
User avatar
Vincent Joe
 
Posts: 3370
Joined: Wed Sep 26, 2007 1:13 pm

Post » Mon May 28, 2012 7:09 am

I bet steam workshop have something to do with there idee to able mods as dlc for console, so when you upload something on workshop you agreed for bethesda to use it and SELL for profit on console.

Cuse i girs they simply cant log in to nexus and "steal" mods there and sell

On the other hand, if the modder who uploaded the mod got an coin for each dlc sold then ;)
User avatar
Adam Kriner
 
Posts: 3448
Joined: Mon Aug 06, 2007 2:30 am

Post » Mon May 28, 2012 7:56 pm

Just another part of streamlining the game. I'm sure a lot of people don't even know about modding and now it'll be available for them to try it right in Steam. Good for modders, but hopefully won't affect the Nexus community.
User avatar
TWITTER.COM
 
Posts: 3355
Joined: Tue Nov 27, 2007 3:15 pm

Post » Mon May 28, 2012 7:55 am

If this is done right it will revolutionize the modding scene. Steam will become an even more important part of pc gamers than it already is, which is not a bad thing.


Integration and one-stop availability is the right direction.


I'm constantly amazed at all the PC people (the platform of users who bashed the Mac for decades over the fact that it was a closed system that they couldn't hack/modify/control) who seem to be so in favor of giving up what little control they still have.


Heck, the recent patch demonstrated exactly the problem of this integrated/centralized/no-control system - knowing that patches frequently cause problems, any number of us clicked the "don't do auto-updates" option in Steam.... and it proceeded to ignore that and do it anyway. And broke the game. (I can only run Skyrim right now because I was able to find v1.1 files. With Steam in Offline mode so it can't destroy my install again. Which means that I can't use Steam for the parts that DO work well and that I like. Yep, this is the right direction.)

Compared to Fallout 3, which when a patch completely broke 90% of modding... people just reverted their installs, since the patch installers were freestanding and didn't need to be used at all. (I still have a folder with every FO3 patch. Just in case I ever need to do an install to a certain level.) Going from this system to Steam automagically patching things unless you jump through hoops, with no options to revert? Progress!?
User avatar
Aliish Sheldonn
 
Posts: 3487
Joined: Fri Feb 16, 2007 3:19 am

Post » Mon May 28, 2012 4:37 pm

For the record I got a killer virus off the nexus about 2 years ago had to reformat my hard drive and reinstall windows. My lousy Norton didn’t help one bit and I didn’t even click on the crappy blinking adds either, i just opened up a page and it begin to self install. Came here to warn people got blasted like I was my fault. I hate steam worse then anything so I say the hell with it.
Theres nothing left for me here, but I like the past series so much it amuses me to see how it’s evolving.

yeah you gotta be careful who you trust.. Read comments before downloading. If there was a virus someone would have commented.

Question! Do you guys think that modders will have problems hosting their mods through valve? I mean.. I am most certain that Valve is going to attempt to claim ownership of your mod when you host it on steam after spending so much time and effort on it yourself.
User avatar
Fiori Pra
 
Posts: 3446
Joined: Thu Mar 15, 2007 12:30 pm

Post » Mon May 28, 2012 6:28 am

Really? That would be great! Just seeing such awful, sick, twisted mods on the top files lists bothered me in Oblivion. It's sick. Those people should get some help.
I've never understood this mentality, you don't have to download and use the content, it's a single player game in which someone else preferences do not effect yours, I used to in the past feel uncomfortable with these things myself, but even then I would not condone censorship, it's curtailing other peoples preferences, let me put it this way, lets remove blood and gore, I mean you cannot seriously tell me it's ok to go beheading people, but censor stuff you do not like?
User avatar
Michelle davies
 
Posts: 3509
Joined: Wed Sep 27, 2006 3:59 am

Post » Mon May 28, 2012 9:02 am

...it is just an official mod hosting site. How/why would it affect anyone?
User avatar
Soph
 
Posts: 3499
Joined: Fri Oct 13, 2006 8:24 am

Post » Mon May 28, 2012 5:20 pm

I'm constantly amazed at all the PC people (the platform of users who bashed the Mac for decades over the fact that it was a closed system that they couldn't hack/modify/control) who seem to be so in favor of giving up what little control they still have.


Heck, the recent patch demonstrated exactly the problem of this integrated/centralized/no-control system - knowing that patches frequently cause problems, any number of us clicked the "don't do auto-updates" option in Steam.... and it proceeded to ignore that and do it anyway. And broke the game. (I can only run Skyrim right now because I was able to find v1.1 files. With Steam in Offline mode so it can't destroy my install again. Which means that I can't use Steam for the parts that DO work well and that I like. Yep, this is the right direction.)

