Why are ninroots getting so damn bright?

Post » Sun Jun 10, 2012 4:54 pm

They are almost to bright to look at..it's very distracting, what's the deal?
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James Potter
 
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Post » Sun Jun 10, 2012 12:05 pm

they glow, duh
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Ricky Meehan
 
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Post » Mon Jun 11, 2012 2:40 am

they glow, duh
I know they glow...but it's very abnormally bright
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BrEezy Baby
 
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Post » Sun Jun 10, 2012 10:52 pm

When you pick them up the shader doesn't always die with it. So you get multiple shaders overlayed for the same nirnroot.

It'll just keep getting brighter and brighter, sorry. Might get patched later.
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Ray
 
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Post » Sun Jun 10, 2012 9:48 pm

I know they glow...but it's very abnormally bright

oh you mean being too bright for normal, it is still the fact that they glowm iv seen the glow does not always leave and nirnroots respawn this time so they glow could stack
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jenny goodwin
 
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Post » Sun Jun 10, 2012 11:32 pm

When you pick them up the shader doesn't always die with it. So you get multiple shaders overlayed for the same nirnroot.

It'll just keep getting brighter and brighter, sorry. Might get patched later.

If this is true and there's no safety or failsafe cap within the game engine, this could be a potentially system crippling and save ruining bug for console gamers. Thankfully for PC we can just disable it via the command console.
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Mari martnez Martinez
 
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Post » Sun Jun 10, 2012 2:03 pm

How could the devs overlook that??
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Melissa De Thomasis
 
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Post » Sun Jun 10, 2012 12:47 pm

Wait, what? Everytime a nirnroot is harvested, the glow gets brighter?
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Laura Hicks
 
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Post » Sun Jun 10, 2012 12:30 pm

http://www.gamesas.com/topic/1330726-glowing-dome-nirnroot-bug

goes into further detail.

For folks wondering what this bug looks like

http://i232.photobucket.com/albums/ee72/camaro_69_327/Skyrim/TESV_2012_01_08_15_16_37_052.png
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Inol Wakhid
 
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Post » Sun Jun 10, 2012 11:53 am

Omg. Bethesda how could you!! Your so lazy.
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Silencio
 
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Post » Mon Jun 11, 2012 12:06 am

If you are playing on the PC I think Mart's http://skyrim.nexusmods.com/downloads/file.php?id=8216 mod will fix it.
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Rachael Williams
 
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Post » Sun Jun 10, 2012 7:18 pm



http://i232.photobucket.com/albums/ee72/camaro_69_327/Skyrim/TESV_2012_01_08_15_16_37_052.png

apparently they are radioactive.
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Jose ordaz
 
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Post » Sun Jun 10, 2012 11:31 am

That's not a nirnroot farm! The farmers are trying to re-create the sun!
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Cameron Garrod
 
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Post » Mon Jun 11, 2012 12:37 am

It's a defense mechanism. As the Nirnroot missive states it is a very rare plant, so it attempts to blind everyone who sees it to avoid being eaten or harvested.

:P
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Adam
 
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Post » Sun Jun 10, 2012 12:02 pm

How could the devs overlook that??
It's a mystery.
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Richus Dude
 
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Post » Sun Jun 10, 2012 11:29 am

apparently they are radioactive.

Maybe Nirn is really Earth which destroyed itself millenias ago through a devastating nuclear war and this Nirn root is the last remnant of that war?

Oh no, it`s my imagination in overdrive again!
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SHAWNNA-KAY
 
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Post » Sun Jun 10, 2012 8:03 pm

Even if I don't need them in drawn to them like a freakin bug zapper!
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Phillip Brunyee
 
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Post » Sun Jun 10, 2012 8:02 pm

They are too bright, and pretty loud too
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Samantha Mitchell
 
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Post » Sun Jun 10, 2012 3:11 pm

Nirnroot Glow Fix
http://steamcommunity.com/sharedfiles/filedetails/?id=8818

Not only does it lessen the effect but it removes it once they're picked!
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Manuel rivera
 
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Post » Mon Jun 11, 2012 12:17 am

They rewrite the lore to accommodate their dumbing down. In Oblivion you had to look for nirnroot as it's near water edges and they are not hard to find. Now Bethesda make them glow and a sound, it's stupid. KoAR is just as bad in regard to hand holding and showing players exactly where things are. RPG have a radar, which is really sad and totally dumbed down.
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LuBiE LoU
 
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Post » Mon Jun 11, 2012 2:58 am

That's a bloody funny bug. I must admit.
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Cameron Garrod
 
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Post » Sun Jun 10, 2012 11:54 pm

They rewrite the lore to accommodate their dumbing down. In Oblivion you had to look for nirnroot as it's near water edges and they are not hard to find. Now Bethesda make them glow and a sound, it's stupid.

They had a sound in Oblivion too, but it was much quieter.
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Wane Peters
 
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Post » Sun Jun 10, 2012 7:09 pm

Install the mod I linked to and problem solved! Their glow is luminescant, but not very visible during the day, their "hummm" as it were, can only be heard when you're close enough to harvest, INSTALL IT GO!!!!
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Ice Fire
 
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Post » Sun Jun 10, 2012 1:35 pm

If i had too chose between completly remove the nirnroot glow and go against the rules of the lore and maybe giving a big preformance boost too my game i would gladly accept that.

they should atleast test this properly

i think it would have spare them/and us a lot of trouble
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Auguste Bartholdi
 
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Post » Sun Jun 10, 2012 1:55 pm

I thought it was just me. whew.

Some enchanting tables are also too bright to see any of the graphics on them, must look away...
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FirDaus LOVe farhana
 
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