Where is game content?

Post » Tue Jun 05, 2012 1:04 am

We have a new engine.
We have a new assets.
But we don't have any game content. There are only a handful of quests, designed mostly to show off new engine features. We don't have NPC conversations, NPC schedules, the dialogs are badly conditioned and badly written.
Why developers (figurally saying) took their time to make a scene and props but forgot to hire the actors itself?
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Lawrence Armijo
 
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Post » Mon Jun 04, 2012 11:04 pm

It's called appealing to casual gamers.

Get used to it *sniff*...

Ah [censored] it.

WHY DON'T YOU LOVE YOUR FANS ANYMORE BETHESDA? ;-;

Is having a few more deep quests too much to ask? :confused:
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Claudz
 
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Post » Tue Jun 05, 2012 1:35 pm

We have a new engine.
We have a new assets.
But we don't have any game content. There are only a handful of quests, designed mostly to show off new engine features. We don't have NPC conversations, NPC schedules, the dialogs are badly conditioned and badly written.
Why developers (figurally saying) took their time to make a scene and props but forgot to hire the actors itself?

I am not sure if to take this seriously. But, there is no "new engine", simply an updated one.
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Alada Vaginah
 
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Post » Tue Jun 05, 2012 3:58 am

We have a new engine.
We have a new assets.
But we don't have any game content. There are only a handful of quests, designed mostly to show off new engine features. We don't have NPC conversations, NPC schedules, the dialogs are badly conditioned and badly written.
Why developers (figurally saying) took their time to make a scene and props but forgot to hire the actors itself?

Trollin much? Because everything you just said made no sense.
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Add Me
 
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Post » Tue Jun 05, 2012 8:52 am

I never heard NPC conversation.
I never saw travelling NPC (a resident one).
NPC hellos don't make much sense and not corresponding to my skills or faction rank.
The quests are missing the most obvious branches.
The journal entries are written very lazily, mostly they are missing the sinopsis. They had patience and money to record 12 different causes to bring to NPC an item, but forgot write 12 variants of quest stage to correspond. Simple laziness.
Should I continue? The game just doesn't feel as it has enough content. My most long gameplay is 50 hours, it's not enough for TES game.
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Vera Maslar
 
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Post » Tue Jun 05, 2012 10:57 am

The world of Skyrim doesn't feel alive, indeed. The only talk in the streets are repeated "did you take my good hammer?" arguments...
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Sabrina garzotto
 
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Post » Tue Jun 05, 2012 11:19 am

My most long gameplay is 50 hours, it's not enough for TES game.
122.22 hours into my first character. I've been playing him since release day, and not even close to finishing the game. Come to think of it, while I've completed a bunch of quests, I haven't finished one single questline. How's that for content

Want more gameplay than 50 hours? Quit abusing fast travel, Stop running everywhere you go. Roleplay your character. Don't try to do everything in one game. I've been to several dungeons more than once already because I had been out exploring and found that one, then the game sends me back to it for a quest.

Plenty of content to be had in Skyrim...if you want it. If you don't, I would then suggest that Skyrim isn't for you.
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IM NOT EASY
 
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Post » Tue Jun 05, 2012 9:44 am

I use to give a crap what a company did, but then I took an arrow to the knee. Also, it was designed specifically for me, so I will deal with the minor flaws. And thats all it has. Minor flaws. The game is much better than Oblivion. I much prefer random comments from NPCS than the one and only conversation starter I had with EVERY NPC after completing everything in Oblivion, "You're the one they call the Hero of Kvatch. The one who closed the Oblivion Gate and saved the city!"
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vicki kitterman
 
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Post » Tue Jun 05, 2012 12:56 pm

"No game content."

Content
noun?/?k?n?tent/??
contents, plural

The things that are held or included in something
  • - he unscrewed the top of the flask and drank the contents
  • - he picked up the correspondence and scanned the contents
So... Skyrim contains nothing? :biggrin:
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Meghan Terry
 
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Post » Tue Jun 05, 2012 10:35 am

As bad as NPC conversations were in Oblivion, i actually miss them in Skyrim. Apart from the scripted ones i have only seen the NPC's talk when i walk past them.

No more talk of Mudcrabs or anything. Still, despite the obvious streamlining going on with each new TES release, its still a great series and Skyrim is still a great game in my opinion.

I just hope Bethesda don't take this streamlining too far.
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Danny Warner
 
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Post » Tue Jun 05, 2012 1:57 pm

I've witnessed plenty of npc conversations, eavesdropping is one of my favourite things to do.
Maybe you're missing all these things because you're rushing the game?

I have 150 hours on a character who is only level 40, mq barely touched, no guilds finished, civil war not started, only thane of Whiterun with only Breezehome as a house.
Questing and adventuring all the time.

I think you may have missed a lot of stuff which is not surprising really as you must have fast travelled everywhere and rushed like crazy to get it done in just 50 hours.
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kat no x
 
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