Who misses picking a Class

Post » Thu Jun 07, 2012 6:03 am

I don't moss it a bit. I love the fact that I pretty much start with a race & gender and go from there. Whatever skill I use, I get better at just like real life. The more I practice the more I learn nuances of my skill (perks) that are sometimes subtle and sometimes broad ranging. As another poster mentioned, I think it's very liberating to simply play the game in the manner that feels most natural to that character. To me it's not "dumbed down" in the least, and just feels right to me.
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Horse gal smithe
 
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Post » Thu Jun 07, 2012 6:57 am

Not me.
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Pawel Platek
 
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Post » Thu Jun 07, 2012 9:49 am

Nope I'm glad it's gone, way too restrictive with Roleplaying.
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Timara White
 
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Post » Thu Jun 07, 2012 9:26 am

That hasn't been the case in ANY Elder Scrolls game - In Daggerfall, the classes were outright traps compared to the self-constructed classes. In the later games, classes weren't equally viable - what's the difference between a Rogues, Bards, Thieves, and Acrobats were practically identical, as were Acrobats, Scouts, and Monks. Crusader, Knight, Warrior, Spellsword were damn similar as well.

And then, in ARENA compare Fighter vs. Ranger - Ranger had the same weapon and armor abilities as fighter, but the fighter... Leveled Faster, in a Level-scaled game. Yeah. Which one would YOU choose?

Why be anything in Daggerfall other than a High Elf Mage, or High-Elf anti-mage (Incapable of casting spells, immune to all forms of magic, combat powerhouse)?

Skyrim is a game that isn't so hard as to FORCE you to be an optimally-built character.They can tell from your gait that you're a somewhat shifty person. They just mistake you for a thief because your body language speaks to that profession, even if you're not quite a thief.

even when im an orc with two-handed waraxe and orc armor? :)
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Tyler F
 
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Post » Thu Jun 07, 2012 6:52 am

even when im an orc with two-handed waraxe and orc armor? :smile:
Yep... You're quiet on your feet, and either conspicously adverse to shadows (And obviously overcompensating for how well you hide in them), or subconsciously slinking about suspiciously even in town, due to conditioning... I'm getting a sneaky-thief vibe just from hearing about your character.
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Marine x
 
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Post » Thu Jun 07, 2012 4:37 am

I never liked the classes offered although I enjoyed the questions asked in the earlier games. I adore the freedom in Skyrim to not bind my character to a class.
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Barbequtie
 
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Post » Thu Jun 07, 2012 6:07 am

...i am just speechless at the amount of sensless whining over the removing of a redundant feature... im just... wow... people will always find something wrong with anything bethesda does...
It's like the whining over the Attributes, which were obsolete once skills became the core of character advancement.
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Bambi
 
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Post » Thu Jun 07, 2012 6:52 am

i dont at all, in skyrim the non class system gives you more options and i like it. i dont see hows its "dumb down" i hated the class system it forced you to pick ether warrior, mage, assassin, etc etc, this game you get to choice how you play a game. its not the other way around there like in dragon age, mass effect, oblivion where they force on how to play your game. so i dont miss it at all really.
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Solène We
 
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Post » Wed Jun 06, 2012 9:51 pm

That hasn't been the case in ANY Elder Scrolls game
You'll probably find this amusing (if you haven't read it already). Here's an excerpt from an interview with Ken Rolston, talking about how worthless pre-made classes in Oblivion were:

"Jake Gillen, he’s like a world builder, and he told me, this was early on, ‘Yeah, I couldn’t even get started in Oblivion because I played and I kept getting killed.’ And I said, ‘Well that’s impossible. That’s the easiest game on Earth.’ And he said, ‘Yeah, I played one of the standard classes that you’d given me.’ Oh no, you didn’t do that. You’re supposed to know that you make a custom character because none of those other things work!"
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Rachael
 
