Why can I not kill the named Imperials in their camps?

Post » Sat Jun 02, 2012 5:38 am

I've finished the Stormcloak rebellion and Ulfric has told me to go and find the Imperial camps in the wilderness and kill anyone I find there. So, I go to a camp and I start killing all of them and there is Legate something or other who is still unkillable. I tried killing one of these people before I finished the rebellion, and he was unkillable so I thought I had to finish the rebellion first before I killed them. But, it apparently hasn't made a difference. So, I want to know, other than Bethesda's laziness, why can't I kill everyone at these camps?
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Jodie Bardgett
 
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Post » Sat Jun 02, 2012 4:47 am

same thing the other way too, help the imperials and you cannot kill the stormcloak commander in each camp.
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Catherine Harte
 
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Post » Sat Jun 02, 2012 7:44 am

This was maddening to me, especially since the leader of each side will order you to kill them wherever you find them after you win.
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Leticia Hernandez
 
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Post » Sat Jun 02, 2012 5:55 am

I honestly think Bethesda flopped on the whole civil war. Its only understandable, its the first time the added those elements to their open world formula, but even so, it fell on its own butt. The whole game works very hard, and does a great job, in selling you the war. Varying motives, both sides have their own version of events, ect. But the actual questline svcks, nothing happens! (the same can be said with the main quest) wrost of all, at the end everything comes to NOTHING.

I did the stormcloams first, and I thought both quest lines were different. They are the SAME. It broke my heart. Storywise this game is a huge tease after another. It builds up a lot and then leaves you hanging. In the civil war, I honestly thought I would be made Jarl of Windhelm (though thats stretching it, still I was expecting it); I thought Ulfric would play on Rikke's loyalty...basically, I was expecting a STORY. But I got none of that. I think Skyrim is an amazing, close to perfect open world, skill-based RPG...but its great weakness is story. It bothers me because the game seems to want to be story heavy, but the devs dont let it.

So in short, no you cant kill the commanders, there is no moot...theres nothing.
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Andrea Pratt
 
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Post » Sat Jun 02, 2012 5:10 am

Patience KhalDrogo, who knows what the DLC will bring? :)
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Trish
 
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Post » Fri Jun 01, 2012 11:54 pm

I often wondered if this was a bug, especially since you are specifically told to go kill the remaining enemy camps ... and you can't.
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Red Sauce
 
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Post » Sat Jun 02, 2012 8:24 am

How much you want to bet that the DLC will not tie up these loose ends? I'm not hopeful.
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joeK
 
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Post » Sat Jun 02, 2012 9:24 am

How much you want to bet that the DLC will not tie up these loose ends? I'm not hopeful.

Have some hope!

Anyone notice east of Riften there's what looks like the start of a town with a bridge you have to ride under, but you can't approch it, says you can't get there YET. DLC!
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Naazhe Perezz
 
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Post » Sat Jun 02, 2012 2:52 am

if DLC doesn't fix this (and many other issues), i'm sure mods will (at least for pc users).
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Marlo Stanfield
 
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Post » Sat Jun 02, 2012 7:52 am

Have some hope!

Anyone notice east of Riften there's what looks like the start of a town with a bridge you have to ride under, but you can't approch it, says you can't get there YET. DLC!

That's the border of the province. On the other side of the bridge is the province of Morrowind. Which I guess technically isn't a province anymore since the Empire basically abandoned it...
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Silvia Gil
 
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Post » Fri Jun 01, 2012 10:47 pm

I have the same problem. The worst thing is, I don't know what the hell I should do with that leader.
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Stacey Mason
 
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Post » Sat Jun 02, 2012 2:22 am

Could it be that for some reason those commanders have been defined as essentials (non-killable characters usually related to quests)?
Have you tried this in the Skyrim.ini:
[GamePlay]
bEssentialTakeNoDamage=0

This is of course no fix for this quest, but could help to solve the issue.
Just be warned that in some cases using that setting can also have negative results.
I had to turn this back to 1, because in one quest a woman i should have talked with, always
died in a battle before i could reach her.
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ijohnnny
 
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Post » Sat Jun 02, 2012 1:35 am

I dont care for mods fixing this kinda thing. Bethesda's writers arent bad, I think is the game's direction that doesnt let them go crazy in terms of story. Thats a problem with Beth as a team and not the writers qua writers. That said, people that make story mods are usually bad, as in very bad, writers. So mods are not god sent. Like the gamesthemselves, they are limited by the people making them.