Compared to Fallout 3, which when a patch completely broke 90% of modding... people just reverted their installs, since the patch installers were freestanding and didn't need to be used at all. (I still have a folder with every FO3 patch. Just in case I ever need to do an install to a certain level.) Going from this system to Steam automagically patching things unless you jump through hoops, with no options to revert? Progress!?

Amen.
User avatar
Jon O
 
Posts: 3270
Joined: Wed Nov 28, 2007 9:48 pm

Post » Mon May 28, 2012 11:48 am

IMO Steam has overcome its initial problems (most of them), and has become an integral part of PC gaming, and will most likely lead the future. I think Steam can only get better. Although I sympathize with the people that have problems with it.
User avatar
Kevan Olson
 
Posts: 3402
Joined: Tue Oct 16, 2007 1:09 am

Post » Mon May 28, 2012 5:43 pm

I'm constantly amazed at all the PC people (the platform of users who bashed the Mac for decades over the fact that it was a closed system that they couldn't hack/modify/control) who seem to be so in favor of giving up what little control they still have.

Heck, the recent patch demonstrated exactly the problem of this integrated/centralized/no-control system - knowing that patches frequently cause problems, any number of us clicked the "don't do auto-updates" option in Steam.... and it proceeded to ignore that and do it anyway. And broke the game.
QFT. Did I mention QFT? Because what I'm really thinking here is QFT.

I don't have a problem with the idea, and may even use it, but I'm afraid of what the next steps will be as they evolve the concept "for our benefit". It's hard for me not to view this as the first step in a series of decisions that eventually ruin (or at least severely damage) modding. That's a long way off, but it worries me.

OTOH, if this is really just an optional extra feature, and it really doesn't impact the use of sites like *nexus, then great.
User avatar
Ella Loapaga
 
Posts: 3376
Joined: Fri Mar 09, 2007 2:45 pm

Post » Mon May 28, 2012 3:13 pm

Having played Civ 5 where it takes seconds to download and install a mod, while still in the game using their mod manager and search tool, I like the idea of it. I just wonder if it will work as well as the stand-alone managers from previous games where you sometimes had to set up a load order to prevent the game from being all screwy. If they can make it work as well as the Civ 5 one where I've had no issues at all then I'll use it a lot more than Nexus, because it saves the trouble of installing the mods myself. I can't imagine that with Skyrim that we'll be able to install the mods while the game is loaded though so I guess I'd have to try it first.
User avatar
Madison Poo
 
Posts: 3414
Joined: Wed Oct 24, 2007 9:09 pm

Post » Mon May 28, 2012 11:37 am

I'm sure it will make modding much more popular since it's more accessible to newcommers, hence a larger scene and more high quality mods. And you can still keep using the nexus for you killable children mods!

Yeah because Nexus is so inaccessible. :thumbsup:

This has a much greater potential to completely ruin TES mod'ing than it has at enhancing it. Everything from introducing avenues for restricting available content, to limiting ability for 3rd party tools to support the community (OBMM, OBSE, OBGE, etc.), to increasing misuse/unwarranted distribution of mods leading to great mod'ers to stop releasing their mods or only releasing them privately, etc., etc., etc. The potential here for bringing TES mod'ing to its knees its pretty clear and real.

I don't expect anything good to come from this. At best it will introduce people who know little about mod'ing to it as they pile on every available mod Steam has, completely destroying their game, then not finding or not knowing how to find support and turning potential new mod community members off mod'ing altogether.

I'm constantly amazed at all the PC people (the platform of users who bashed the Mac for decades over the fact that it was a closed system that they couldn't hack/modify/control) who seem to be so in favor of giving up what little control they still have.


Heck, the recent patch demonstrated exactly the problem of this integrated/centralized/no-control system - knowing that patches frequently cause problems, any number of us clicked the "don't do auto-updates" option in Steam.... and it proceeded to ignore that and do it anyway. And broke the game. (I can only run Skyrim right now because I was able to find v1.1 files. With Steam in Offline mode so it can't destroy my install again. Which means that I can't use Steam for the parts that DO work well and that I like. Yep, this is the right direction.)

Compared to Fallout 3, which when a patch completely broke 90% of modding... people just reverted their installs, since the patch installers were freestanding and didn't need to be used at all. (I still have a folder with every FO3 patch. Just in case I ever need to do an install to a certain level.) Going from this system to Steam automagically patching things unless you jump through hoops, with no options to revert? Progress!?

All of this too, well said.
User avatar
Nicole M
 
Posts: 3501
Joined: Thu Jun 15, 2006 6:31 am

Previous

Return to V - Skyrim