How can I apply that same slow-down (or speedup) to other things such as landing hits?
The problem with the Speedmult Actor Value is that it only is checked by the game when you change a state (i.e. from sneaking from walking), so it obviously isn't what causes NPC's to INSTANTLY slow down when hit with a continuous frost attack. There's also the problem with SpeedMult being an absolute value - there's no way to dynamically increase or lower it by a certain percentage. I'll try using the command "ForceActorValue" and see if that works for what I want to achieve, but I hear this is VERY bad to use because it's a total permanent adjustment. So, if I ForceAV a speedmult on myself and then something else forces it too, it's going to go haywire instead of doing the intended effect. From what I understand at least.
It would be much easier if there was a legitmate way to increase/slow down speed through effects or scripts though. It seems Bethesda was really adamant on getting rid of the old Speed attribute entirely in Skyrim, because it seems like everything runs at the same speed with no obvious way to change it in the editor (but then how to you explain frostbite, werewolves, etc?).

