Why are some mods on Steam and some on Nexus?

Post » Sat May 26, 2012 10:28 pm

Nexus downsides:

1. The community is notoriously immature, in the sense that all the top mods will always be nvde mods, or mods that add russain anime girls to Skyrim. You'll never find an actual solid built, or non-lore breaking mod in the top endorsed/downloads list. As such, it can be hard to find the actual good mods - they are often buried under a mountain of crud.

2. You pretty much have to use their mod manager. It's nice, but it's annoying that you have to be a member (free) of their site to use it.

3. Mods that compete for popularity via oversized graphics on their profile, massive amount pleas for endorsments, etc are RAMPANT and there's a strong "modder ego" that goes with the Nexus that really isn't found anywhere else. In other words, many of the top modders on Nexus don't really follow the modding spirit, and instead just want to be super popular, even if it means their mod just adds a bunch of flashy, buggy bullcrap.




Workshop downsides:

1. Very limiting to modders. You can only have mods with 1 esp file (so no modular mods that have different options you can enable by selecting which ESP file you want to use), and everything you make is compressed in a BSA file format.. which is bad when there's only a limited number of BSA file formats that can be active at one time, last I checked.

2. No support for 3rd party script extenders, which means you can never get mods like SkyUI on Workshop

3. Search system is FAR worse on Workshop than Nexus. You can generally be pretty specific with what you are looking for on Nexus, while Workshop you can't. It's search feature is hard to find, and it does a terrible job. The only other thing to do is to manually go through giant lists of mods categorized by what they do.

4. You can't directly download mods, you can only "subscribe" to them. In that, they will auto-update whenever an update is released. This is very bad for the single reason that some mods that modify similar things, are often co-dependant on each other. So if one mod gets an update that another mod requires, you've broken the other mod until BOTH mods get updated. With the nexus, you can just hold off until both mods are updated. Sure you can unsubscribe right after you subscribe so you don't get updates, but then you'll never know when to update.

5. Load order (i.e. which mod loads first, which one loads last) is very important, because any mod that modifies something another mod modifies and is set to load last (including very small stuff you wouldn't expect, like adding a tree in a forest that a different house mod adds stuff to) will always have "priority". The default mod manager for Skyrim is really barebones in this, and the Nexus one (as much as I hate how bloated it is) is miles better than the default one. I'm also pretty sure whenever a mod is updated, it'll reset the load order. Which svcks if you have 50 mods in a specific order, then it gets reset on an update... you'll either have to remember what load order you had or go through trial and error trying to figure out crashes.

6. File size limits on mods through Workshop. This severely limits the type of content you can get from the Workshop.

7. Comment system is a bit wacky, unhelpful, and people tend to not care about the development of your mod. Despite Nexus's community ethos being awful, when it comes to small-time mods they are still generally helpful at "working with you" as you develop your mod, and are more able to deal with various bugs.


All in all, Nexus is better. While Nexus might have a pretty awful modding ethos and community, they are at least helpful and tolerant of "mod bugs" should they happen. And using Nexus ironically is much easier than using Workshop when you are actually browsing for and getting mods. The only thing with Nexus is you have to manually install them - while Workshop is automatic "click one button" style, since it is integrated with Steam. Because of manual installation, you can have any type of mod you could possibly make on Nexus, while the Workshop pretty much exclusively supports only simple mods like house mods, quest mods, etc.

Plenty of good stuff on both though.
Hmm, out of the top 100 mods of all time on Nexus 8 have some sort of nudity involved while the other 92 are non-advlt so your "theory" that all the top mods are advlt is obviously wrong. It's very simple to avoid those. Don't click on them. Problem solved. Just because some people need their virtual porm doesn't mean the entire community is immature. But usually such sweeping generalizations of an entire community are wrong so no surprise there.
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JLG
 
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Post » Sat May 26, 2012 7:30 pm

2. You pretty much have to use their mod manager. It's nice, but it's annoying that you have to be a member (free) of their site to use it.
Why this?
Clicking on the file name (or probably "manual install", which should do the same) just downloads the archive file.
I've been using the Nexus for years, and have never even looked at the NMM - I download manually and install via Bash.