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Post » Thu Jun 07, 2012 12:28 am

I love Elder Scrolls, I've played every game and as a lot of people dissapointed that Bethesda continues to dumb down the RPG element of the series. It really is a small thing but I truly miss the ability to choose a class. It's still one if my favorite moments in Morrowind when you walk into the Census office to pick your class and after playing Skyrim for 60+ hours it's the one really big thing I miss. I'm just curious if it's just me or if others feel the same?
I like having completely open option for choosing my abilities. I like the current system a lot, but I miss choosing a custom class name and having NPC's refer to me as such. I would have liked that added in but no primaries or such.
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David John Hunter
 
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Post » Thu Jun 07, 2012 2:11 am

I do. I think it's pretty lame to have a all knowing all powerful god character. What happened to replay value, insted of justdoing everything all in one go with one character. My friend thinks im wierd because im constantly starting new characters t do different sets of quests, and limiting myself when I do (IE no dagger spam on smithing and so on)
It was no issue raising misc skills in Morrowind or Oblivion, it actually made your character stronger, nobody took alchemy as major as it was so easy to level and as you raised major skills enemies become stronger.

The class system in Daggerfall, Morrowind and Oblivion has serious weaknesses, this was mostly visible in Oblivion as the other games was so easy at high levels.

Now I don't agree with removing attributes but removing classes and making all skill major worked very well,
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Rozlyn Robinson
 
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Post » Wed Jun 06, 2012 8:23 pm

the removal of classes is the best bit of skyrim

what was wrong was the removal of spell creation and the sheer number of spells in the game
the vanishing of handed 2 hand

seriously the vast majority of people would have Picked a custom class anyway i know i always did
the current game isnt perfect i'd like to have attributes back but if it meant needing to go back to the class system id rather it stayed the way it is

im still waiting for the day a tes game is made where races are actually cooly done like bosmer and khajiit can move faster then the rest and climb trees, nords and orcs though slower are the only ones able to wield large heavy weapons and take the most damage Bretons/Altmer/Dunmer have more magicka and and spells that are restricted to each race
and the lizards are attacked with pitchforks and torches by every NPC and driven back to the flithy swamps where they belong!
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A Dardzz
 
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Post » Wed Jun 06, 2012 8:15 pm

I sort of miss it. Im still playing a 'class' although it isnt named. Being that i focus on One Handed, heavy armor, block and archery, im a Warrior. To limit myself and i guess roleplay, i read up on the skills that npc character classes use and then i plan my character out that way. One thing i DONT miss is the crap repairs/degrading system that used to be in morrowind and oblivion. I remember playing as an assassin in Oblivion and my dbh armor getting destroyed at high levels half way through dungeons. Not fun.
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Nienna garcia
 
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Post » Thu Jun 07, 2012 9:51 am

I much prefer Skyrim's advancement to earlier games.
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john palmer
 
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Post » Thu Jun 07, 2012 2:34 am

oblivion and morrowind never forced anybody to pick a class. if you did it was your choice since you declined to custom class.
the difference is that you now level up what you use. that simple.
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Marlo Stanfield
 
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Post » Thu Jun 07, 2012 3:11 am

Maybe if it had more to do with the game? like the perks from picking a class lvl'd with you. That would be sweet. In oblivion after lvl 10 it would matter very little what you chose at the beginning imo. you could overcome any bonus's another class would have given very easily.

I DO NOT like in skyrim how any skill can level you. Im close to the next lvl, then read a book on conjuration and BAM ive lvl'd. but im 79 in a skill I care about so I can't get the 80 perk ect ect n such. Not a big deal, but kinda stupid.
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Baby K(:
 
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Post » Wed Jun 06, 2012 6:24 pm

@mac- i agree. that's part of the problem: player control. "streamlining" means less complete control over every aspect of a character.
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Conor Byrne
 
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Post » Thu Jun 07, 2012 3:44 am

Maybe if it had more to do with the game? like the perks from picking a class lvl'd with you. That would be sweet. In oblivion after lvl 10 it would matter very little what you chose at the beginning imo. you could overcome any bonus's another class would have given very easily.

