Who is worried about bugginess?

Post » Mon Feb 14, 2011 11:02 am

I want very badly to buy this for pc but F03 would straight up not run on my pc. I'm worried this one will be more of the same. So I might get it for 360.. idk has anyone heard anything about this being more stable?

PS my system is not the issue:
Dual 9800GTX+
2.4 ghz quad core
4gb ram

Also I'm a computer science major at MIT, thus I tried very thoroughly to try to get FO3 to run. I only mention these things not to brag but because inevitably someone tells me I'm just not doing it right and its my fault.
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gandalf
 
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Post » Mon Feb 14, 2011 7:53 am

I want very badly to buy this for pc but F03 would straight up not run on my pc. I'm worried this one will be more of the same. So I might get it for 360.. idk has anyone heard anything about this being more stable?

PS my system is not the issue:
Dual 9800GTX+
2.4 ghz quad core
4gb ram

Also I'm a computer science major at MIT, thus I tried very thoroughly to try to get FO3 to run. I only mention these things not to brag but because inevitably someone tells me I'm just not doing it right and its my fault.


Actually, from the prerelease impressions, it sounds like the 360 version is the nexus of bugs this time. And with your rig being like that, I'd strongly suggest going with the PC version.
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Tania Bunic
 
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Post » Mon Feb 14, 2011 2:54 pm

It seems like you have a pretty unique problem. And I don't know how anyone will be able to give you a satisfactory answer until the PC version comes out.
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Hairul Hafis
 
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Post » Mon Feb 14, 2011 2:23 am

It seems like you have a pretty unique problem. And I don't know how anyone will be able to give you a satisfactory answer until the PC version comes out.


I agree, but I want to buy the game at midnight, thus I can't wait to hear about that (I know this is just me being difficult). PS the PC edition is playable at midnight right? I mean the actual retail copy, not the preload.
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MatthewJontully
 
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Post » Mon Feb 14, 2011 3:36 pm

I agree, but I want to buy the game at midnight, thus I can't wait to hear about that (I know this is just me being difficult). PS the PC edition is playable at midnight right? I mean the actual retail copy, not the preload.


PC version unlocks at 12:00 AM PST. Your PC is more than adequate to run New Vegas so i would buy that instead...also mods will probably be made to fix any bugs that may await us. :obliviongate:
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BaNK.RoLL
 
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Post » Mon Feb 14, 2011 8:09 am

I agree, but I want to buy the game at midnight, thus I can't wait to hear about that (I know this is just me being difficult). PS the PC edition is playable at midnight right? I mean the actual retail copy, not the preload.


That's what Gstaff told us, yes. Retail copies unlock when you get them, digital copies unlock at 12 AM PDT (~3 AM EST).
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Kira! :)))
 
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Post » Mon Feb 14, 2011 8:44 am

I am very worried for the Playstation 3 community (in which im a part of).
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Sherry Speakman
 
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Post » Mon Feb 14, 2011 4:20 am

I want very badly to buy this for pc but F03 would straight up not run on my pc. I'm worried this one will be more of the same. So I might get it for 360.. idk has anyone heard anything about this being more stable?

PS my system is not the issue:
Dual 9800GTX+
2.4 ghz quad core
4gb ram

Also I'm a computer science major at MIT, thus I tried very thoroughly to try to get FO3 to run. I only mention these things not to brag but because inevitably someone tells me I'm just not doing it right and its my fault.


A computer science major at MIT... that doesn't make MIT sound so good when you ask a question with such a generalized technical explanation as "not run on my pc". Lets see if I can extrapolate...

Odds are the reason isn't not running isn't due to you having no hdd space to install it on and most likely it's not due to you trying to run it on Debian so I'm going to consider maybe you had it successfully installed and firing up in Windows XP sp3.

