Where is the way out?

Post » Sat Jun 16, 2012 7:08 am

Have you pulled the lever to lower the bridge that is blocking the path? It's on the floor to your right, when the bridge looks a bunch of planks blocking your way.
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Pat RiMsey
 
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Post » Sat Jun 16, 2012 10:47 am

http://i202.photobucket.com/albums/aa151/Niontiin/1.jpg
http://i202.photobucket.com/albums/aa151/Niontiin/2.jpg
http://i202.photobucket.com/albums/aa151/Niontiin/3.jpg
http://i202.photobucket.com/albums/aa151/Niontiin/4.jpg

There we go. Thanks, whoever gave me permission :]

Image #1: This is around where i came from. Map tells me to go this direction, but both doors are locked (image #2)
Image #3 and #4 is from the same spot, just with and without map active.

This is where i would believe i'm stuck or bugged. (unless i missed something, but it should be easy to go through the "tutorial" of the game, lol)
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Naazhe Perezz
 
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Post » Sat Jun 16, 2012 10:20 am

Follow Ralof or Hadvar. So you've looted the mage in the cage. Go to the right and go straight forward. Right and left there will be cellars. Right in front of you a lightsource. The only way is left. You will see some 'bird cages" with skeletons in it. When you enter; go right and after 5 steps left. You will see 2 friendly stormcloaks/2 imperials (well if they have survived the previous encouter). Then there's an opening through the wall. Go through it and turn left. Follow the water and go right. Keep walking in the cave and you will meet a group of enemy soldiers. Defeat them all and go to the right, there's a bridge that you can lower. ....
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Beat freak
 
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Post » Sat Jun 16, 2012 12:32 am

alright so go down to the area where you seen the torturer and found the dead mage. From what I've seen in the screenshots it looks like you stopped there. What you are looking for is a hole in the wall that goes into a cave
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brandon frier
 
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Post » Sat Jun 16, 2012 3:02 am

I just started the game, being chased by a dragon, i got guided into a building i seriously cannot exit again. A guy cut my hands free and i got to fight some. Now it's all clear, but where is the exit? I've been through it all several times by now. I can't exit backwards and there is no exit anywhere further down.

(and is there any way for me to add my savegame to the post?)

Did you jump out of the gaping hole in the wall onto the building below (where the roof has been partially destroyed)?
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Anna Beattie
 
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Post » Sat Jun 16, 2012 2:29 pm

alright so go down to the area where you seen the torturer and found the dead mage. From what I've seen in the screenshots it looks like you stopped there. What you are looking for is a hole in the wall that goes into a cave
What i am looking at is a solid wall. I cannot go past it. I see there is a path through on the map, but in reality its a solid wall.
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Andy durkan
 
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Post » Sat Jun 16, 2012 4:35 am

Did you jump out of the gaping hole in the wall onto the building below (where the roof has been partially destroyed)?
yes, i've entered the first "dungeon"
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no_excuse
 
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Post » Sat Jun 16, 2012 12:06 am

Let me install fraps and see if my lappie manages to pull it off.
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James Wilson
 
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Post » Sat Jun 16, 2012 8:07 am

Is that picture that wall that collapsed when you entered the corridor? If it is: there's a door to the left.
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Brentleah Jeffs
 
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Post » Sat Jun 16, 2012 3:22 am

You know you could just look at a video on youtube...
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meghan lock
 
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Post » Sat Jun 16, 2012 1:20 am

You know you could just look at a video on youtube...

Yeah I was thinking the same. So my guess is that his game is bugged lol, nobody ever had problems getting through these parts I think
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FirDaus LOVe farhana
 
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Post » Sat Jun 16, 2012 4:39 am

Went through them saves and played it over. Also my second character from the beginning.

May I suggest that you use this? It's a YouTube guide through Unbound; if you're finding it difficult to follow the written instructions, I've found watching a video always helps.

http://www.youtube.com/watch?v=q4pP5OvbgpI&feature=fvwrel

Good luck.
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sam
 
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Post » Sat Jun 16, 2012 11:17 am

The mighty Dragonborn... lol!

EDIT: It's probably a glitch, that part is like CoD linear.
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Mrs. Patton
 
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Post » Sat Jun 16, 2012 9:15 am

@ OP: From what I remember, once you get past the point where you loot the guy in the cage, there are no doors left to open, you are just following the tunnels down to where it opens into a cave. So if you are trying to get through a door after having reached that point, you are probably going backwards.

There are certain points during your escape through the Keep where the roof will collapse behind you and you can't go back. Your last screenshot, if that is the "solid wall" you are talking about, looks to me like one of those cave-ins. I've never heard of it happening, but if Ralof went down that way already and you didn't follow him in time... I'm wondering if the scripted cave in happened and you are trapped on the wrong side of it. It's possible you should be on the other side of it and unable to go back, as it is you're unable to go forward to where you should already be and where Ralof is waiting for you.

A quest marker on a door sometimes just means that you need to leave the cell you're in to get to where you are supposed to go, it doesn't always indicate that the cell on the other side of it is your ultimate destination or even the shortest way there... you're supposed to be somewhere else and that door may be the only exit from where you are if the other way is blocked by the cave-in and no longer exists as a viable path. I think it gets "barred" from the other side to prevent you from backtracking and coming out the wrong end of the keep when the tutorial is set up to have you go the other way instead.

