Why can't I kill anyone with the 3 Burst and Semi-Automatic

Post » Thu May 03, 2012 12:43 pm

The title explains all of it. I see a lot of people using the Kross, Euston, and Carb-9 and decided to try out the Frkn-3k and Rokstedi. After one match i gave up on both of them because 1: the 3 burster didnt kill my enemy when all three bullets hit my target and 2: the intervals between pull of the trigger is horrible. As for the semi-automatic....its a piece of crap that cant kill anything. I have always been a fan of 3 burst and semi-automatic guns but this making me hate it.

Does anyone have any tips? Have you guys got a ton of kills using these weapons? should they tweak the guns to make it a bit stronger.
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glot
 
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Post » Thu May 03, 2012 9:59 pm

I have no tips for the three-burst rifle but the Rockstedi is an extremely powerful weapon when you attach rapid fire, I would also suggest using the default iron sights and adding a muzzle break. If the FRN3K had a rapid fire option as well Im sure it would be tons more usefull.

From what I can tell a rapid fire Rockstedi is the perfect weapon for high accuracy gamers, Its always my secondary on Heavy builds.
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Assumptah George
 
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Post » Thu May 03, 2012 12:44 pm

The FRKN is an awesome AR...at medium to long range. Close range firefights with it will result in only one thing...you waiting for a revive syringe. I use the FRKN from time to, name on defensive battles. At distance, the burst fire does wonders to help your accuracy. It's definitely a sniping AR as opposed to a combat AR.
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Skivs
 
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Post » Thu May 03, 2012 11:58 am

I have not had a lot of success with the FRKN-3K, it is situational at best. Compared to other ARs that have equal (being generous) or better long to mid range capability it does not seem to be effective for my playstyle. Not saying it is worthless but I have not been able to use it effectively. I would not beat yourself up about it. I hate to say this but chalk it up to the gun on this one.
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Heather M
 
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Post » Thu May 03, 2012 3:04 pm

To maintain full accuracy and minimal spread with the Rokstedi, you have to wait about a second between shots. You'll find that if you don't go spammity-spamming, your shots will be true to their mark, and you can put people down in a few shots. I personally don't bother with the Muzzle Brake, since the gun's recoil already settles faster than its spread, and I use the standard mag to maintain full accuracy. Throw on a COGA/Greeneye, and it pretty much bridges the gap between ARs and LRs.

FRKN is just a terrible gun, and out-classed by the Gerund which can fire 3-shot bursts with the same if not better accuracy, and with a smaller pause between them.

I have no tips for the three-burst rifle but the Rockstedi is an extremely powerful weapon when you attach rapid fire, I would also suggest using the default iron sights and adding a muzzle break. If the FRN3K had a rapid fire option as well Im sure it would be tons more usefull.

From what I can tell a rapid fire Rockstedi is the perfect weapon for high accuracy gamers, Its always my secondary on Heavy builds.
Rapid fire?? As it stands the gun already has so much spread, that the recoil settles before the spread has time to. In that case, making it fire even quicker... seems pretty pointless to me. Unless you were going to use it for hip-fire... but even then, it grows to shotgun-sized after a few shots.
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John N
 
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Post » Thu May 03, 2012 9:25 pm

I really liked the rockstedi until I tried out the Gerund. Firing 2-3 shot bursts with that seems to work better for extreme range as you tend to hit with 2 shots rather than one and the time until it's able to fire accurately again (with the help of a grip) seems shorter, and the option to spray close up is advantage, so I'm not so keen on the rockstedi. I think it needs an option for a front grip, just like the FRKN needs rapid fire. I also think the FRKN needs less spread, giving it a range advantage over the full autos.
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Ria dell
 
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Post » Thu May 03, 2012 1:31 pm

Both weapons are only useful at long range, they svck at close range and are also pretty useless at medium range.

I find that the one AR that's good at close range is the rhett.
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Reanan-Marie Olsen
 
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Post » Thu May 03, 2012 11:48 pm

Both weapons are only useful at long range, they svck at close range and are also pretty useless at medium range.

I find that the one AR that's good at close range is the rhett.
IMO Euston > Rhett for close range and CQC.
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Angela
 
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Post » Thu May 03, 2012 10:38 am

To maintain full accuracy and minimal spread with the Rokstedi, you have to wait about a second between shots. You'll find that if you don't go spammity-spamming, your shots will be true to their mark, and you can put people down in a few shots. I personally don't bother with the Muzzle Brake, since the gun's recoil already settles faster than its spread, and I use the standard mag to maintain full accuracy. Throw on a COGA/Greeneye, and it pretty much bridges the gap between ARs and LRs.