If it crashed frequently and you fresh installed without mods, removed all extra resident software (virus scanner, audio tools, printer apps, etc..), did the hardware driver game, tried with and w/o patches, did your ffshow + codec hacks, tried the main audio solutions, tried with audio disabled, graphics on low, triple checked your GPU cooling and then checked it 2 more times with lowering the ambient temp in your room to by 16 degrees using air conditioning and then tried it again and still nothing then consulted with your MIT brethren and Teh Google and still nothing then you may end up in the same situation again because it's using the Gamebryo engine still and the exact same libvorbis audio codecs as Fallout 3 used (remember codecs were blamed for a lot of people's headaches).

+edit: also cutting down the hardware num threads in the game files

I vote get it for the PC and put that MIT education to use and fix it ftw.
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Jarrett Willis
 
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Post » Mon Feb 14, 2011 6:56 am

ok my solution to this predicament will be:

int main () {
game = buy(FNV,PC);

if(!game) {
flip.****;
game = rent(FNV,360);
}

system("PAUSE");
return 1;
}

but where are my function calls? also I'm bored.
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Alberto Aguilera
 
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Post » Mon Feb 14, 2011 3:30 am

I wouldn't say the OPs experience with FO3 being buggy were isolated, but there were easy ways to fix the game. Hopefully there wont be the multicore issues with NV. The system requirements stated that it was optimized for multicore, could just mean optimized for dualcores since thats what the minimum requirements are.

Even with my specs it took work to get FO3 running smoothly:
AMD Phenom 2 965 BE 4.0GHz
8 GBs DDR3 660Mhz RAM
Powercolor PCS AX5850 1GB GDDR5

To the OP your problem was your quadcore. There are tweaks in the hardware issues page that cover that better. Hopefully Bethesda and Obsidian were aware of the number of complaints over PC performance and improved it.
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Hope Greenhaw
 
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Post » Mon Feb 14, 2011 6:03 am

ok my solution to this predicament will be:

int main () {
game = buy(FNV,PC);

if(!game) {
flip.****;
game = rent(FNV,360);
}

system("PAUSE");
return 1;
}

but where are my function calls? also I'm bored.


I'm sure glad you weren't on the Obsidian dev team :D
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Laura Simmonds
 
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Post » Mon Feb 14, 2011 1:30 am

A computer science major at MIT... that doesn't make MIT sound so good when you ask a question with such a generalized technical explanation as "not run on my pc". Lets see if I can extrapolate...

Odds are the reason isn't not running isn't due to you having no hdd space to install it on and most likely it's not due to you trying to run it on Debian so I'm going to consider maybe you had it successfully installed and firing up in Windows XP sp3.

If it crashed frequently and you fresh installed without mods, removed all extra resident software (virus scanner, audio tools, printer apps, etc..), did the hardware driver game, tried with and w/o patches, did your ffshow + codec hacks, tried the main audio solutions, tried with audio disabled, graphics on low, triple checked your GPU cooling and then checked it 2 more times with lowering the ambient temp in your room to by 16 degrees using air conditioning and then tried it again and still nothing then consulted with your MIT brethren and Teh Google and still nothing then you may end up in the same situation again because it's using the Gamebryo engine still and the exact same libvorbis audio codecs as Fallout 3 used (remember codecs were blamed for a lot of people's headaches).

I vote get it for the PC and put that MIT education to use and fix it ftw.


Let me just state that I regretted saying I was from MIT almost immediately because I knew someone like you would post something like this. I also have no desire to explain myself to you, I think on a New Vegas board describing my FO3 experience as " would not run on my pc." is perfectly adequate. I am not looking for a critique of my PC knowledge.
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Richard
 
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Post » Mon Feb 14, 2011 1:55 am

I'm sure glad you weren't on the Obsidian dev team :D


what are you saying that my devcpp skills aren't haxor level??
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Devils Cheek
 
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Post » Mon Feb 14, 2011 10:51 am

what are you saying that my devcpp skills aren't haxor level??


No, they were 1337, I can assure you. And each forehead slap I gave myself was the equivalent of clapping for your tight proc.
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Amanda Furtado
 
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Post » Mon Feb 14, 2011 7:03 am

I wouldn't say the OPs experience with FO3 being buggy were isolated, but there were easy ways to fix the game. Hopefully there wont be the multicore issues with NV. The system requirements stated that it was optimized for multicore, could just mean optimized for dualcores since thats what the minimum requirements are.

