so whats your favorite questline in skyrim?

Post » Tue Jun 12, 2012 7:58 pm

i would have to say that its the thiefs guild or dark brotherhood those 2 have the best storys out of all the quest lines.


if i come up with a better reason why i will later i'm just lazy right now lol

but i would like to hear your reason why what ever quest line is your favorite
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Lily Something
 
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Post » Tue Jun 12, 2012 11:53 pm

Discern is my personal favorite as it takes me to two of my favorite Dungeons, Alfstand and Blackreach.
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ILy- Forver
 
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Post » Tue Jun 12, 2012 7:08 pm

my 2 favorite dungeons are blackreach and i forget the name of the one you go to at the end of the thiefs guil where you put the skeleton key back that one is awesome. i like how you can't go into the light or you start losing health.
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Pawel Platek
 
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Post » Tue Jun 12, 2012 5:39 pm

Hmm... I'd have to say the Dark Brotherhood. Mostly because I actually felt like the members were... people. But the questline itself was great.
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Emily Jones
 
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Post » Tue Jun 12, 2012 11:49 am

TG, I liked alot of the NPC's and places that you went. plus I never felt rushed and did alot of exploring along with doing the quests. It was probably the easiest to RP for me.

MQ, takes second place for me I've gone through it 3 times ( actually it would be 2 times totally and 2 times half way) But some of the best caves, dungeons and other places are attatched to the MQ ( though you can get to them other ways, with one exception) I most enjoyed the run through with a character that was under lvl 20 when the quest completed. I think that made a big difference, especially in certain areas.

I haven't done the DB yet, just started a character for that, so my opinion may change.
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ashleigh bryden
 
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Post » Tue Jun 12, 2012 11:28 am

They're all amazing.
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Benjamin Holz
 
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Post » Tue Jun 12, 2012 2:02 pm

They're all amazing.

don't you get bored stating these posts over and over again?
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Matthew Aaron Evans
 
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Post » Tue Jun 12, 2012 10:15 pm

Thieves Guild is the best for my character, but I'm disappointed by all the guilds questlines. I had high hopes after Oblivion, all they had to do was improve.
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Nina Mccormick
 
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Post » Tue Jun 12, 2012 2:10 pm

Necromancer's six-slave ghosts...

Would have been extra cool if the journals indicated he was a descendant of Falanu Hlaalu
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Jeffrey Lawson
 
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Post » Tue Jun 12, 2012 11:49 pm

Why would I? If I think something is amazing I let Beth know. Positive reinforcement FTW.
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Hope Greenhaw
 
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Post » Tue Jun 12, 2012 12:07 pm

Why would I? If I think something is amazing I let Beth know. Positive reinforcement FTW.

no, you're just spouting useless words. you don't actually participate in the discussion by lending rationale.

however, maybe i'm just missing all your posts that describe why certain features of skyrim are well-done.
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Davorah Katz
 
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Post » Tue Jun 12, 2012 8:06 pm

Expressing to Beth that everything in Skyrim is amazing helps to ensure the Elder Scrolls continues to evolve and move in the perfect direction.
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SEXY QUEEN
 
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Post » Tue Jun 12, 2012 2:19 pm

Expressing to Beth that everything in Skyrim is amazing helps to ensure the Elder Scrolls continues to evolve and move in the perfect direction.
The direction is far from perfect, it's a direction where everything is simplified more than necessary.
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NEGRO
 
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Post » Tue Jun 12, 2012 4:25 pm

I love the Mage's Guild/College of Winterhold questline because I love being a Mage but my favorite other quest(s) is A Night To Remember and the whole series of challenges leading up to the battle at the end...the MQ. It was so exciting and so much fun and felt so great after it was over. :tes:
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sarah
 
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Post » Tue Jun 12, 2012 5:51 pm

Expressing to Beth that everything in Skyrim is amazing helps to ensure the Elder Scrolls continues to evolve and move in the perfect direction.

lol! alrighty then.
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Dalia
 
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Post » Tue Jun 12, 2012 5:01 pm

The College of Winterhold, I know it is short, and some people will complain the "ending" does not make sense if a player started playing the Elder Scrolls with Skyrim (or never read the in game books).
Second is Discerning The Transmundane, because it has many great rewards for Console and PC players.
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Emma Pennington
 
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Post » Tue Jun 12, 2012 1:01 pm

None, they are very poor compared to Oblivion's.
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NeverStopThe
 
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Post » Tue Jun 12, 2012 5:14 pm

College of Winterhold. It could have been a little longer but it was good.

I disagree with oblivions being better. Longer is not always better
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jeremey wisor
 
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Post » Tue Jun 12, 2012 3:11 pm

Hands down...The Dark Brotherhood and Thieves Guild.
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CHANONE
 
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Post » Tue Jun 12, 2012 2:46 pm

The Dark Brotherhood. If every questline was up to par with that one, Skyrim would be a much much better game.
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suzan
 
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Post » Tue Jun 12, 2012 9:38 pm

totally that oen time i got wastedc with sanguine anmms awww manm idont even rmember
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Liv Staff
 
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Post » Tue Jun 12, 2012 9:08 pm

sanguine's quest "A night to remember" i believe it's called. sanguine always knows how to have a good time.
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Kelly Tomlinson
 
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Post » Tue Jun 12, 2012 6:10 pm

thieves guild was pretty cool
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dean Cutler
 
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Post » Tue Jun 12, 2012 7:50 pm

They're all amazing.

Thats what I tell my dog on his walkies.
(I dont have a dog, but you get the drift.)

The long and arduous quests such as the one for the Stones of Barenziah I like.
I also like the Markath/ Forsworn quest as it is one of the very few ones where what you do actually matters.
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Kevan Olson
 
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Post » Wed Jun 13, 2012 1:02 am

MQ was nice I liked talking to the ...emmmm thing on the mountain, I'm just a svcker for lore :P and a lot of the side quests were pretty great as well (like some of the deadric ones)
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Eibe Novy
 
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