Where the heck is everyone?

Post » Sat May 28, 2011 1:14 pm

Is there some other forum where all the FO-NV modding conversations are going on?

Almost no traffic at all on Nevada or nVamp... that doesn't seem right to me.... it must be elsehwere.

Also, where did Darn go and Tarrant?
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phil walsh
 
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Post » Sat May 28, 2011 6:19 pm

There may not be interest anymore. Just look at the traffic on the two 'Fallout' modding forums here at Bethesda. They are usually around half of that of the Morrowind forum, even when combined. Perhaps to some, New Vegas is just more Fallout 3..and they are tired of modding Fallout 3? In any case, I don't know.
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djimi
 
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Post » Sat May 28, 2011 5:55 pm

There may not be interest anymore. Just look at the traffic on the two 'Fallout' modding forums here at Bethesda. They are usually around half of that of the Morrowind forum, even when combined. Perhaps to some, New Vegas is just more Fallout 3..and they are tired of modding Fallout 3? In any case, I don't know.

And Oblivion mod forum is nearly double MW. I can go on the FNV mod forum in the evening and still see post from 2 days ago, not on the OB forum.

The Fallouts for whatever reason are just less popular among the modding comunity. Even when they were annouced and the news started coming there boards were not like Skyrims general disscusion. Based on MW and OB, SR modding community will be insanely active, more than all the other combined perhaps.
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Kat Lehmann
 
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Post » Sat May 28, 2011 3:39 pm

I've found at least two modders from here, over at the Dragon Age 2 modding boards too.

I guess "Sword and Board" games beat out "Run and Gun" games, too bad, because I'm pretty tired of running around in RPGs
with Swords and Shields. :confused:

I really enjoyed "Shadowrun" and "Buck Rogers: Countdown until Doomsday" on my Super Nintendo back in the day. :thumbsup:
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Kirsty Wood
 
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Post » Sat May 28, 2011 11:31 pm

I don't think Tarrant ever came over here. I don't remember seeing him :shrug:

I'm playing something completely different. The Sims 3. I haven't played Fallout NV in about a month, although I do hang out on the Hall of Torque forum if I'm not playing.
I haven't ever finished Fallout NV and as a new Sims game just came out I don't know if I'll get around to it. I'm not even doing any modding, either. The Fallout NV section is my homepage but if no topics look interesting when I open my browser I just wander off somewhere else.
I've got a tutorial to finish so will get back into NV at some stage. I don't know when, though.
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Nitol Ahmed
 
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Post » Sat May 28, 2011 7:55 pm

He was over here for a bit, but then I believed The Beast that is Cataclysm took him.
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D LOpez
 
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Post » Sat May 28, 2011 10:29 pm

Snip
I really enjoyed "Shadowrun" and "Buck Rogers: Countdown until Doomsday" on my Super Nintendo back in the day. :thumbsup:


oh wow flash from the past....I loved "Shadowrun" :dance: I lost a lot of hours in that game


I don't think Tarrant ever came over here. I don't remember seeing him :shrug:
Snip


I think your correct he didn't make the jump from FO3 to NV, some other peeps not around so much anymore, Talkie Toaster, Miaximus, and Old Andy.




wolf
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Joe Alvarado
 
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Post » Sat May 28, 2011 11:40 pm

Tarrant made a version of Phalanx, Baby Deathclaw Commander and that Open Strip resource before being kidnapped by Fook and then lost to Cataclysm.
I think DarN has done all he can do for now until the game patches are all released and Nvse is updated to where it needs to be.

Some people didn't even buy the game and many of those who did moved on to new games or went back to older ones. I was back in FO3 by Halloween :shrug:
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Mariaa EM.
 
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Post » Sat May 28, 2011 7:17 pm

Is there some other forum where all the FO-NV modding conversations are going on?


There's more traffic over at Nexus.
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Esther Fernandez
 
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Post » Sat May 28, 2011 12:04 pm

Is there some other forum where all the FO-NV modding conversations are going on?

Almost no traffic at all on Nevada or nVamp... that doesn't seem right to me.... it must be elsehwere.

Also, where did Darn go and Tarrant?