FRKN is just a terrible gun, and out-classed by the Gerund which can fire 3-shot bursts with the same if not better accuracy, and with a smaller pause between them.


Rapid fire?? As it stands the gun already has so much spread, that the recoil settles before the spread has time to. In that case, making it fire even quicker... seems pretty pointless to me. Unless you were going to use it for hip-fire... but even then, it grows to shotgun-sized after a few shots.

In a freeplay match I took out 5 or so enemies within seconds using rapid fire iron sights, In my personal experience I can handle its recoil well enough to kill smg users at close range, kill other AR users at long range and make snipers take cover. Without rapid fire you might as well carry a Shotgun instead of an AR and use the draganov which has superior power for the roughly the same fire-rate.

Not to be harsh but the biggest part of my Rockstedi strategy is recoil control and massive amounts of ADS and skill, try a match with rapid and muzzle break and nothing else, you'll find that your able to put high damage rounds in a target at extreme speed with almost no recoil, almost gamebreaking considering it beats ARs and SMGs when used correctly.
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Eileen Müller
 
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Post » Thu May 03, 2012 8:14 am

In a freeplay match I took out 5 or so enemies within seconds using rapid fire iron sights, In my personal experience I can handle its recoil well enough to kill smg users at close range, kill other AR users at long range and make snipers take cover. Without rapid fire you might as well carry a Shotgun instead of an AR and use the draganov which has superior power for the roughly the same fire-rate.

Not to be harsh but the biggest part of my Rockstedi strategy is recoil control and massive amounts of ADS and skill, try a match with rapid and muzzle break and nothing else, you'll find that your able to put high damage rounds in a target at extreme speed with almost no recoil, almost gamebreaking considering it beats ARs and SMGs when used correctly.
It's not so much the recoil, it's the spread. If you just tap rapidly, even with the standard mag, the gun fires too fast for the spread to catch up and you wind up with a shotgun-sized spread after several shots... ADS or hip-fire.

I must say, I never tried Rapid Fire, but only because based off the fact you can't even fire the gun with the Standard Mag quickly whilst managing to retain any degree of precision. Go ADS, tap rapidly, and the bullets start flying EVERYWHERE as the spread grows and grows.

Unless Rapid Fire is some kind of miracle spread-cure, and makes the spread settle back to normal a lot quicker? I can't try since I don't have my PS3 atm, but I guess what I'm getting at is that the Rokstedi is the first semi-auto weapon I've ever used in an FPS that suffers the same kind of spread as a fully-auto weapon. Compare it to others of it's class from other games, like BC2's M14 EBR or MAG's Mk14 or CoD's FAL... all of these weapons rely on precision to deal any real damage, but the Rokstedi is the only one that LOSES precision with rapid shots in succession.
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Soph
 
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Post » Thu May 03, 2012 8:32 am

I've just been throwing around some of the assault rifles, and after messing with the Rockstedi and FRKN I can conclude that the FRKN is a very hard gun to master. It actually does quite decent damage but your miss percentage is much higher as you try and track a moving target that's shooting at you while you line up that one crucial 3burst. Basically - the pause kills it. The Rock on the other hand can be shot as fast as you like, does less damage per trigger pull of course but with the RF attachment with a fast trigger you will be easily competing with automatic weapons for ROF. Whether that's the best way to go or not is another matter. Think Hammerburst if you've payed GOW.

Long story short: Unless you plan on making it difficult for yourself or are ready to spend hours training yourself - ditch the FRKN all together.
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Spencey!
 
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Post » Thu May 03, 2012 12:39 pm

I've just been throwing around some of the assault rifles, and after messing with the Rockstedi and FRKN I can conclude that the FRKN is a very hard gun to master. It actually does quite decent damage but your miss percentage is much higher as you try and track a moving target that's shooting at you while you line up that one crucial 3burst. Basically - the pause kills it. The Rock on the other hand can be shot as fast as you like, does less damage per trigger pull of course but with the RF attachment with a fast trigger you will be easily competing with automatic weapons for ROF. Whether that's the best way to go or not is another matter. Think Hammerburst if you've payed GOW.

Long story short: Unless you plan on making it difficult for yourself or are ready to spend hours training yourself - ditch the FRKN all together.
No, not exactly.

