so which mods actually work with 1.6?

Post » Sat Jun 23, 2012 4:48 am

oh me oh my, skyrim modding has become a terribly frustrating and complex ordeal with these endless patches + patches for the mods to make them work with the official patches malarky. So does anyone know which mods have been updated to work with 1.6, if any?
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Kelvin
 
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Post » Fri Jun 22, 2012 10:41 pm

http://skyrim.nexusmods.com/mods/8066 v1.66, after some growing pains, is all set for use with the new patch. Even used some of the new functions/events...
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Vicki Blondie
 
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Post » Sat Jun 23, 2012 7:33 am

official patches malarky....

One thing that should be made clear. Bethie didn't bork anything. It's their game. They can change it as they see fit. It 's up to modders to adapt their mods to the game as it exists. Patches have always necessitated changes to existing mods, I for one appreciate that Bethie is still supporting the game and patching. This is way beyond what they did for both MW and OB.
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RAww DInsaww
 
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Post » Sat Jun 23, 2012 5:09 am

no I agree completely mate, its just modding is confusing at the best of times when the game is constantly being updated. Perhaps a list of all the mods that have been updated to work with 1.6 would be in order?
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Dagan Wilkin
 
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Post » Sat Jun 23, 2012 12:06 am

Most Quest Mods, House Mods and new village mods cause ctd on load. Luckily i only recently started playing skyrim on pc again, so i can be patient until the navmesh bug is fixed
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The Time Car
 
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Post » Fri Jun 22, 2012 7:03 pm

Most Quest Mods, House Mods and new village mods cause ctd on load. Luckily i only recently started playing skyrim on pc again, so i can be patient until the navmesh bug is fixed

The navmesh was fixed with this patch, are you sure you don't have something else causing those issues?
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GPMG
 
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