Staind716: He does have a point, though, with Hot Files.
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Soraya Davy
 
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Post » Sun May 27, 2012 1:08 am

Why this?
Clicking on the file name (or probably "manual install", which should do the same) just downloads the archive file.
I've been using the Nexus for years, and have never even looked at the NMM - I download manually and install via Bash.

Staind716: He does have a point, though, with Hot Files.
Yes, there are a lot of the anime type that make it to the Hot Files but not the nudity. I just get really tired of people saying the whole community is a bunch of pervs who live for nvde mods when a lot of us never even look at that garbage much less use it. I also manually install my mods and if people would take it upon themselves to do this they would have a lot less trouble with broken games since they would know exactly which files were being installed where. The Steam "Just click and subscribe" method is perfect if you want to lose all control over your mods and trash your game.
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Kim Bradley
 
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Post » Sun May 27, 2012 2:03 am

I am a modder and I use the Skyrim Nexus exclusively. Steam is a company and companies make money. Skyrim Nexus is a company and it makes money. I consider Steam to be the Walmart snuffing out the little guy and I refuse to support such a large corporation that is putting it's foot on the Skyrim Nexus's prefounded purpose.

The Nexus site has been around for much longer then Steam when it comes to offering us modders a place to present our work to the public. I am faithful to the Skyrim Nexus because they were there for us modders when no one else was. They give me unlimited storage space and charge me nothing for it, a service they have offered free of charge for several years.

Being able to see when my friends logged on and off and being able to talk to them through Steam was all good and well. I liked that about Steam, no one else was already offering it and they charged me nothing for it. Then the advertisemants started and games started requiring an internet connection. Slowly they slipped in the back door that what they offered became apparent as not being free but rather a means of coorporate take over.

Personally as a supporter of the Skyrim Nexus I was offended to see the Steam Workshop open it's doors. Who do they think they are? I'll tell you what they are, the Walmart snuffing out the small business man. Scumbags in my opinion. They are just another small step towards taking away your freedoms. Remember when you didn't need an internet connection to play a video game that you bought and paid for? Remember when you didn't have to see some stupid advertisemant pop up everytime you exited the game you played?

I do and it's some of the other reasons why I absolutely do not support the Steam Workshop and what it really is. Another means of coorporate America to shut down anyone that wasn't born rich.

Do some research on what I've stated here and the big picture starts to become clear.

Lmao you say Valve, of all companies, is the corporate "Wallmart" of online services. I'm not sure where the Nexus is located, but judging by some of their server locations I'm going to bet that they aren't originated out of the US.

And saying valve is like Wallmart really shows you have no idea what you are talking about lol. They are some of THE most pro-consumer, progressive companies on Earth. Just because they have a high profit-to-employee ratio doesn't make them evil. Take a look at their recently leaked Employee Handbook, and read about how their hiring, busieness, and consumer aspects work. It's completely different from "wallmart".

Steam is the only major company on earth, as far as I know, where you can buy a game from them at full price, have it go on sale the next day, PERSONALLY EMAIL GABE NEWELL (the CEO), and have him go ahead and give you the game you just bought at full price, for the discount. Let's see any retailer or publisher do that. They won't. As a matter of fact you can email gabe newell directly and he'll respond personally to most ones he gets, even if its only a short sentence or two.

But alas there's no point in trying to convince some people who don't actually know what steam is or uses it. People hated steam when they had to use it when HL2 first came out. 99% of the gaming community quickly got over it when they realized that Valve is one of the most pro-consumer companies on the planet. However, we still get people who act like Steam is the spawn of the devil whenever a franchise begins to require it to play the game, from fans of the genre that have never even heard of Steam before.
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Ilona Neumann
 
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Post » Sun May 27, 2012 6:36 am

Yes, there are a lot of the anime type that make it to the Hot Files but not the nudity. I just get really tired of people saying the whole community is a bunch of pervs who live for nvde mods when a lot of us never even look at that garbage much less use it. I also manually install my mods and if people would take it upon themselves to do this they would have a lot less trouble with broken games since they would know exactly which files were being installed where. The Steam "Just click and subscribe" method is perfect if you want to lose all control over your mods and trash your game.

