When will Skyrim support multi-monitor resolutions?

Post » Sun Jun 10, 2012 9:48 am

I take it Bethesda does not think it's worth fixing Skyrim's UI to support Nvidia surround and AMD Eyefinity. Although I am not sure why. There are many people out there with these setups, and it's becoming more an more popular all the time. It can't be too hard to adjust the UI and menus to work at these resolutions. I'm just wondering if this will ever be a supported feature?

Right now the widescreen gaming community relies on a few individuals to come up with external solutions to fix the problem, and every time the game is updated, it breaks these solutions and we again have to wait for another solution to play the game. I know the percentage is small compared to single monitor gamers, but the people who buy these setups are obviously hard core gamers and I would think you'd want them to be able to play your game with the best possible quality and experience. It's gotta be very simple for Bethesda to include multi monitor resolutions in Skyrim and wouldn't effect anyone elses experience. So will will see support for this? Even TES IV: Oblivion supports these resoltuions with no modification, why not Skyrim? It's just very frustrating when you spend thousands of dollars to play games at these high resolutions and the best game of all time does not work properly with your hardware. Almost every other game on the market does this. Please Bethesda, help us multi-monitor gamers out! thanks
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Tracey Duncan
 
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Post » Sun Jun 10, 2012 10:03 am

It might come in a future game, but not this one.

However, since multi monitor set ups are PC based, you get to use Mods. What you should do is talk to the folks who make SkyUI or similar about making a UI for super wide screens. Heck, I would like a UI that does not take up the entire width of my single display.
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Claudia Cook
 
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Post » Sat Jun 09, 2012 8:38 pm

Thats dissapointing to hear. It's just strange to me because Oblivion works fine with multi-monitor resolutions and it was around for years before these setups existed. I wonder why? And for skyrim, you can maually edit the .ini file to the resolution of your choice, it's just that the menus are stretched and make the game unplayable.

There are a few members of the widescreen gaming forum WSGF that make solutions to fix Skyrims menus to work properly, but every time the game gets updated, it breaks their fixes, and they have to make new ones. It just seems like it should not be a big deal to implement in the game. Since about 95% of the other games on the market work fine, even if there is no "official" support. I just don't understand. After playing on 3 screens for a couple of years now, it's hard to take going back to one, especially for this game in particular.
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Daramis McGee
 
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Post » Sat Jun 09, 2012 6:39 pm

As willdearborn said Oblivion supported it pretty much perfectly, this new version of gamebryo (it is) supports it aswell given that there are workarounds to enable eyefinity/surround resolutions so it would take little effort on Bethesda's side to put this in a patch sometime (soon?)

It might come in a future game, but not this one.

However, since multi monitor set ups are PC based, you get to use Mods. What you should do is talk to the folks who make SkyUI or similar about making a UI for super wide screens. Heck, I would like a UI that does not take up the entire width of my single display.

The problem is not just the UI, it's the loading screens/books/map that become unreadable most of the time, nevermind the fact that every single patch breaks the ''fix'' and it's not like we can expect people to do this every patch or when new DLC gets released.
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Michael Korkia
 
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Post » Sat Jun 09, 2012 11:46 pm

  • Where's our solution for multi Bethseda...to have to re-apply workarounds everytime steam updates is really not customer centric......Please support or have a work around for customers to use at there own risk that does not break everytime you patch.....
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kirsty joanne hines
 
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Post » Sat Jun 09, 2012 11:39 pm

What? Playing with two screens? you lost me...
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brian adkins
 
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Post » Sun Jun 10, 2012 3:27 am

With you, would be nice to have some official multi monitor support instead of relying on modders.
What went wrong between FONV and Skyrim?

You can do multi monitor with PS3s as well, needs three of them though.


What? Playing with two screens? you lost me...

No, three of them actually.
http://cloud.steampowered.com/ugc/523778349374077581/1E793C75E3CC8346F933A8B620401B3EE91CFCD5/
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Lou
 
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Post » Sat Jun 09, 2012 10:09 pm

With you, would be nice to have some official multi monitor support instead of relying on modders.
What went wrong between FONV and Skyrim?

