There needs to be a better mechanic for NPC hostility. I dont like that bandits are always hostile and stuff. In Oblivion you could boost your personality high up and they would become non-aggressive and you could talk to them.
I think there should be factors towards NPC aggression:
1) Speech/Personality level (I think speech should be renamed personality so it has an actual function!)
2) Crime level (a known criminal character would be more hated by "good" NPCs and more accepted by enemy NPCs
3) Game decisions--choosing to support certain factions
4) Dialogue and interaction (Illegal mages might ask "Are you here to turn us in?" and you can say no, yes, or choose to join them or something)
I wish you could be an outlaw too.
This.
I remember busting into a Vampire Crypt in both Oblivion and Morrowind, and because my speech was at 100, they all were like "sup?" instead of "DIE FETCHER!" BUT...THE MOMENT YOU UN-SHEATHED your weapon, because people don't like it when you have your weapon out...the disposition would drop, and they would attack...
Kind of [censored] that you're still at what? 90 Disposition with you, but still think that 10 points means:
Unsheathed weapon: HES GOING TO KILL ME ZOH-MA-GAWD! HE MUST BE DESTROYED!
Sheath Weapon-Hey best buddy old friend old pal old buddy old pal!
BUT...I do like the fact Outside Forts and Caves...Even Forsworn will say; "That's far enough!" And warn you..."Hey...Outsider...you're on enemy territory! Don't come closer or...Well...We will attack!"
Other problem I have is...Mages. So all the mages will attack you? I understand Necromancer, but an Adept Frost Mage...is really just going to up and Destroy me just for being near?
I'm sorry, Aren't the Telvanni pretty much Gone/Destroyed? lol