Which mission is better. (1.) Kill Paarthurnax and help the

Post » Fri Jun 01, 2012 3:07 pm

Please help me. I am stuck and I do not know what to do. :) So which mission is better.
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Nana Samboy
 
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Post » Fri Jun 01, 2012 4:58 pm

Do you want to remain friends with the Greybeards, or with the Blades?.... choose which one you want to side with.

The main difference is by killing Paarthurnax, The Greybeards will not host a peace treaty, making the Civil War questline mandatory to complete in order to proceed with the Main Quest.

Not killing him will make Esbern dislike you, and no more Blade recruitment can happen.
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Kitana Lucas
 
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Post » Fri Jun 01, 2012 9:21 am

Do you want to remain friends with the Greybeards, or with the Blades?.... choose which one you want to side with.

The main difference is by killing Paarthurnax, The Greybeards will not host a peace treaty, making the Civil War questline mandatory to complete in order to proceed with the Main Quest.

Not killing him will make Esbern dislike you, and no more Blade recruitment can happen.
which one you choose and most exciting to do
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Juan Cerda
 
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Post » Fri Jun 01, 2012 9:43 pm

I killed him. I despise the Greybeards, and definitely don't need their help finding word walls when I've already got a friend sending letters about their locations. Now, off to munch another dragon soul.
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sam
 
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Post » Fri Jun 01, 2012 10:14 pm

If u have already finished the MQ nothing changes... However if u refuse to kill him u cannot recruit followers for the blades nor take their weapons and armors.. if u kill u will not be able to meditate words..
I always choose to let him live because he is a good dragon
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Robyn Lena
 
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Post » Sat Jun 02, 2012 12:21 am

If you choose to kill him, you can take Delphine as a companion and start recruiting more people into the Blades to restore the order, but you will not be able to perform "Season Unending" (the peace treaty) and the Greybeards will no longer help you locate Words of Power.

Not killing him leaves the quest stalled. Delphine and Esbern will constantly badger you to kill Paarthurnax if you talk to them and you can't take Delphine as a follower, but the Greybeards will still help you find Words, you can make the peace treaty in Season Unending, and you can continue to meditate on Words of Power with Paarthurnax.

Also, if you do not kill Paarthurnax before finishing the Main Quest, you get a special extra scene at the end of the game. Paarthurnax also becomes unkillable, and the quest will remain in your journal forever, impossible to complete.
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kirsty williams
 
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Post » Fri Jun 01, 2012 4:17 pm

Let him live. After all, he helped you. That old dude and the fierce woman, are the two remaining blades in all of Skyrim. They couldn't even save Uriel Septim back in Oblivion.

Their words don't weigh much to me.
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Johnny
 
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Post » Fri Jun 01, 2012 1:48 pm

Let him live. After all, he helped you. That old dude and the fierce woman, are the two remaining blades in all of Skyrim. They couldn't even save Uriel Septim back in Oblivion.

Their words don't weigh much to me.

Sure he helped you. Alduin's back and as the saying goes, "The enemy of my enemy is my friend" Don't think for one second old Parthy gives a rat's ass about mere mortals. I think he tells you what you want to hear, that's all. Best to nip that problem in the bud.
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Isabel Ruiz
 
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Post » Fri Jun 01, 2012 2:18 pm

whats this treaty i hear about? If someone can kindly phrase it in a way that is kind of unspoilerific, that'd be nice. I just never side with the Blades. Don't want to check the wikis for obvious reasons.
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El Goose
 
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Post » Fri Jun 01, 2012 11:49 am

I choose to let him live.

If there is a chance of dragons and humans living together, I felt we should take it.

Killing just one dragon more doesn't seem to make much difference and if he says he wants to teach the way of the voice it would be more effective to stop dragon attacks than killing them.
Also, the blades desire for a complete genocide of the dragon race, is disgustingly narrow minded.
They are intelligent and have a lot of knowledge and history that could be valuable.