I don't know, just throwing things out there. I'm with everybody else, I think the best idea is to start over and whichever guy you pick, Ralof or Hadvar, stick with him like glue and don't let him get out of your sight until you are out in the open air again.
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DeeD
 
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Post » Sat Jun 16, 2012 2:57 pm

I may be wrong but I think those boulders were suppose to fall. If you on pc try going into console with ~ and tfc command and take a look at the surroundings.
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Nick Tyler
 
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Post » Sat Jun 16, 2012 11:13 am

If you are on PC, you might as well just go into the console with ~ and tcl and walk right through the wall to where the arrow wants you to be. :)
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My blood
 
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Post » Sat Jun 16, 2012 1:17 pm

Thank you all for constructive posts and trying to help me with little to go on.

Here is a video i frapsed. Laptop res = 1366x768, and it's recorded half size that again as i thought it's be demanding on the laptop. But it went fairly decent. :]

http://www.youtube.com/watch?v=PRMWhWEMZ50
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tannis
 
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Post » Sat Jun 16, 2012 11:45 am

Thank you all for constructive posts and trying to help me with little to go on.

Here is a video i frapsed. Laptop res = 1366x768, and it's recorded half size that again as i thought it's be demanding on the laptop. But it went fairly decent. :]
...
"This video is private."
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joeK
 
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Post » Sat Jun 16, 2012 3:19 am

link is not working for me.
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Justin Hankins
 
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Post » Sat Jun 16, 2012 10:37 am

As far as I can tell, scripted rock fall that occurs after you and your buddy run over the bridge after combat with some baddies has happened early, and you're trapped on the wrong side. You're meant to be on the other side. Have you tried restarting and following your buddy the entire time? I'm assuming given that he's gone, that he has already crossed it, leading to the rock fall occurring, so sticking to him the entire time should result in your crossing before the rocks fall.
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Cody Banks
 
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Post » Sat Jun 16, 2012 7:52 am

There, should be fixed. Sorry.

http://www.youtube.com/watch?v=PRMWhWEMZ50
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Rude Gurl
 
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Post » Fri Jun 15, 2012 11:00 pm

Yeah, the rocks at that tunnel aren't supposed to have fallen yet, you're glitched inside. If you're on the PC, try TCL and fly through. If the command won't activate, select the rocks and type "Disable" until they're gone.

If you're on 360, All I can recommend is a restart.
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Rachael
 
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Post » Sat Jun 16, 2012 6:46 am

Okay, I know where you are (that big room with water in it and a few enemies). I dont think those rocks should be there... lemme check.

Edit: Dude above me is correct. I see from the video you're on PC. open the console (~), type "tcl" without the quotes, close console. Walk through the wall, open console, tcl again, close console, kick [censored].
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Jason White
 
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Post » Sat Jun 16, 2012 2:27 am

Video not working for me still. It's not marked as private now, it just doesn't start.
Found this on the wiki:
Unsafe Haven
Note: After entering the Keep, depending on whether you chose to enter with Hadvar or Ralof, the part of the interior map which you emerge in and the initial events that occur will differ slightly.

If you choose Ralof, you will discover the body of a dead Stormcloak, Gunjar, in a circular room immediately after entering the keep. After freeing you from your bindings, Ralof will instruct you to recover the gear on Gunjar's body for your own use. While you equip yourself, Ralof will examine the doors. He will discover one door is locked, and the other can't be opened from the side you're on. Luckily, two Imperial soldiers will come through and open the door secured from the other side. Once they open the door, you will be forced to kill them to recover the key to the other gate from their bodies. Don't forget to loot the barracks they came from.

If you choose Hadvar, you will enter the keep to find yourself in the barracks room where Hadvar will cut your bonds and instruct you to loot the room for some equipment. Once you have acquired some gear from the marked chest, he will open a secret passage and you will follow him down a path to the circular room containing Gunjar's body. Here you will face two hostile Stormcloaks. Once they are defeated, follow Hadvar onward through the opposite door.

From here onward the physical path taken by both Hadvar and Ralof is identical. Only the type of enemies and the accompanying dialogue is different: for Hadvar's path you face Stormcloaks, for Ralof's path you face Imperial Soldiers.

Going through the door onto the now opened-up path, the dragon's activities above will cause the ceiling to fall, diverting you through a door on your left, where you will discover a store room with two Imperial Soldiers/Stormcloaks gathering supplies. After defeating the enemies, Ralof or Hadvar will advise you to go through the barrels for any valuables you may obtain such as potions.

This part caught my eye:
Luckily, two Imperial soldiers will come through and open the door secured from the other side. Once they open the door, ...
Is this where you are?

I am planning on starting a new game and thought I read in the old 1.6 beta forums something about an issue with this first quest now. Wondering if this is what you are seeing now.
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Curveballs On Phoenix
 
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Post » Fri Jun 15, 2012 11:26 pm

Yer man shouldn't be able to cross 'til you hit the lever, and that fall shouldn't trigger before you have crossed. Also the quest marker pointing back almost suggests he has already left the cave. It's like his whole AI package has gone mad. Start again seems the best option, sorry to say; keep up with your companion next time.
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Robert Bindley
 
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