Even with my specs it took work to get FO3 running smoothly:
AMD Phenom 2 965 BE 4.0GHz
8 GBs DDR3 660Mhz RAM
Powercolor PCS AX5850 1GB GDDR5

To the OP your problem was your quadcore. There are tweaks in the hardware issues page that cover that better. Hopefully Bethesda and Obsidian were aware of the number of complaints over PC performance and improved it.


I know the tweaks you are talking about, attempting to setprocessorlevel = 2 or whatever did not work. Turst me people, I tried and I could not get the ****ing thing to run.
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Marguerite Dabrin
 
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Post » Mon Feb 14, 2011 10:47 am

No, they were 1337, I can assure you. And each forehead slap I gave myself was the equivalent of clapping for your tight proc.

As long as you keep slapping yourself I'm happy. And it's tighter than your mom's "proc" if you know what i mean.


What I mean is she doesn't even know about cmath.
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x_JeNnY_x
 
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Post » Mon Feb 14, 2011 5:19 pm

What! The 360 version is going to be the one with the most bugs? Didn't Obsidian fix the game engine to at least make it more stable
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Anna Watts
 
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Post » Mon Feb 14, 2011 1:41 pm

What! The 360 version is going to be the one with the most bugs? Didn't Obsidian fix the game engine to at least make it more stable


I'm tempted to say this is karma for Microsoft screwing over the PC and PS3 fanbases.

I guess if you clear the 360's cache, it'll drastically improve performance though.
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ezra
 
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Post » Mon Feb 14, 2011 11:50 am

What! The 360 version is going to be the one with the most bugs? Didn't Obsidian fix the game engine to at least make it more stable


Well if you ask cancausecancer he can sure tell you that it HAS a game engine... but he makes it sound a lot better than that. This was essentially my question for the thread. But I guess lets just all talk about MIT and programming.
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LittleMiss
 
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Post » Mon Feb 14, 2011 3:25 pm

What! The 360 version is going to be the one with the most bugs? Didn't Obsidian fix the game engine to at least make it more stable

Obsidian doesn't make buggy games................ :rofl: :whistling:
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lillian luna
 
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Post » Mon Feb 14, 2011 3:05 am

k so can anyone confirm whether or not Obsidian revamped the engine even a little bit to make the game more stable?
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Georgia Fullalove
 
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Post » Mon Feb 14, 2011 11:50 am

I'm super nervous about bugs in Fallout... there'll be radiated ants... giant flies... and mantis's... all of whom want to EAT ME!

*cowers in corner with a shotgun*
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Claire Mclaughlin
 
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Post » Mon Feb 14, 2011 3:36 am

Who is worried about bugginess?

I had problems with CTDs almost constantly when I first got Fallout 3. I've since learned that having it installed and keeping it playable relies on me checking it out after installing anything. It runs perfectly, with no freezes, no CTDs, no stuttering no audio problems. But I've installed media converters, and it's frozen after a half an hour, installed wireless card software, lol, and it's CTD'd almost instantly.

I treat Fallout 3 like a new born baby getting some sleep. The software I install, and how clean my system is... is potential noise. I gotta be careful of the noise... :mellow: Same will be true of Vegas me thinks.
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Theodore Walling
 
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Post » Mon Feb 14, 2011 3:23 pm

fallout 3 had occasional bugs, nothing that big of a deal and i didnt do squat, i inserted the disk into the 360 and played, usually the bugs happen when you have played a while and it overheats or something
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Louise
 
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Post » Mon Feb 14, 2011 9:10 am

Well, FO3 has problems with four cores. That can be two real cores hyperthreaded making four virtual cores or four real cores. I have two real, four virtual. My wife's machine has four real, eight virtual and I never had that problem on hers. I would expect that problem to be fixed.
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Jade
 
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