When will....

Post » Tue Jun 05, 2012 6:34 pm

I be able to get rid of quest items from my inventory for quests that are so history I can't remember them?

I be able to store a quest item for a quest I haven't done yet after I picked it up in a location while on another quest to that same place?

My Ring of Smithing actually add it's enchantment to my smithing skill? (same same for any other number of 'enhancement' enchantments)


Seriously, this is a good game, but it has the same old problems that we were seeing in Oblivion and Fallout 3...which reminds me, when will my character stop ice skating in sneak mode? This was happening in F3 as well guys...

It's not hard...sack a few developers/programmers and the rest will start giving you a better product...
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Richard
 
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Post » Wed Jun 06, 2012 6:07 am

Save for one QI, I can drop anything after the quest, and that one can be sold. I don't understand the ring one as I was under the impression that things like that made your smithing go over 100, which is were we get the "smithing is OP" argument.
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Peter P Canning
 
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Post » Tue Jun 05, 2012 10:47 pm

I'm lugging around 30 weight units of quest items...

And here's the classic...go and do quests at the Bard's College, get the goodies for the recovery of items, and the items never leave my inventory...and can't be disposed of in any other in-game manner.

My smithing isn't at 100, and neither are a lot of other skills..simple fact is that was simply one example of a broader problem...I mean, FFS, this game is about magic...
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~Sylvia~
 
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