I DO NOT like in skyrim how any skill can level you. Im close to the next lvl, then read a book on conjuration and BAM ive lvl'd. but im 79 in a skill I care about so I can't get the 80 perk ect ect n such. Not a big deal, but kinda stupid.

I agree that it's annoying, but this system at least adds some specialisation to characters

Also, if you're in that situation, just save your perk and put it on later, go practice with that 79 skill first
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Emma Copeland
 
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Post » Wed Jun 06, 2012 7:25 pm

No, how am I supposed to know what kind of character I want to play if I haven't even played the game before?
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dell
 
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Post » Thu Jun 07, 2012 5:53 am

Maybe if it had more to do with the game? like the perks from picking a class lvl'd with you. That would be sweet. In oblivion after lvl 10 it would matter very little what you chose at the beginning imo. you could overcome any bonus's another class would have given very easily.

I DO NOT like in skyrim how any skill can level you. Im close to the next lvl, then read a book on conjuration and BAM ive lvl'd. but im 79 in a skill I care about so I can't get the 80 perk ect ect n such. Not a big deal, but kinda stupid.

You know...you don't have to spend that perk when you level.

If you're one point away from raising a skill you want to perk....save the perk point. You get 80 of the freekin things. Seriously...I have extra perk points by the time I hit level 20.
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Maria Garcia
 
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Post » Thu Jun 07, 2012 6:39 am

I have the impression that if Beth had just assigned a simple slot called "Class" much of the discussion would be gone.

Dont get me wrong, I love being able to see my character sheet showing Class, Birthsign, Attributes, Skills.... But if anything this perk system makes you detail more what your character can do or not do. Even though I prefer older chapters of TES, you cannot just be a Master of Everything in S.
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Anna Kyselova
 
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Post » Wed Jun 06, 2012 9:47 pm

It's a shame, yes I miss it, and Skyrim is worse off for it.
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Alberto Aguilera
 
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Post » Thu Jun 07, 2012 7:53 am

Nope, don't miss Morrowind/Oblivion-style classes in the least. Daggerfall-style classes would be interesting to see again, although even there, I like them primarily just as lists of advantages and flaws which you have to balance against their effects on your skill progression; the parts that were kept in MW/Ob (major/minor skills) can stay well dead as far as I'm concerned.

Also...

I love Elder Scrolls, I've played every game and as a lot of people dissapointed that Bethesda continues to dumb down the RPG element of the series. It really is a small thing but I truly miss the ability to choose a class.

An RPG without classes is "dumbed down"? Sorry, but I don't think I've ever heard anyone call GURPS (classless) called "dumbed down" in comparison to, say, D&D (class-based) before.
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Myles
 
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Post » Thu Jun 07, 2012 2:56 am

I do. I think it's pretty lame to have a all knowing all powerful god character. What happened to replay value, insted of justdoing everything all in one go with one character. My friend thinks im wierd because im constantly starting new characters t do different sets of quests, and limiting myself when I do (IE no dagger spam on smithing and so on)
I think you are confused, in oblivion and morrowind you could make a god character that did everything, this you only have 81 perks, and that by no means is enough to make a do all win all character. In the previous two games though, god chracters were possible. Also, no I dont miss it one bit, because if you have half a brain, you can form your own class yourself.
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Andrew Lang
 
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Post » Wed Jun 06, 2012 8:50 pm

I am one of the people that does miss it. I actually miss hearing things like "Hello Battlemage!" and other such verbal acknowledgements from NPCs in the game. That was a fun little touch.

To be honest, I am not sure I entirely like the way the series is headed in terms of game mechanics. Thankfully I can still enjoy the rich story.
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Mariaa EM.
 
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