You can do multi monitor with PS3s as well, needs three of them though.




No, three of them actually.
http://cloud.steampowered.com/ugc/523778349374077581/1E793C75E3CC8346F933A8B620401B3EE91CFCD5/

Ah, the return of the good old chainmail bikini. Or plate bikini, I suppose. Boob armor.
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Vera Maslar
 
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Post » Sun Jun 10, 2012 8:22 am

"plenty of people" not even close, eyefininty is an extremely niche, and expensive, thing to do, it's not common. i don't know anyone with a setup like that, simply because unless you are a hardcoe nerd with thousands of dollars to spend, you can't even afford it. i hope bethesda doesn't waste dev time on dlc to come up with support for this niche feature.
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barbara belmonte
 
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Post » Sat Jun 09, 2012 9:15 pm

With you, would be nice to have some official multi monitor support instead of relying on modders.
What went wrong between FONV and Skyrim?

I'd guess that the switch from XML-based UI to Flash makes a difference. But, like I said, just a guess.

No, three of them actually.
http://cloud.steampowered.com/ugc/523778349374077581/1E793C75E3CC8346F933A8B620401B3EE91CFCD5/

Gotta say, the "fish eye" distortion on the right and left sides looks really unattractive. Maybe it's different when you're actually sitting there. :shrug:
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candice keenan
 
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Post » Sun Jun 10, 2012 4:18 am

Gotta say, the "fish eye" distortion on the right and left sides looks really unattractive. Maybe it's different when you're actually sitting there. :shrug:

Not so bad playing it, you tend to find getting a game with decent FOV for three monitors is difficult too.
It does however give you a really good peripheral vision if you do just concentrate on the centre screen.
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e.Double
 
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Post » Sun Jun 10, 2012 9:40 am

I'd guess that the switch from XML-based UI to Flash makes a difference. But, like I said, just a guess.



Gotta say, the "fish eye" distortion on the right and left sides looks really unattractive. Maybe it's different when you're actually sitting there. :shrug:

Well, to be fair, you should treat those zones as peripheral vision - which is inherently unclear anyway. You see movement out of the corner of your eye and either turn your eyes or turn your head to focus on it. The edges of the screen in this case are like that; blurry and fisheyed, but you can still see (poorly) in those areas, and the center is sharp. Pretty realistic, actually.
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Heather Dawson
 
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Post » Sun Jun 10, 2012 6:45 am

ALSO, I always wished for multi-screen setups whenever I was playing a flight simulator. It's highly annoying to fly a plane while only being able to look out a square window to the front, or a square window to the right, left, etc. Yeah, you can adjust your FOV in most games, but then if you make it wider, everything looks wwwwwaaaaaaaayyyy too small.

What I really wanted was a VR headseat that would adjust my view when I moved my head.
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Pawel Platek
 
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Post » Sun Jun 10, 2012 2:43 am

ALSO, I always wished for multi-screen setups whenever I was playing a flight simulator. It's highly annoying to fly a plane while only being able to look out a square window to the front, or a square window to the right, left, etc. Yeah, you can adjust your FOV in most games, but then if you make it wider, everything looks wwwwwaaaaaaaayyyy too small.

What I really wanted was a VR headseat that would adjust my view when I moved my head.

TrackIR support could get close.
Now that would be awesome in Skyrim as well.
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sexy zara
 
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Post » Sun Jun 10, 2012 5:58 am

With you, would be nice to have some official multi monitor support instead of relying on modders.
What went wrong between FONV and Skyrim?

You can do multi monitor with PS3s as well, needs three of them though.




No, three of them actually.
http://cloud.steampowered.com/ugc/523778349374077581/1E793C75E3CC8346F933A8B620401B3EE91CFCD5/

Ah, i see. Thanks for clearing that up for me :)
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chloe hampson
 
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Post » Sun Jun 10, 2012 3:36 am

TrackIR support could get close.
Now that would be awesome in Skyrim as well.

