» Tue May 10, 2011 2:21 pm
Balance, AI and giving more control over your companions I guess.
Fallout series has never been about a big party-based game. In the first and second title, you could get all companions with you, sure. But they weren't really smart in combat. Such as Ian and his SMG who would often burst shots through you or your other companions, or preferring to throw his knife instead of taking a stimpack.
If you don't have control over your companions, they die easily. If you can't tell to hide there or attack this enemy, he'll simply rush into combat like he always did in every Fallout title.
So the devs need to spend more time on the AI so that companions, if they can't be ordered in combat, work as a team. That also means working on the combat AI of opponents. More than once you see a Powder Ganger going dynamite-crazy while 3 of his friends are engaging you in melee.
Then the balance. You need to have more baddies in hostile territory so that if you have all companions, you still get a challenge. But then the issue is that if you prefer to venture alone or with 2 companions, you're in trouble. Balancing it all then makes a Black Isle/Bioware party-based RPG instead, which has never been the highlights of the series.
This time spent on working on party-based mechanics can be spent in improving the rest of the game's mechanics. Mechanics that are more "Fallout".