Seems like the wisest choice in the long run.
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Joe Alvarado
 
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Post » Fri Jun 01, 2012 2:54 pm

Sure he helped you. Alduin's back and as the saying goes, "The enemy of my enemy is my friend" Don't think for one second old Parthy gives a rat's ass about mere mortals. I think he tells you what you want to hear, that's all. Best to nip that problem in the bud.
What possible reason could Paarthurnax have for "telling you what you want to hear," betraying Alduin, going against his nature, and risking himself by helping mortals, other than genuinely caring about mortals?
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Evaa
 
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Post » Fri Jun 01, 2012 9:27 am

I definitely like him much more than those Blades morons, but it seems that killing him would offer more for you.
I just might have to kill him... but GOD I HATE THESE STINKING BLADES.
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R.I.P
 
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Post » Fri Jun 01, 2012 10:39 am

See this as a personal choice for ya character rather then a bunch of script and some text. Personally, let the dragon live. Those "Blades" are not the Blades they were years ago and in the long run, they are just using you as a tool and not following their original objective: follow the Dragonborn.

Sure he helped you. Alduin's back and as the saying goes, "The enemy of my enemy is my friend" Don't think for one second old Parthy gives a rat's ass about mere mortals. I think he tells you what you want to hear, that's all. Best to nip that problem in the bud.
Problem. He waited thousands of year to make sure the world isn't doom by him brother, even if he is the last of his kind by then. He the reason we are not in another kalpa, twice.
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Alex [AK]
 
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Post » Fri Jun 01, 2012 1:12 pm

Sure he helped you. Alduin's back and as the saying goes, "The enemy of my enemy is my friend" Don't think for one second old Parthy gives a rat's ass about mere mortals. I think he tells you what you want to hear, that's all. Best to nip that problem in the bud.

I let him live for my cause. If he would ever turn on me at a later date, his head would be dangling from a roof-top the day after.
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Claire Mclaughlin
 
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Post » Fri Jun 01, 2012 8:18 pm

I let him live for my cause. If he would ever turn on me at a later date, his head would be dangling from a roof-top the day after.

I let him live initially - then got his spiel about how he was going to teach other dragons the way of the voice. Knowing the only way that's going to happen is if he proves his strength and becomes the de facto leader of the dragons....yea right, not buying it, reload.
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Emily Shackleton
 
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Post » Fri Jun 01, 2012 8:21 am

Sojourner: He's not going to force any dragon to follow the way. Odahviing even says he probably wouldn't get many followers anyway.
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Sheila Esmailka
 
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Post » Fri Jun 01, 2012 8:28 pm

I let him live initially - then got his spiel about how he was going to teach other dragons the way of the voice. Knowing the only way that's going to happen is if he proves his strength and becomes the de facto leader of the dragons....yea right, not buying it, reload.
Ya assuming he going to be like his brother. If anything, this is the correct path of choice when it comes to pacifism the dragons that is roaming the landscape. I doubt that he would throw away all the years of siding against his brother, betraying his own kind, teaching a group Nords of all human race to become peaceful monks the way of the voice, and took a giant risk of meeting the last dragonborn and basically show him/her the voice that would pretty much weaken him and his whole kind.

Remember that there was a time where the Empire and the dragons were living side by side for each other service and survival.
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Matt Fletcher
 
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Post » Fri Jun 01, 2012 9:19 am

I don't get it. I killed him and could do the treaty quest without problem. I never even touched the civil war quests in that playthrough.
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Louise Lowe
 
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Post » Fri Jun 01, 2012 8:13 am

Ya assuming he going to be like his brother. If anything, this is the correct path of choice when it comes to pacifism the dragons that is roaming the landscape. I doubt that he would throw away all the years of siding against his brother, betraying his own kind, teaching a group Nords of all human race to become peaceful monks the way of the voice, and took a giant risk of meeting the last dragonborn and basically show him/her the voice that would pretty much weaken him and his whole kind.