I fell and skinned my knee.. For some odd reason the hospital took it as a low importance emergency. But they had to amputate my urethra.
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Danger Mouse
 
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Post » Sat May 28, 2011 2:32 pm

I've never even done a full playthrough of New Vegas.
I played it some the month it was first released, when it was a buggy piece of $%&@ and ended up just giving up on it like 1/3 of the way and just rushing straight to the end of the main storyline, instead of exploring like I did in FO3.
I know it's been patched a few times, but many people are still complaining about it. It works for me just fine, but it's the little bugs that gnaw on my brain.
Maybe if they'd release the patch they mentioned they were working on back in February I'd give it another go. But I just don't see that happening. Obsidian has a terrible track record. Look at the state of KOTOR 2 when they washed their hands of it. It made no @#$%ing sense until the modding community did their job for them and pieced it back together.
I expect no different from New Vegas. :3

Shame too, because I was pretty excited about it before it came out -- had a big mod idea all planned out. But now, I can't even work up the motivation to PLAY the game, let alone make a mod for it.
I still check the forums for the patch though. :P
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gary lee
 
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Post » Sun May 29, 2011 12:30 am

Well a lot of new games came out within the past couple weeks so that is most likely your answer. You'll see it pick up as the weeks move on until another series of big releases happen, it seems to be the trend with mods (for obvious reasons).
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Ally Chimienti
 
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Post » Sat May 28, 2011 8:46 pm

i imagine the lack of traffic here is a combo of the game still being pretty new, nexus being much more active, and this general malaise about the game y'all have already mentioned.

this game is not even a year old yet and i feel/hope that more mods are on the way. NVInteriors, for example, seems really impressive. also, most of the "big" mods here, that i personally use, are basically flawless: for example, PN and WMX both work bug-free for me, and a lot of post activity tends to be bug reports/help requests. Can't really comment on nVamp as i don't use it.

i feel FNV is generally an improvement over FO3, at least vanilla to vanilla (never played FO3 on pc so i can't really compare them in the modded area ), so i don't understand the lack of modding love. i see the reasons not to: same basic environment, lots of similar enemies, and almost the same resources. but, the game does have a lot of differences as well.

i don't know about everyone else, but i played the old fallout games and personally enjoyed NV's return to the west coast. constantly, while playing FO3 i wondered what was going on back west. i figured older FO modders would be jumping at the chance to mod NV since its closer to the original games.
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lacy lake
 
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Post » Sat May 28, 2011 6:37 pm

I'm a bit surprised / underwhelmed too :) The Morrowind community feels 10x as active, and i naively thought this community would be even more active than MW hah

Everyone is probably busy playing (with MW everyone is done playing, people just mod the hell out of it and talk about it hehe)
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daniel royle
 
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Post » Sat May 28, 2011 4:42 pm

How exactly did Morrowind's/elderscrolls modding community start out? The prior games didn't have much modding capabilities as far asI know, were they just like insanely popular and that's how it started?

Fallout had a pretty good following didn't it? but then it went dead for about what, 5-6 years?(When did tactics come out? The BoS game doesn't count.) Then it got taken up by a company that most hard core fans didn't like and then it switch companies again for New Vegas. Lot's of time gaps, aspects splittting the fan community, two different developers, and I beat if New Vegaswas called Fallout 4 it mighthave gotten more attention from people. Something about it being on the same engine and coming out so soon after the third makes it feel more like an expansion.
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Kate Norris
 
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Post » Sun May 29, 2011 12:25 am

Interest for this game died fast. Trust me, wait for Skyrim. That will have like 400 people on the modding section at all times. This game really didnt have much zing as it was pretty much more Fallout 3 which people were already getting bored with...
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Donald Richards
 
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Post » Sat May 28, 2011 6:02 pm

Morrowind comes with the same construction set as the FO3/NV (slightly updated in those though), so the modding community started right away. The games prior to Morrowind i don't know, i can't say i followed them much, i did play them though.
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Charlie Sarson
 
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Post » Sat May 28, 2011 3:07 pm

oh wow flash from the past....I loved "Shadowrun" :dance: I lost a lot of hours in that game




I think your correct he didn't make the jump from FO3 to NV, some other peeps not around so much anymore, Talkie Toaster, Miaximus, and Old Andy.




wolf


He was here for a bit http://www.gamesas.com/index.php?/topic/1140476-wipz-fonv-phalanx/page__hl__phalanx if i remember correctly the first or second patch broke phalanx.

on the nexus http://www.newvegasnexus.com/downloads/file.php?id=35155
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Breanna Van Dijk
 
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Post » Sat May 28, 2011 2:56 pm

There's more traffic over at Nexus.



i imagine the lack of traffic here is a combo of the game still being pretty new, nexus being much more active, and this general malaise about the game y'all have already mentioned.