As I said in my earlier post, the Rokstedi suffers INSANE spread, and even whilst ADS you have to leave a pause between shots to maintain precision. Shooting "as fast as you like" just leaves you with a shotgun-sized spread. So yeah, you can fire just as fast, but with very little accuracy at all.
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Skrapp Stephens
 
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Post » Thu May 03, 2012 11:32 am

Read: Whether that's the best way to go or not is another matter
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Laura-Lee Gerwing
 
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Post » Thu May 03, 2012 11:23 am

Gerund - All around, extended bursts
Euston - Close and medium range - shorts bursts
Rhett - Medium to long range - short bursts
Rokstedi - Long to medium range - rapid fire is useless (IMO)
FRKN-3K - Long range - think of it as a burst fire sniper rifle


This is how I use the ARs. I use the Rhett and the Gerund mostly because lets face it, for short range the SMGs do way better than the ARs. the Rokstedi and the FRKN-3K are highly situational as far as I am concerned, best used for defense where you can scope in on the enemy.
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Astargoth Rockin' Design
 
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Post » Thu May 03, 2012 8:18 am

The burst fire AR does less Damage per bullet than many of the full-auto ARs and the delay between bursts is too long.
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Aman Bhattal
 
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Post » Thu May 03, 2012 9:33 am

It's not so much the recoil, it's the spread. If you just tap rapidly, even with the standard mag, the gun fires too fast for the spread to catch up and you wind up with a shotgun-sized spread after several shots... ADS or hip-fire.

I must say, I never tried Rapid Fire, but only because based off the fact you can't even fire the gun with the Standard Mag quickly whilst managing to retain any degree of precision. Go ADS, tap rapidly, and the bullets start flying EVERYWHERE as the spread grows and grows.

Unless Rapid Fire is some kind of miracle spread-cure, and makes the spread settle back to normal a lot quicker? I can't try since I don't have my PS3 atm, but I guess what I'm getting at is that the Rokstedi is the first semi-auto weapon I've ever used in an FPS that suffers the same kind of spread as a fully-auto weapon. Compare it to others of it's class from other games, like BC2's M14 EBR or MAG's Mk14 or CoD's FAL... all of these weapons rely on precision to deal any real damage, but the Rokstedi is the only one that LOSES precision with rapid shots in succession.

Go to resort and do some accuracy tests sighted and unsighted on the glass, with and without rapid fire. You will find that rapid fire is greatly superior because even though the circle represents the possible spread the actually math and mechanics of the game tend to keep the bullets in a much tighter cone than what the reticule indicates.
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Laura-Lee Gerwing
 
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Post » Thu May 03, 2012 6:10 pm

Go to resort and do some accuracy tests sighted and unsighted on the glass, with and without rapid fire. You will find that rapid fire is greatly superior because even though the circle represents the possible spread the actually math and mechanics of the game tend to keep the bullets in a much tighter cone than what the reticule indicates.
But does Rapid Fire decrease ADS'd spread? Because I often take guns into Escort Duty to test out their performance against the spawn room wall, that's where I noticed that quick tapping with a standard mags Rokstedi grows a huge spread, even whilst ADS. I never shoot the weapon hip-fired in battle anyway, for that I swap to an SMG sidearm, but I have noticed that right from the beginning that the gun developed TERRIBLE accuracy when I tried to use it like a semi-auto AR from any other game, ie. firing rounds in quick succession.
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roxanna matoorah
 
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Post » Thu May 03, 2012 10:15 am

The rokstedi is a great defensive weapon imo. It's mostly my secondary weapon when I play as a heavy. I can drop a foe at a medium distance quicker with it than any other weapon, The one rifle I want a fore-grip on and it doesn't have it. Balls.
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Big mike
 
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Post » Thu May 03, 2012 8:04 pm

The FRKN-3K is honestly trash, it needs to be fixed. It feels clunky. Rokstedi is decent if you're going to be hanging back a little.

But everybody knows there's just better options to pick from, so that's why they're hardly ever used.
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Alex [AK]
 
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Post » Thu May 03, 2012 8:16 am

But does Rapid Fire decrease ADS'd spread? Because I often take guns into Escort Duty to test out their performance against the spawn room wall, that's where I noticed that quick tapping with a standard mags Rokstedi grows a huge spread, even whilst ADS. I never shoot the weapon hip-fired in battle anyway, for that I swap to an SMG sidearm, but I have noticed that right from the beginning that the gun developed TERRIBLE accuracy when I tried to use it like a semi-auto AR from any other game, ie. firing rounds in quick succession.

The weapon has minimal spread while ADSing, I dont know what kind of ranges your using but from my experience I can hit a human sized target from roughly 50 yards at full speed with rapid fire.