Nexus has that reputation because there's a large volume of mods that are really bad and/or nudity/anime related, even if its not a majority. But the majority of downloads, endorsments, and views go to these mods, so clearly the Nexus userbase favors such mods.

The point is rather the amount of top mods are predominantly immature or badly designed, not that it's exclusively like that. I guess I should have worded what I said better. And the other point is that a large number of "top" mods, like Tytanis and Wars in Skyrim, are all really badly made and buggy, completely lore-breaking and unbalanced, but they are super popular because they adopt a "quanitity over quality" methodology and have SIGNIFIGANT amounts of time spent into their "advertising" for the mods.
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Dustin Brown
 
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Post » Sun May 27, 2012 8:36 am

Lmao you say Valve, of all companies, is the corporate "Wallmart" of online services. I'm not sure where the Nexus is located, but judging by some of their server locations I'm going to bet that they aren't originated out of the US.
Dark0ne (who posts here on the forums under this nick) and the Nexus are based in England.

Edit: Regarding mods like the ones you named, I concur. But OTOH, they're popular because people download them. In the end, it's kind of a market. It's not exclusively the mod authors, it's surely not the hosting site, it's also, and maybe mainly, the users.
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Shaylee Shaw
 
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Post » Sun May 27, 2012 9:59 am

... Valve is one of the most pro-consumer companies on the planet.
Thanks for the chuckle.
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Silvia Gil
 
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Post » Sat May 26, 2012 11:46 pm

Personally, I like both Nexus and Steam Workshop. Both have flaws. Nexus is more mature (in the sense of having been distributing mods longer). Steam hits a wider audience.

As for the nvde mods on Nexus, there are some categories of nvde mods on Nexus:

1. Body replacers. These are a basis for armor mods, including many non-nvde mods. These are almost invariably higher triangle-count than the official bodies, which makes them look better and may mean that they require higher-end machines to use.

2. Texture replacers. There are a lot of these because they are easy to make and there's a crowd that gives kudos for having posted them. Typically, someone takes an existing armor and a body replacer mod, replacing the body in the armor using nifskope, and then painting parts of the armor invisible so you cannot see how badly the armor fits.

3. Medium quality nudity. These are mods that are a step up from the texture replacers. Here, someone used blender or 3dsmax to alter the armor. These take longer to make so are not as common as the texture replacers.

4. Ports. These are mods that were ported from other games. Some of these include varying degrees of nudity.

3. High quality nudity. I am not sure if any of this exists yet for skyrim, outside of the body replacers. There's just so much other stuff and I have not had the energy to search through it all. This is nudity that fits in the game, without taking away from the rest of the game, and isn't just included because it's easy.
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roxanna matoorah
 
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Post » Sun May 27, 2012 4:46 am

Thanks for the chuckle.

Care to give insight?
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Fiori Pra
 
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Post » Sun May 27, 2012 6:59 am

Care to give insight?
Not really, no. Suffice it to say I don't share your opinion of them.
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Charles Weber
 
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Post » Sun May 27, 2012 6:08 am

Fair enough I guess. I'm just saying, the pattern I mentioned shows up in every game community I end up getting involved with where a game by their favorite developer goes Steamworks (requires Steam). And then what ensues, exclusive to only this niche of people, from a select group of fans that don't really play PC games as a whole and just play only one genre/series, is a bunch of hatred toward Steam and Valve that is almost entirely without logical reason, and/or is baseless. Just simply hate over the fact that they have to use a program to play their favorite game. Which is totally fair, and can be annoying to people, especially ones who are new to this reasonably old and accepted practice by this point.

