What do you think will be in a future updatedlc that was in

Post » Sat Jun 30, 2012 10:41 pm

Hopefully spears and the giant mudcrab.
The spears probably need more work and I hope the mudcrab will make it in some how probably not though.
What do you cats think!? ;D
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Bellismydesi
 
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Post » Sun Jul 01, 2012 12:26 pm

Spears are more than likely going to be introduced.

Honestly, I hope all of it (except dragon mounts) is introduced.
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Aliish Sheldonn
 
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Post » Sun Jul 01, 2012 3:42 am

Wierder things have happened in TES than Giant Mudcrabs, so its a possibilty.

I'd like to see Goblins make a return in TES and seasonal foilage.
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Nichola Haynes
 
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Post » Sun Jul 01, 2012 12:42 am

When I saw your replys I got exited
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scorpion972
 
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Post » Sun Jul 01, 2012 10:59 am

Having installed a mod that lets you build your own house bit by bit, I really hope they follow through with that idea!
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daniel royle
 
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Post » Sun Jul 01, 2012 4:46 am

I did liked lots of them, but many of the more physical ones seemed very unnecessary and I doubt they would work outside the workbench. Now, what I'd like to see (especially since I also have Skyrim for PS3) is the new water-shadings, screen space ambient occlusion, enhanced water visuals, and seasonal foliage. Most preferably the latter one.
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Laura Shipley
 
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Post » Sun Jul 01, 2012 3:23 am

Spears are probably the #1 fan-requested feature since Oblivion. IF Bethesda added them to a DLC, they could win back the favor of a LOT of fans. They already showed off a working implementation on the video, so why not?
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Nathan Maughan
 
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Post » Sun Jul 01, 2012 10:13 am

In the GameJam video things, there was a demonstration of Verlet Surfaces for non-rigid objects (that allows things like branches to bend and ball & chain weapons).

If you ask me, this should've been in the released game.
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Claudia Cook
 
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Post » Sat Jun 30, 2012 10:03 pm

A chariot would be nice. Also I am not sure of this but I have a inkling Alduin will be in a future game or DLC, because you don't absorb his soul, and if you read in the lore he is a minor god so you can't truly kill him. What if the last Elder scrolls game was just all the Antagonists from the entire series, and all the protagonists from the series, fighting each other, and the Aedra and Daedra could also be fighting each other.
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Erin S
 
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Post » Sun Jul 01, 2012 8:11 am

Falmer DLC will be accompanied by the Spears. If you look at their lore, it specifically states that Falmer used to use Bows and Spears a lot when they were snow elves.
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Charlotte Buckley
 
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Post » Sun Jul 01, 2012 9:03 am

New weapons (flails and spears)
New enemy types
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Shannon Lockwood
 
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Post » Sun Jul 01, 2012 9:18 am

I did liked lots of them, but many of the more physical ones seemed very unnecessary and I doubt they would work outside the workbench. Now, what I'd like to see (especially since I also have Skyrim for PS3) is the new water-shadings, screen space ambient occlusion, enhanced water visuals, and seasonal foliage. Most preferably the latter one.

Don't count on it.

Bethesda made shadows apply to grass and that update was only for PC. All of those would be more demanding, especially SSAO and new shaders.
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Angelina Mayo
 
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Post » Sun Jul 01, 2012 11:57 am

Hoping very hard for setting favourite items for followers.
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Alada Vaginah
 
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Post » Sun Jul 01, 2012 4:19 am

Hoping very hard for setting favourite items for followers.
Awwww yeah
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Lauren Dale
 
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Post » Sat Jun 30, 2012 10:14 pm

In the GameJam video things, there was a demonstration of Verlet Surfaces for non-rigid objects (that allows things like branches to bend and ball & chain weapons).

If you ask me, this should've been in the released game.

I want this and seasonal foilage
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Je suis
 
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Post » Sun Jul 01, 2012 3:30 am

In the GameJam video things, there was a demonstration of Verlet Surfaces for non-rigid objects (that allows things like branches to bend and ball & chain weapons).

If you ask me, this should've been in the released game.

There's some content in Dawnguard that uses verlet surfaces. Not to the extent seen in gamejam, like bendable trees and flails, but it's used for some stuff. Patch 1.6 technically adds support for it, Dawnguard just utilizes the functionality.

Yeah, the game should've used them from the start anyway for the capes and robes :/ Stupid 11/11/11 deadline.
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Charlie Sarson
 
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Post » Sat Jun 30, 2012 10:11 pm

SPEARS and A GIANT MUD CRAB PLEASE! And build your own custom house
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Love iz not
 
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Post » Sun Jul 01, 2012 3:33 am

In the GameJam video things, there was a demonstration of Verlet Surfaces for non-rigid objects (that allows things like branches to bend and ball & chain weapons).

If you ask me, this should've been in the released game.

This and seasonal foliage is what I'm hoping makes it in. And spears would be pretty cool too. Honestly everything looked awesome, but I doubt all of it will be added.
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Isaiah Burdeau
 
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Post » Sun Jul 01, 2012 6:06 am

I know this is highly unlikely and will probably never be put in a TES game, but I think it would be cool to have throwing knives.
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Saul C
 
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Post » Sun Jul 01, 2012 11:24 am

I know this is highly unlikely and will probably never be put in a TES game, but I think it would be cool to have throwing knives.
Was that in Gamejam?
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Marta Wolko
 
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Post » Sun Jul 01, 2012 10:45 am

looking forward to whips ie flail weapons as well that 1/2 a second of footage was epic :D. i could make a castlevania style castle and add monsters from monstermod that would be pretty epic ;D.
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Katie Pollard
 
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Post » Sun Jul 01, 2012 1:46 am

I know this is highly unlikely and will probably never be put in a TES game, but I think it would be cool to have throwing knives.

Oh and there already are mods for that moar kontent on nexus has throwing knives and pebbles also pretty sure you can enchant them as well. they work as arrows would so they stick to surfaces but do a great job at distraction weapons.
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Katie Samuel
 
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