Im really hoping formore areas in expansions. I dont care that Todd says the game is pretty big as it is. Yes its big, but its not "we dont have to male more landmass in expansions" big. I havent seen everything, but give me one more month and I will.
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hannah sillery
 
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Post » Sat Jun 02, 2012 4:12 am

Could it be that for some reason those commanders have been defined as essentials (non-killable characters usually related to quests)?
Have you tried this in the Skyrim.ini:
[GamePlay]
bEssentialTakeNoDamage=0

This is of course no fix for this quest, but could help to solve the issue.
Just be warned that in some cases using that setting can also have negative results.
I had to turn this back to 1, because in one quest a woman i should have talked with, always
died in a battle before i could reach her.
Unfortunately, I don't play on PC, so that's not an option for me.
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daniel royle
 
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Post » Sat Jun 02, 2012 12:43 pm

I meant make not male.
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FoReVeR_Me_N
 
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Post » Fri Jun 01, 2012 10:49 pm

Agreed, I really wanted to wipe out the stormcloaks.
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Alex Blacke
 
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Post » Sat Jun 02, 2012 11:03 am

It doesn't make any sense at all story wise to make those commanders immortal. They have zero significance to the main story. In fact, many characters in this game are immortal and they have no significance to the main story.
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Music Show
 
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Post » Sat Jun 02, 2012 2:22 pm

It doesn't make any sense at all story wise to make those commanders immortal. They have zero significance to the main story. In fact, many characters in this game are immortal and they have no significance to the main story.
Really, it made no sense story wise for those camps to even exist before the end of the Stormcloak rebellion. And, as an old Morrowind player, there shouldn't be any unkillable characters in this game. Bethesda has apparently stopped making games, and has opened a nursery. Considering the amount of babying that goes on in their games these days.
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Sweets Sweets
 
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Post » Sat Jun 02, 2012 8:16 am

Patience KhalDrogo, who knows what the DLC will bring? :smile:

dlc is to augment the main game, not complete it. i dislike all the cries for dlc to fix this and that; it's a bad mindset that gives dev's the license to short cut then charge the consumer to finish the product.

OP: yeah, doesn't make sense to be to told to go kill people you can't really kill. on the plus side, the commanders can be used to boost combat skills, if one is so inclined.
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Nicholas C
 
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Post » Sat Jun 02, 2012 2:14 pm

DLC is almost assured, as Bethesda has mentioned before that it will be "substantial". We don't know what this means yet, but who knows? Your guess is as good as mine.
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Dalton Greynolds
 
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Post » Sat Jun 02, 2012 3:11 am

DLC is almost assured, as Bethesda has mentioned before that it will be "substantial". We don't know what this means yet, but who knows? Your guess is as good as mine.
Judging from past games, it will be something like the Shivering Isles or Bloodmoon, not anything that addresses any bugs. Or at least not anything that is meant just to fix bugs. Why should we have to pay to get them to fix their game? As long as they worked on this stupid game, it really shouldn't have all of these bugs in it it anyways, but I guess that's a whole other thread isn't it?
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Darian Ennels
 
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Post » Sat Jun 02, 2012 8:20 am

Well, it does make it much more challenging to loot the camp when you know the Legate is going to revive and come after you. Loot, steal horse, and run. :biggrin:
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ShOrty
 
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Post » Sat Jun 02, 2012 2:28 pm

you know.. it may seem ridiculous.. but I have bought the game not for what it is now.. but for the possibility of being modded by the game community.. I just take it that beth offered us a playground we can f**k around in... I didn't expect much from the MQ.. as I never do.. it is the "little" things I was looking for... truth to be said, I was kind of disappointed especialy with the civil war quest... I may be blind.. but I didn't realy feel the impact of finishing it... I don't want to say that I heve been everywhere, seen everything etc. but after putting in about 250 hours, I think I have seen quite a lot to get the picture... but back to the topic.. I was realy annoyed not to be able to kill those NPC in rival camps.. it doesn't make any sense...
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Ashley Clifft
 
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Post » Sat Jun 02, 2012 8:23 am

Could it be that for some reason those commanders have been defined as essentials (non-killable characters usually related to quests)?
Have you tried this in the Skyrim.ini:
[GamePlay]
bEssentialTakeNoDamage=0

This is of course no fix for this quest, but could help to solve the issue.
Just be warned that in some cases using that setting can also have negative results.
I had to turn this back to 1, because in one quest a woman i should have talked with, always
died in a battle before i could reach her.
They are probably essential as they are quest givers and you don't want them killed by dragons or similar. However that their flag is not removed then you select the other side is an bug.
It's an bug but not sure if it's serious enough to be fixed in an patch.
Easy to change and will be fixed in the unofficial patch, should also be possible to change status with the console.
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Sabrina Steige
 
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Post » Sat Jun 02, 2012 5:30 am

It's a glitch that you can't kill off those stormclowns. It may be patched.
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Nomee
 
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