Semi-autos are just not for everyone, the Rockstedi is not a difficult gun to use in my eyes but obviously you think different, the only thing I ask is for you to play a full match with rapid fire and see how it turns out.
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Sylvia Luciani
 
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Post » Thu May 03, 2012 11:31 am

I use rockstedi for my secondary. I can use it pretty easily at a ranges. I'm even decent from the hip. It's my heavy sidearm. I use a Yeo tech (or as I like to call it, "Holo sight", yes, I've played COD) sight. I find the scope to increase the recoil. I also use the grenade launcher, rapid fire and a muzzle break. I'm decent long range and great close to mid range. I'm actually rather formidable close range, but when I ADS. Don't recommend hipfire. Even though I haven't tried it.

But that's my experience.

I've used the FRKN assault rifle. I find it, good medium-long range. But, I don't really like it. Very weak imo. Takes about 6 shots on a medium unbuffed in my experience. I'm not the one to go to for advice on this one.
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Natalie J Webster
 
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Post » Fri May 04, 2012 12:35 am

You're not doing it right.

The weapon probably isn't for you, and you'll usually be torn apart in CQC situations, as anything fully auto pretty much has the advantage.
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Rinceoir
 
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Post » Thu May 03, 2012 3:14 pm

The weapon has minimal spread while ADSing, I dont know what kind of ranges your using but from my experience I can hit a human sized target from roughly 50 yards at full speed with rapid fire.

Semi-autos are just not for everyone, the Rockstedi is not a difficult gun to use in my eyes but obviously you think different, the only thing I ask is for you to play a full match with rapid fire and see how it turns out.
Well I used it for both Tower Defense missions, since I got my console back today and have to start Brink from scratch... and even at that range it was struggling. Using JUST Rapid Fire and Muzzle Brake, I still found myself having to pace my shots slower than Rapid Fire allowed me to, since it still kicked & developed spread... and to maintain any degree of precision and accuracy, even at ranges I guess were probably 15-20 yards, I had to shoot as slowly as the weapon fires without Rapid Fire.

Maybe the gun handles differently on 360, because as it stands Rapid Fire is USELESS on the Rokstedi for PS3 unless you're going to go spamming the trigger in close quarters. :confused: I'll stick to my Greeneye set-up
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luis ortiz
 
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Post » Thu May 03, 2012 8:06 am

The Rokstedi is very effective if used in the right situation - you need to be firing from cover or a lean, and you should be looking for long LOS. It is dreadful when you try to imitate a full auto weapon's ROF without compensating for it's climb and spread, and it is NOT a 'twitch' weapon at all. If you are in danger of being gang-boned from multiple directions, you shouldn't have it equipped. When attacking, it's useful for hanging back from the mob, and putting fire into chokepoints from distances and angles that may be unexpected. On defence, if you site yourself properly, it's a proper beast. Again, don't join the scrum, lay back and find a good LOS into the chokepoint.

Given the way I use it, I put drum mags on mine, for more exposure time between reloads and use standard iron sights, as the loss of peripheral vision isn't a factor if you're positioned correctly. As a rule of thumb, when using the 'Stedi, if you can take hits from a baddie you didn't see first, you're in the wrong place. I switch to my SMG in circumstances where I need to be running or sliding round corners - However, if you're caught in a face-to-face, aim low and trigger-pump whilst backing off, as the muzzle climb will help your rounds 'climb the target'. On the non-RF perk ROF, you'll do OK if you're accurate - If you put 4 rounds anywhere in the hit-box you'll drop your man, but don't bank on it - backpedal to cover or a corner, switch to your CQB back-up and charge back in, if you have to.

Essentially, if you routinely like to circle-strafe or 'see the whites of their eyes' it's the wrong tool for the job.

I won't comment on the FAMAS-alike, as it's currently hopelessly nerfed by the ridiculous pause between 3 rd bursts. Dev tweets have implied that it may be tweaked however, so we'll have to see. In it's current form, though, it's about as much use to me as a cracking set of [censored] on a great white shark and I'd advise you to leave well alone.

Hope this helps, OP.
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Dylan Markese
 
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Post » Thu May 03, 2012 2:48 pm

it depends on your personal play style. i prefer the euston, but then again, i am good with a barret. the three burst is, admittedly, nerfed beyond usefulness, but the rokstedi is (though not as definetely a sniper rifle as the barret) basically a sniper rifle. useful for long range, but do not use if you plan on running into combat, get a diffrent rifle.
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Bad News Rogers
 
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