I just find it funny that most of the hatred spawns from just that reason (even though Elder Scrolls community should be used to external programs..), and then from that they twist it into this huge anti-Valve campaign that just ends up appearing quite silly to the PC and video game community at large.
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Milad Hajipour
 
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Post » Sun May 27, 2012 8:57 am

Hatred for me is now being forced to use another Steam-esque service to play games from other providers. Case-in-point; Origin for Mass Effect 3 and Battlefield 3. Just when we got used to Steam being on our PC's every major publisher will be expecting us to install their own Steam-style community portal software on their system just to play their games.

Steam is not consumer centred. It still has DRM. You still need to be online to play (or knowingly put Steam in to offline mode BEFORE you go offline; dumbest functionality ever). If you're looking for consumer centred, look at GOG.
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Mari martnez Martinez
 
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Post » Sun May 27, 2012 8:34 am

I've been unexpedatly offline (such as interenet going out for a day or two) and was able to use Steam games just fine. Having to go "into offline mode while you are online" is an age-old myth that simply isn't true.

However if you are offline for extended periods of time, it won't let you log in until you can verify your connection. I think after 3 or so days of using offline mode it'll want to reconnect to verify that you're not running off pirated content. Yes, that's a form of DRM. But honestly, so is the CD-key along with forcing you to have a disk in your DVD drive to play (see... Oblivion anyone?) and we put up with that for years. I'd much rather have Steam as my "DRM" than have to deal with good-luck-finding-your-CD-to-play-Oblivion "DRM". Steam is a form of DRM that is actually more convienent for me. I have no reason to "crack" it, and my entire library goes wherever I log into. DRM is an issue mostly because, almost all forms of it involve heavy use of customer-punishment, such as Ubisoft kicking you out of an Anno game because you lost your internet connection. Or Diablo 3 literally requireing 24/7 internet access, because they stream the game to you instead of you running off your Harddrive, even in SINGLE PLAYER mode. Steam actually adds convience instead of taking away. The only caveat is you have to use it to play Steam games, and Steam generally likes you to log in when you do so. If you can't, it'll give you a break, and usually you'll be able to log in again easily within the amount of time it takes restore some form of internet.

Origin is annoying, because it's another program and it hoenstly doesn't seem to really have a purpose beyond having some kind of fake-competition with Steam. That said, Origin is extremely non-intrusive and very fast. I don't care that I have to use it to play Battlefield, because it literally is zero inconveience to me to simply open up BF3 through it, and it doesn't get in the way of getting me to play the game I want to play. So kudos for them doing that, at the very least.
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Hearts
 
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Post » Sat May 26, 2012 7:13 pm

No more of an age old myth than when people insist "offline mode actually works". Part of my hatred toward the system is that it doesn't behave the way people say it does, and if it hadn't been Skyrim, I'd have taken the game back to the store and demanded a refund over it. It'll probably be TES VI before I cave in again and by another game infected with this hideous software.
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pinar
 
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Post » Sun May 27, 2012 9:28 am

I've been unexpedatly offline (such as interenet going out for a day or two) and was able to use Steam games just fine. Having to go "into offline mode while you are online" is an age-old myth that simply isn't true.

However if you are offline for extended periods of time, it won't let you log in until you can verify your connection. I think after 3 or so days of using offline mode it'll want to reconnect to verify that you're not running off pirated content. Yes, that's a form of DRM.
Actually, offline mode is indeed buggy. Something about not properly shutting off steam is causing this. Manually setting it to offline works great though. I managed to stay offline on my other PC over a year this way.

You can replicate it: use process manager to kill steam.exe process. Disconnect and run Steam, it will offer offline mode but then fail to connect servers and won't run.
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Heather M
 
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Post » Sun May 27, 2012 1:17 am

That's pretty odd, because I've ran into that exact situation and it worked fine. I wonder if its a new issue though, I've not had to do it in a while. Deleting the clientregistry.blob file might help it too in the steam folder, since that files basically a cache of your connection history and other such things that it generates everytime you start Steam.
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Alexandra Louise Taylor
 
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Post » Sun May 27, 2012 7:15 am

I've been unexpedatly offline (such as interenet going out for a day or two) and was able to use Steam games just fine. Having to go "into offline mode while you are online" is an age-old myth that simply isn't true.