I checked the Nexus and I first I was wowed by the activity, then I relised almost all the posts were auto posts started by the "site bot" and they were just reposts of each mods own discussion.

People just like Modding more for TES games than fallout. I personally prefer the fantasy setting of TES, I did not even start playing FO3 for a while after its release because I was so turned off by the setting. Now I enjoy the post apoc setting of the Fallouts, partialy because there so different from TES, but medieval style fantasy is still my fav setting.
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Nomee
 
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Post » Sat May 28, 2011 11:24 am

People just like Modding more for TES games than fallout.


I can't wait to make you guys some quest mods for Skyrim. I get so little feedback on my Fallout 3 and NV mods that it's hard to know what you guys want. So hopefully everyone playing Skyrim will be more talkitive and helpful. :P
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Zosia Cetnar
 
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Post » Sun May 29, 2011 2:13 am

I can't wait to make you guys some quest mods for Skyrim. I get so little feedback on my Fallout 3 and NV mods that it's hard to know what you guys want. So hopefully everyone playing Skyrim will be more talkitive and helpful. :P

Do your quest mods have voice acting and are they lore friendly?
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Dina Boudreau
 
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Post » Sat May 28, 2011 6:45 pm

I'd expect steady growth in activity at TES Nexus in coming months if only out of anticipation for Skyrim. I know I'll be doing a comprehensive "swan song" playthrough of Oblivion at some point this summer, and others will be apt to do the same. It's tempting to put together a final Oblivion quest mod because of my fervent anticipation for Skyrim. Besides, I left on a http://www.tesnexus.com/downloads/file.php?id=35095, so I'd like to rectify it at some point with a reboot.

As for the Fallout vs. TES discussion, I'm conflicted - though my heart lies with TES, I've had the most success (my only success, in fact) with Fallout. Maybe I can correct that imbalance this summer.

I began modding in TES, and I'm very eager to try out the Creation Engine. I just hope the devs include lip-syncing capabilities for the quest modders.
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Tasha Clifford
 
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Post » Sat May 28, 2011 8:11 pm

Do your quest mods have voice acting and are they lore friendly?

Well, I have so far only one completed mod for Fo3, and one completed and one WIP quest mod for NV. The Fo3 one was my first, but its lore friendly and about 40% voice acted. My one for NV is 100% friendly and 100% voiced. My current work in progress is also 100% on both of those. And yes, any I plan for Skyrim will be as lore friendly as I can possibly get them (hopefully 100% :P) and they will also be entirely voice acted. I hope to make some really nice high quality stuff for you guys. :D
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brenden casey
 
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Post » Sat May 28, 2011 3:08 pm

in my case a bunch of mods have been released for STALKER which i prefer for sci-fi shooter games. fallout 3 and NV are fun games but the atmosphere just isnt the same as the STALKER games. i guess i just prefer more scares.
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Darren Chandler
 
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Post » Sat May 28, 2011 6:45 pm

Well, I have so far only one completed mod for Fo3, and one completed and one WIP quest mod for NV. The Fo3 one was my first, but its lore friendly and about 40% voice acted. My one for NV is 100% friendly and 100% voiced. My current work in progress is also 100% on both of those. And yes, any I plan for Skyrim will be as lore friendly as I can possibly get them (hopefully 100% :P) and they will also be entirely voice acted. I hope to make some really nice high quality stuff for you guys. :D

I am checkout you lore friendly/fully voiced mod right now on Nexus, those 2 things are require(well at least like 80% voiced) for me to give a quest mod a try. If I end up playing it I will give you feedback, I try to give fairly detail feedback, constructive criticism, a lot more so than most I think.

Edit: I dled the Collecter, I will try it out tonight when I do my usual FNV play session.
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Scott Clemmons
 
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