What's TrackIR?
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Lori Joe
 
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Post » Sun Jun 10, 2012 7:04 am

What's TrackIR?

Tracks your head movement, a small camera and either a clip that fits on a cap or on your headphones that it tracks very accurately.
This can be used to give you completely independent head movement from your body. Takes getting used to but you feel lost when games don't support it.
Hopefully Kinect will bring this sort of thing to the masses soon.
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Marcia Renton
 
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Post » Sat Jun 09, 2012 6:53 pm

"plenty of people" not even close, eyefininty is an extremely niche, and expensive, thing to do, it's not common. i don't know anyone with a setup like that, simply because unless you are a hardcoe nerd with thousands of dollars to spend, you can't even afford it. i hope bethesda doesn't waste dev time on dlc to come up with support for this niche feature.

Posts like this are why every game coming out has less features than the one before it, you know what i would like? For Bethesda to stop wasting time on consoles, cause they take away dev time from actually making a good game.
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Laura Shipley
 
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Post » Sun Jun 10, 2012 4:31 am

Posts like this are why every game coming out has less features than the one before it, you know what i would like? For Bethesda to stop wasting time on consoles, cause they take away dev time from actually making a good game.


So true. Just because you don't have an interest in this doesn't mean others don't, and you really shouldn't knock it until you've tried it. Its absolutely awesome and after playing with 3 monitors it's hard to go back to one. It just feels so confined on a single monitor. I don't know why anyone would be "against" them adding this to the game. If you don't have 3 monitors, there would be no difference for you. And really, the game already plays in whatever resolution you set it to in the config file, it's just the menus and book etc..that don't look right. It can't be a hard fix. There are a few people that write small programs to fix the problem, but it would be nice if these resolutions were just supprted by the game because every time an update comes out it breaks these programs and we all have to wait again until the person can change there fix. It's just annoying, and really should not be hard or time consuing for Bethesda to fix themselves.

Also, to respond to tthe post a few back about the so called "fish eye" look of that screenshot, it's very different in person. You are seeing it differently in a screenshot, you aren't seeing it life-size. You really just look at the center screen, and the other two are peripheral vision. It makes it so your entire field of vision is the game. It really gives you a better sense of immersion in the game.

Please Bethesda, we are begging you to include this in a future update! It really makes any game more immersive, but in Skyrim it is essential if you have the hardware. Thanks!
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aisha jamil
 
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Post » Sun Jun 10, 2012 10:55 am

Well, I'm by no means against anything like 3D or multi-monitor support or motion tracking or anything, but I do have to agree that this would be support for something that a pretty small minority of people have access to at the moment, so I'm sure Bethesda has to make some cost/benefit evaluations when deciding whether to spend time and money developing this stuff.
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Marine x
 
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Post » Sun Jun 10, 2012 6:54 am

Well, I'm by no means against anything like 3D or multi-monitor support or motion tracking or anything, but I do have to agree that this would be support for something that a pretty small minority of people have access to at the moment, so I'm sure Bethesda has to make some cost/benefit evaluations when deciding whether to spend time and money developing this stuff.

My point is that I doubt it would take much time and money to make this happen. If a single person sitting at home can make a program that does this in a short amount of time, why would it be any harder for Bethesda to incorporate in the game? The game plays fine in any resolution already. It's just the menus and books and lockpicking need to be scaled to fit. THAT IS ALL that needs to happen. Most games work fine in multi monotior resolutions without any change from the developer or modders. Why is Skyrim, one of the only games that doesn't work right? SKyrim is the single best reason to have a setup of this nature. It is such a small simple thing, that would not take up time or money. I think people have the wrong idea and think this is a bigger deal to implement than it is. Oblivion works in Surround just fine and is YEARS older than the technology itself. It just doesn't make sense to not include it, unless it is on purpose. I had great hopes for complete Surround/Eyefinity support for this game, and that didn't happen. But can we at least have the menus work right? That shouldn't be too much to ask, especially when it's the best possible way to experience this or any game.
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IsAiah AkA figgy
 
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Post » Sat Jun 09, 2012 7:13 pm

"plenty of people" not even close, eyefininty is an extremely niche, and expensive, thing to do, it's not common. i don't know anyone with a setup like that, simply because unless you are a hardcoe nerd with thousands of dollars to spend, you can't even afford it. i hope bethesda doesn't waste dev time on dlc to come up with support for this niche feature.