I was offline for 3 weeks when I moved home. I could not play any of my Steam games in that time as I was not aware you had to manually apply offline mode to play games offline. I figured Steam has an offline mode, and I'll be going offline....so no big deal. Wrong. Couldn't get in to Steam with my 3G dongle as 3G goes through proxies, and there's no where you can go to put your Steam in to offline mode without being online first. That's not consumer centred. It's not clever.

I'm not actually a Steam hater. Of course, I hated it in 2004 when HL2 came out (I also hated HL2, because it was no where near as good as it was hyped up to be and Valve pulled some utter crap before releasing the game, like the "derp, we got hacked and all our source code got stolen so we're going to spend another 9 months working on it, derp" stuff which everyone seems to conveniently forget). Now the bugs are all ironed out, they do some good deals every now and again and have a great back catalogue so it's very handy in that regard. But when people try and tell me it's consumer centred, or they're doing it for us, or that Steam Workshop is about giving back to the community rather than diversifying their portfolio and centralising/controlling the community...I disagree.

Steam is Steam. A risky, forward thinking idea at the time that has paid off massively for Valve. Don't try and sprinkle pixie dust on it all though. And for the love of god never forget that they've totally screwed up episodic gaming.
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sw1ss
 
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Post » Sat May 26, 2012 7:26 pm

I don't see it as a screw up, it's more or less an experiement for them and they've admitted that it didn't work out. Steam has it's issues but I just find it funny how most of them are against how steam approached it's DRM, when in this day and ages its far more conveientent to have to deal with Steam than to have to deal with CD-key and forced cd-in-drive everytime you want to play, which is what every PC game used back before Steam became widespread. The advantage of the latter method though was that it was really easy to crack (technically you can crack steam but it is riskier).

It does sound like offline mode is hit or miss for people. It's worked perfect for me, when I've unexpectidly been ofline but at the same time I do hear stories like yours where someone expects offline mode to just work right out of the gate when they have no internet, and it doesn't. I'm starting to wonder if it works when you get disconnected while already online (i.e. you don't have to go into offline mode, you just lose internet when you are using steam), but it won't work if you go somewhere that doesn't have internet at all and you first start it up. I'd like to see steam implement a way for people to "remotely activate" online mode again, i.e. being able to log into the mobile app or on their website, and give you some kind of file you can run that gives you temporary offline mode without needing to be online first. I guess it can be exploitable, but they could just have it log if you are doing pirate activity or something, and/or just not care as long as your account is in good standing and not brand-new.
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Cassie Boyle
 
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Post » Sun May 27, 2012 4:26 am

I find the workshop's navigation to be very clunky and slow in general (though it can partly be attributed to Steam's own browser). I also don't like the way the subscription system works as opposed to installing mods the normal way. I also can't open mod pages in separate tabs which is very annoying if I'm searching for a type of mod and find several ones I want to compare.
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Laura Wilson
 
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Post » Sun May 27, 2012 12:54 am

You can replicate it: use process manager to kill steam.exe process. Disconnect and run Steam, it will offer offline mode but then fail to connect servers and won't run.

My experience has been that if I power up my machine and I have no internet connection, and I do not touch the steam prompt asking me if I want to retry my connection or continue in offline mode, that I can play games if I have some launcher which will start them.

I do not fully undertand all the ins and outs of offline mode, but when I have been offline it has been "good enough for my purposes, so far".
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Janeth Valenzuela Castelo
 
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Post » Sat May 26, 2012 7:10 pm

I don't see it as a screw up, it's more or less an experiement for them and they've admitted that it didn't work out. Steam has it's issues but I just find it funny how most of them are against how steam approached it's DRM, when in this day and ages its far more conveientent to have to deal with Steam than to have to deal with CD-key and forced cd-in-drive everytime you want to play, which is what every PC game used back before Steam became widespread. The advantage of the latter method though was that it was really easy to crack (technically you can crack steam but it is riskier).