Remember that there was a time where the Empire and the dragons were living side by side for each other service and survival.

Well, there's actually enough lore in the game to contradict the official propaganda. It seems Parthanaax's rebellion against Alduin wasn't necessarily for altruistic reasons, and Odahving's mentioning their willingness to challenge Alduin at the first sign of weakness was insightful. Recalling that Alduin had HIS mortal followers, it doesn't take a stretch to imagine Parthanaax had them as well, and then the official story of what really happened got changed over the centuries. Parthanaax's insertion as the leader of the Greybeards could be looked upon as a clever move. Empire and dragons living side by side? I know that Tiber Septim promised protection in return for the dragons' service, but it turns out that might not have happened, either.

I have real issues with the plot, btw. All I can say that's Parthy's pointing the PC the way to learning about the shout can be partly explained by a desire for self-preservation - he faces a reckoning from Alduin, after all. However, I really wish Bethesda had implemented MQ differently - choosing sides should have happened much sooner, and there should have been an alternate way to learning about the Elder Scroll. As is, they took the Bioware route of faction idiocy.
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Olga Xx
 
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Post » Fri Jun 01, 2012 11:35 pm

Well, there's actually enough lore in the game to contradict the official propaganda. It seems Parthanaax's rebellion against Alduin weren't necessarily for altruistic reasons, and Odahving's mentioning their willingness to challenge Alduin at the first sign of weakness was insightful. Recalling that Alduin had HIS mortal followers, it doesn't take a stretch to imagine Parthanaax had them as well, and then the official story of what really happened got changed over the centuries. Parthanaax's insertion as the leader of the Greybeards could be looked upon as a clever move. Empire and dragons living side by side? I know that Tiber Septim promised protection in return for the dragons' service, but it turns out that might not have happened, either.
I am aware that Alduin that has followers for himself, (which I take it they are Dragon Priest, whom are like the highest ladder in politic until they are overthrown after the war, whom I would assume already screw their human brothers and sister that they rule over), but it cannot be deny that during that time, crap happens and pretty much a LOT of humans living Alduin's wing are like "Screw this, we're rebelling!" Their hatred allow them to make dragonrend and we saw the final via Elder Scroll how much hate and desperation the warrior fought Alduin at the last battle. As for Greybeard part, I would doubt that its a clever move on Parthanaax "clever move" and more so on him helping himself not being like his older brother. Meditating and keeping his mind clear.

Oh and well, the dragon did serve the Empire. One was send to Hammerfell (by the Empire as a last mean of winning and owning that Province) and pretty much a breath fire on the leader's warship and won the battle. The dragon, http://www.imperial-library.info/content/recovering-soulgem, even claim himself to be Tiber Septim's proud Soldier. There was also one that was station in a space station call http://www.uesp.net/wiki/Battlespire:Starlover%27s_Log and that dragon and nearly 90%-99% of the people station there died in the daedric invasion. They also make great living decorations, as said in the http://www.imperial-library.info/content/pocket-guide-empire-first-edition-cyrodiil.


I have real issues with the plot, btw. All I can say that's Parthy's pointing the PC the way to learning about the shout can be partly explained by a desire for self-preservation - he faces a reckoning from Alduin, after all. However, I really wish Bethesda had implemented MQ differently - choosing sides should have happened much sooner, and there should have been an alternate way to learning about the Elder Scroll. As is, they took the Bioware route of faction idiocy.
I would like a choice to actually convince the last two "Blades" to just let Parthanaax live and actually focus their duty of the Blade and not living off their fantasy of being dragonkillers.
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Hayley Bristow
 
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Post » Fri Jun 01, 2012 1:39 pm


Also, if you do not kill Paarthurnax before finishing the Main Quest, you get a special extra scene at the end of the game. Paarthurnax also becomes unkillable, and the quest will remain in your journal forever, impossible to complete.

I completed the mq without killing him, but I still have the opportunity to complete the quest for the blades. (I.e. its not impossible)
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Benjamin Holz
 
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