My interest in this topic stems from what I believe are some misconceptions that earlier games in cRPG history lacked modern gameplay features. For certain RPG series this is patently false, and indeed in many ways todays games have gone backwards. Again, I have not played Skyrim, so I am not leveling that accusation against it. For other games I've played recently, however, that is definitely the case. Sometimes older games had a lot more depth and strategy involved than today's.
Let's take Wizardry, for instance. In Wizardry 7, a game that came out in 1992, your characters could catch diseases that at first were rather benign, but if you didn't cure them within a few days, would inflict increasingly more serious symptoms. Your characters would get itchy, nautious, blind, and finally paralyzed from disease. If you ran into an enemy party and your character(s) were in this state, they would be killed in short order. After learning this the hard way, once your characters became diseased your game would take on a freeform quest to get them cured. This is just one example from the Wizardry series that is a bit more complex than many more modern games.
I won't go on and highlight other exmaples from other early game series, but I think you get the idea. I'm interested in hearing a wide range of responses.
*As important as a video game can be, let's keep this all in perspective.