Agree with your comment on it being a limited niche market, but could do without the nerd labelling.

Hell, if I had the dollars I'd have a rig that would rival NASA, and so would most other PC gamers I think.

However, I am of the view that any money spent on research and development benefits all of us...and it would be a big step for the PC gaming community which is currently being held back and limited by a necessity to make games 'cross-platform' for the console market. A lot of the younger gamers wouldn't remember the time before consoles, when PC tech and gaming advances went ahead in leaps and bounds, and in fact it was at that time that gaming actually drove the lower and middle-end PC tech advances.

If it means benefits for all of us, I'm all for any tech development...besides which, developing something for this niche market would probably mean they would pull in someone who specialises in that field, rather than chewing up resources from their existing development team.
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Hazel Sian ogden
 
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Post » Sun Jun 10, 2012 6:05 am

Agree with your comment on it being a limited niche market, but could do without the nerd labelling.

Hell, if I had the dollars I'd have a rig that would rival NASA, and so would most other PC gamers I think.

However, I am of the view that any money spent on research and development benefits all of us...and it would be a big step for the PC gaming community which is currently being held back and limited by a necessity to make games 'cross-platform' for the console market. A lot of the younger gamers wouldn't remember the time before consoles, when PC tech and gaming advances went ahead in leaps and bounds, and in fact it was at that time that gaming actually drove the lower and middle-end PC tech advances.

If it means benefits for all of us, I'm all for any tech development...besides which, developing something for this niche market would probably mean they would pull in someone who specialises in that field, rather than chewing up resources from their existing development team.

The time before consoles? Consoles have been around longer than PCs, really. I remember playing the Atari 2600 before most of the whippersnappers around here were even born. :P

Sorry, just had to nitpick a bit.

But as to your argument, Bethesda isn't likely to do R&D that isn't going to have a near-future application and payoff. Besides, I've heard the argument that it was the desire to get video and pictures of naked people over the internet that has largely driven computer technology, not games.
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Amy Gibson
 
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Post » Sat Jun 09, 2012 6:51 pm



The time before consoles? Consoles have been around longer than PCs, really. I remember playing the Atari 2600 before most of the whippersnappers around here were even born. :P

Sorry, just had to nitpick a bit.

But as to your argument, Bethesda isn't likely to do R&D that isn't going to have a near-future application and payoff. Besides, I've heard the argument that it was the desire to get video and pictures of naked people over the internet that has largely driven computer technology, not games.

LOL...

Yes, however those consoles were marketted as computers, for the large part :)

And the porm argument is more related to video technology. Hey, we'd still all be using Beta VCR if it wasn't for the US 'advlt' film industry (which I might also add is the only industry in the US that does not have a gender glass ceiling and actually has more female execs and CEO's than any other industry).
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Sunnii Bebiieh
 
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Post » Sat Jun 09, 2012 8:05 pm

"plenty of people" not even close, eyefininty is an extremely niche, and expensive, thing to do, it's not common. i don't know anyone with a setup like that, simply because unless you are a hardcoe nerd with thousands of dollars to spend, you can't even afford it. i hope bethesda doesn't waste dev time on dlc to come up with support for this niche feature.

My complete Eyefinity setup ( 3 1080p monitors and a machine that can run stuff at that resolution) was 1500 bucks.

If you know what to look for and how to put it together, it's not THAT expensive. I even went overboard with a few components.

Eyefinity/Surround rigs will be fairly popular once the price drops below 1000 for a complete setup, which won't be that long.
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Robert Jr
 
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