Why are there no player-controlled NPCs?

Post » Sun Jun 10, 2012 2:11 am

Well, this is technically not going "multiplayer" and destroying the genre. This is because everything would remain the same as the single player version, except that other players have the option to login as creatures in other player's games. It would in fact not even be that hard to implement. I wouldn't wanna do it for 2 hours either, but I would not mind messing around as a spider for 15 min spitting on a player. And I bet I could avoid his attacks better than any Artificial Intelligence script could.
No, it is "multiplayer" because there would be multiple players. And bethesda would have to take time out of there schedule to implement and test and fix a feature like this. That time could be used on much more important things. Things that would benefit everyone, not just some guy who wants to play a spider.
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Justin
 
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Post » Sun Jun 10, 2012 2:26 am

"It would take me a month to explain how that question doesn't even make sense" :P
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Andrew Tarango
 
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Post » Sun Jun 10, 2012 4:46 pm

How would that work? The other player is playing an Singleplayer game and someone "hacks" into his game and annoys him as Spider?? How should that work anyway?
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Heather Stewart
 
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Post » Sun Jun 10, 2012 5:42 am

I love that Skrim is a single player game, but I'd like to maybe see one little multiplayer aspect - the ability to clear dungeons with a friend. I have a number of friends who play Skyrim, and I think it would be awesome if (via the internet, not with another controller/other keyboard keys) if I could have a friend's character appear when I enter a dungeon and we could clear it together.
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Chloe Botham
 
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Post » Sun Jun 10, 2012 10:05 am

How would that work? The other player is playing an Singleplayer game and someone "hacks" into his game and annoys him as Spider?? How should that work anyway?

You have a checkbox in your options that looks something like this:

Allow other players to login as creatures in your world.
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Michelle Chau
 
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Post » Sun Jun 10, 2012 8:12 am

Jeez, guys. Non player character refers to a character that isn't controlled by the player but rather by the game master. What the OP is suggesting is that people can take over 'game master' roles. The term NPC is older than computer role playing games and NPCs were ALWAYS controlled by a human - that human was simply not considered 'player' because he didn't 'play', rather than that he 'acts'. Someone always has to volunteer for that role (and I tell you, it's great!) in a pen & paper game, and using the computer to enhance PnP role playing isn't a new idea.

Anyway, it would be griefable, abusable, if NPCs were controlled by complete strangers. Imagine your average cave spider suddenly having the intellect of a human being and out-smarting the player... People'd have to put a lot of restraint upon themselves not to play 'too smart', and they... just won't do that unless they are experienced role players (only few of which exist among the player base).

So, due to the human factor, this would only be possible on a tiny scale.
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Emma-Jane Merrin
 
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Post » Sun Jun 10, 2012 3:20 pm

You do know that Skyrim is a single player game, right?

Right?

Why do so many people want to ruin what makes TES great and unique?
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Cash n Class
 
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Post » Sun Jun 10, 2012 2:41 pm

Jeez, guys. Non player character refers to a character that isn't controlled by the player but rather by the game master. What the OP is suggesting is that people can take over 'game master' roles. The term NPC is older than computer role playing games and NPCs were ALWAYS controlled by a human - that human was simply not considered 'player' because he didn't 'play', rather than that he 'acts'. Someone always has to volunteer for that role (and I tell you, it's great!) in a pen & paper game, and using the computer to enhance PnP role playing isn't a new idea.

Anyway, it would be griefable, abusable, if NPCs were controlled by complete strangers. Imagine your average cave spider suddenly having the intellect of a human being and out-smarting the player... People'd have to put a lot of restraint upon themselves not to play 'too smart', and they... just won't do that unless they are experienced role players (only few of which exist among the player base).

So, due to the human factor, this would only be possible on a tiny scale.

I agree with what is being stated here. Regarding the difficulty factor, the players who don't want to take part would have this box:
Allow other players to login as creatures in your world.






Right?

Why do so many people want to ruin what makes TES great and unique?

Well, this is technically not going "multiplayer" and destroying the genre. This is because everything would remain the same as the single player version, except that other players have the option to login as creatures in other player's games
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Avril Louise
 
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Post » Sun Jun 10, 2012 4:41 pm

Well, this is technically not going "multiplayer" and destroying the genre. This is because everything would remain the same as the single player version, except that other players have the option to login as creatures in other player's games. It would in fact not even be that hard to implement. I wouldn't wanna do it for 2 hours either, but I would not mind messing around as a spider for 15 min spitting on a player. And I bet I could avoid his attacks better than any Artificial Intelligence script could.

You'd have multiple players involved in the same game - that seems to qualify as "multiplayer" to me. This would take resources to develop and bug test which would be resources diverted from the single player game.
When games go multiplayer they sell themselves on co-operative combat. They don't sell themselves on the ability to be random wildlife in another person's game. It's simply beyond reason to imagine a games company would ever invest time and money on such a thing - in the event they ever (please no) did go multiplayer, they would do so on the basis of co-operative play - they would not in a million years try to market Be a spider in someone else's Skyrim! New DLC! Only £20!.
In the bizarre event bethesda ever decided to commit commercial suicide in such a fashion, you'd end up with bored 13 year olds from the other side of the world trolling your game by doing whatever stupid stuff they could dream up.
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Suzie Dalziel
 
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Post » Sun Jun 10, 2012 10:34 am

Heh, this reminds me of a second-person MMO idea someone brewed up in another internet forum.. it was very unique, yet odd concept.
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Tarka
 
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Post » Sun Jun 10, 2012 8:01 am

You can already play as a reptile and as a cat besides several human races.