It does sound like offline mode is hit or miss for people. It's worked perfect for me, when I've unexpectidly been ofline but at the same time I do hear stories like yours where someone expects offline mode to just work right out of the gate when they have no internet, and it doesn't. I'm starting to wonder if it works when you get disconnected while already online (i.e. you don't have to go into offline mode, you just lose internet when you are using steam), but it won't work if you go somewhere that doesn't have internet at all and you first start it up. I'd like to see steam implement a way for people to "remotely activate" online mode again, i.e. being able to log into the mobile app or on their website, and give you some kind of file you can run that gives you temporary offline mode without needing to be online first. I guess it can be exploitable, but they could just have it log if you are doing pirate activity or something, and/or just not care as long as your account is in good standing and not brand-new.
I Don't mind Steam as a service for obtaining game. I have 104 registered games through steam, some i bought just because they were on sale and have not played them. So I like Steam in its easy access to games.

I have a few problems.

Off-line mode while still connected to the internet is not a sure fire feature. Valve was able to issue a "patch" to add in their security encrypting on the Skyrim EXE that they forgot to put on. This patch was applied to anyone who was still connected to the internet the next time they started up steam, regardless of offline mode status or if you set it to not automatically update your game. So this shows that Valve has the ability to issue patches without out consent.

The next issue i have is how they manage SteamWorks based games. They literally ship discs without the exe and a few other files, and download those files upon installation and registration. Sure, from a security standpoint that seems fine, but by doing this you are literally ensuring the game will die in time. Steam WILL eventually go down. Its not a matter of if, but when. And when it does, every game I own on steam (I legally own a license to play these games at any time of my chosing, thats what it means to buy a game) all the games i own will be unplayable. If i ever want to re-install a game i got on steam, I will be SOL. My collectors edition of skyrim i payed over $150 for, will be useless, because not all the data comes on the discs.

Next issue is steam itself. I don't like having to have a 3rd party program running just to play a game. It is literally big brother. Every time i start up a game, a little window pops up saying "Preparing to launch"..... really? No... don't prepare, just do. And god help you if the game somehow is "unavailable". How can a game installed on your computer be unavailable? Because steam wasn't able to phone home, so it wont let you play it.

Lastly. Though this isnt limited or the fault of Valve and Steam, they sure as hell aren't helping it. Game trading is literally impossible. The point of CD keys are to verify that the game is a legit copy. So if we have the game on steam, does that not prove it is legit? Why cant i then gift a game to a friend when I am done with it? The whole point of DRM is to make sure the copy of the game someone is playing is a legal copy. so what gives? Console owners can freely trade games, because they dont get registered to a user account. But with Steam, they know that all the games someone has are actually payed for.


So again, i have no issues with Steam as a service. they have amazing deals, and having all my games in one place and not have 1000 icons on my desktop is nice. But that's it. The in game chat is annoying. I don't give a rats flying [censored] ass about achievements. I just want to do what I want with My copy of a game.
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Leah
 
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Post » Sat May 26, 2012 6:37 pm

Because Valve wants to control every aspect of game rental.
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Cameron Wood
 
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Post » Sat May 26, 2012 5:48 pm

Oblivion needed a disc to be in the drive to play?

>.> Guess my retail version acts a little funky. xD

Though in regards to the initial posters question; I think it comes down to what people are comfortable with. Long time Steam users will generally support steam and upload their mods there. While people who have been around these forums for a longtime will generally use the nexus. Tons of speculation was offered as to why, from both sides, but I think it has more to do with humans being creatures of habit. Which is why I won't use Steam. *shrug*

If I had a normal internet connection I probably wouldn't care. But I don't, so I do. =D
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Da Missz
 
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Post » Sun May 27, 2012 3:48 am

Because Valve wants to control every aspect of game rental.
I think this right here has more truth in it that people realize. Not only do they want that control, that's precisely what they want to turn PC gaming into. Game rental.
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Code Affinity
 
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