Even if they are running only my mod and do a clean save. Its to do with the vanilla quest called DialogueFollower. This is the quest that is used most, if not all, of the time to allow any vanilla companion to follow the player. Part of my mod adds additional AI to the AI stack in the Follower Alias belonging to this quest. This is where the problem lies...What happens, judging from the complaints I receive, the vanilla AI follow package PlayerFollowerPackage still runs but not the new ones I added. I know this is so because I once added a condition that prevented that particular AI from running, so another AI package takes over. This worked fine for most people, but for these few users a major problem. The follower will default to the AI stack on the NPC, not the Alias - which means they will wander off home. I have since removed this condition, and they report the problem is no longer apparent. But, the other AI packages I added are still not running.
I wonder if its another quest doing this - that somehow switches the follow routine to another quests follower routine. This would make sense as special new follower dialogue can run (for quests storylines), instead of the same old ones. So I also checked which quests use that particular AI package (PlayerFollowerPackage) and there is only one other - to do with a quest involving the Blades.
So why it it most can use my mod, and some cannot?
If you want to look at my mod, its here (two plugins), although I'll be updating it over the coming days >>>>
http://skyrim.nexusmods.com/downloads/file.php?id=11193