However, your idea will backfire the moment you kill the spider. You are basically killing yourself in the end.
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Alex Blacke
 
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Post » Sun Jun 10, 2012 7:08 am

There would be no living npc's because player controlled spiders would have killed them all. And the chances of running into the actual player as a spider would be incredibly slim
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Princess Johnson
 
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Post » Sun Jun 10, 2012 10:09 am

I just....wow.

What is happening?
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Danger Mouse
 
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Post » Sun Jun 10, 2012 1:52 pm

First of all how do you think this will work? Every monster is not rendered everywhere so "logging" in to a monster would be quite hard to do and pretty much pointless because the PC will be close and you 1hk or you will be left there forever causing even more issues technical wise creating for both the "NPCPC:" and the regular PC because if one of the two go to seperate rendering more then what Beth HAD to render at you would get both FPS lag especially the host (it will be player to player not dedicated server connection)

Secondly why do you want feature what does it bring into the game that is "appealing" logging into a another random person game as being portrayed as a very weak enemy compared to PC at any level would just again seem pointless if you want explore the world explore if your tired of skyrim playing more skyrim won't do anything because you are bored of Skyrim.
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Miragel Ginza
 
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Post » Sun Jun 10, 2012 5:26 pm

You'd have multiple players involved in the same game - that seems to qualify as "multiplayer" to me. This would take resources to develop and bug test which would be resources diverted from the single player game.
When games go multiplayer they sell themselves on co-operative combat. They don't sell themselves on the ability to be random wildlife in another person's game. It's simply beyond reason to imagine a games company would ever invest time and money on such a thing - in the event they ever (please no) did go multiplayer, they would do so on the basis of co-operative play - they would not in a million years try to market Be a spider in someone else's Skyrim! New DLC! Only £20!.
In the bizarre event bethesda ever decided to commit commercial suicide in such a fashion, you'd end up with bored 13 year olds from the other side of the world trolling your game by doing whatever stupid stuff they could dream up.

I didn't say it would not qualify as multiplayer. I said it would not be "multiplayer AND destroying the genre." In terms of the 'time-invesment' fantasy that you describe -- this can be modded by anyone with access to the full code in less than 2 weeks. True multiplayer games with versus combat or with cooperative gameplay require changes in level design, etc, etc, etc...


There would be no living npc's because player controlled spiders would have killed them all. And the chances of running into the actual player as a spider would be incredibly slim

You would obviously spawn the spider in a region where the player is located, and the players location would be displayed on a minimap. These miniature issues can be dealt with in a variety of ways.
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Elizabeth Lysons
 
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Post » Sun Jun 10, 2012 5:27 pm

An NPC cannot be player-controlled, even in an MMO. As it means Non-Player-Character. Also, this is a single-player game.
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Emma Parkinson
 
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Post » Sun Jun 10, 2012 2:07 am

An NPC cannot be player-controlled, even in an MMO. As it means Non-Player-Character.

Oh that makes sense. I guess if that's what the "NP" stands for, this is completely unfeasible.
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Jose ordaz
 
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Post » Sun Jun 10, 2012 2:27 am

Oh that makes sense. I guess if that's what the "NP" stands for, this is completely unfeasible.
I hear you. I originally thought it meant Noodle-Packing myself.
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Killah Bee
 
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Post » Sun Jun 10, 2012 2:46 am

Please don't feed the troll.

And for those of you taking him seriously: this isn't a multiplayer game. There's a thread for discussing changing that for future titles, and this is not that thread.
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Charlie Ramsden
 
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Post » Sun Jun 10, 2012 2:06 pm

edit: nm
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Chantelle Walker
 
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Post » Sun Jun 10, 2012 5:50 am

I originally thought it meant Noodle-Packing

Well, that explains a lot.
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le GraiN
 
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Post » Sun Jun 10, 2012 1:56 pm

Please don't feed the troll.


You'd be able to control trolls as well.
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El Khatiri
 
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Post » Sun Jun 10, 2012 1:55 am

player-controlled NPCs
You do realize you may have created a black hole, and that the state of this reality is now at risk.
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suzan
 
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Post » Sun Jun 10, 2012 8:45 am

I smell a troll.
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Brooke Turner
 
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Post » Sun Jun 10, 2012 4:43 pm

For example, I don't want to constantly battle mindless computer-controlled spiders. I want it to be controlled by some other player who is bored of questing.

Similarly, when I only have 15 min available, I'm not going to start playing Skyrim, since it is not enough time. But if I have the option to log in as a spider or as some other creature to attack another player in his quests, I wouldn't mind doing that for a bit. Then when I log out, that creature in his game can be computer-controlled again, or transferred over to some other player who logged in as a creature. Also, there should be some indicator when a creature is player-controlled.

Same can go for radiant quests. If I log in as an old woman, I wanna be able to make up a story and give the player random items/ locations to explore.

Biggest fail ever!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11111
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Robert Devlin
 
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