why can't werewolfs jump like in bloodmoon?

Post » Wed Jun 13, 2012 5:26 am

this has probably been posted a bunch of times before but i havent actually read any of them so heres my thoughts.


so i don't get why when your a werewolf you can't jump really high like you could in bloodmoon. i mean you get the streangth or hand to hand increas fro your claws in all that, you get the speed increas for when you sprint. but why do you not get an increas to you jumping hight???? this makes no since to me.


i mean if i'm a werewolf i want to be able to jump ontop of a house or some thing. or say your in a fight and your close to dying so you just jump on to a house or what ever to get away from the fight for a few sec so you can ether find and escape rout or find some one who might be the weakest of the people around you so you could try and feed on them real quick so you would have a better chance of living.



what do you guys think ????

and i herd if the rumer is true that is that they might be making a dlc that revolved werewolfs. if so do you think the will improve upon the werewolfs or just have a quest about them or both???
User avatar
sarah taylor
 
Posts: 3490
Joined: Thu Nov 16, 2006 3:36 pm

Post » Tue Jun 12, 2012 9:26 pm

In Bloodmoon, the game set your acrobatics skill to 100 when you transformed. No acrobatics skill in Skyrim, ergo, no increased jump height.
User avatar
Elizabeth Lysons
 
Posts: 3474
Joined: Fri Feb 02, 2007 7:16 am

Post » Wed Jun 13, 2012 6:03 am

Also morrowind din't have cells, like when you go inside of towns through doors the outside would is really empty landscape till you go back thru the doors if you jumped the wall around a town either to go out or in you'd either find an empty low res town or low res world.
User avatar
Silencio
 
Posts: 3442
Joined: Sun Mar 18, 2007 11:30 pm

Post » Wed Jun 13, 2012 4:15 am

In Bloodmoon, the game set your acrobatics skill to 100 when you transformed. No acrobatics skill in Skyrim, ergo, no increased jump height.

skyrim also didn't have any thing for speed but you still get a speed increas


so why not be able to jump higher that was my favorite part about being a werewolf in blood moon
User avatar
Tamika Jett
 
Posts: 3301
Joined: Wed Jun 06, 2007 3:44 am

Post » Tue Jun 12, 2012 10:30 pm

Same reason why the levitation spell was left out: separate cells for towns!
User avatar
Emma
 
Posts: 3287
Joined: Mon Aug 28, 2006 12:51 am

Post » Wed Jun 13, 2012 3:23 am

I dunno.
User avatar
ONLY ME!!!!
 
Posts: 3479
Joined: Tue Aug 28, 2007 12:16 pm

Post » Wed Jun 13, 2012 12:24 am

yeah i don't see why they couldn't have made you jump a little higher they didn't even have to make it to where you could jump on a house just higher than every one else.


to me taking the jumping out makes them not as fun as they were in blood moon
User avatar
Timara White
 
Posts: 3464
Joined: Mon Aug 27, 2007 7:39 am

Post » Wed Jun 13, 2012 4:40 am

Same reason why the levitation spell was left out: separate cells for towns!
You could jump out of cites in Oblivion though with just acrobatics. You can still get out of atleast Whiterun and Riften in Skyrim too.
User avatar
JUan Martinez
 
Posts: 3552
Joined: Tue Oct 16, 2007 7:12 am

Post » Tue Jun 12, 2012 8:23 pm

skyrim also didn't have any thing for speed but you still get a speed increas


so why not be able to jump higher that was my favorite part about being a werewolf in blood moon
What are you talking about that made no sense, we don't have anything for speed but our speed increases???

But I agree with you werewolves need to be changed, but not like Bloodmoon's werewolves because those werewolves were special and had enhanced abilities because of the Bloodmoon.
User avatar
Jessica Raven
 
Posts: 3409
Joined: Thu Dec 21, 2006 4:33 am

Post » Wed Jun 13, 2012 9:26 am

i was saying that you couldn't increas speed and all that like in OB and MW but when you turn into a were wolf you are a lot faster when you sprent than when you sprent in your normal form. so i was asking if you can run faster as a were wolf why couldn't you jump higher as a were wolf. thats what i was saying dmel25
User avatar
Greg Cavaliere
 
Posts: 3514
Joined: Thu Nov 01, 2007 6:31 am

Post » Wed Jun 13, 2012 5:19 am

Lmao, I seen poodles jump higher than these Skyrim Werewolves
User avatar
Catherine N
 
Posts: 3407
Joined: Sat Jan 27, 2007 9:58 pm

Post » Tue Jun 12, 2012 8:36 pm

this has probably been posted a bunch of times before but i havent actually read any of them so heres my thoughts.


so i don't get why when your a werewolf you can't jump really high like you could in bloodmoon. i mean you get the streangth or hand to hand increas fro your claws in all that, you get the speed increas for when you sprint. but why do you not get an increas to you jumping hight???? this makes no since to me.


i mean if i'm a werewolf i want to be able to jump ontop of a house or some thing. or say your in a fight and your close to dying so you just jump on to a house or what ever to get away from the fight for a few sec so you can ether find and escape rout or find some one who might be the weakest of the people around you so you could try and feed on them real quick so you would have a better chance of living.



what do you guys think ????

and i herd if the rumer is true that is that they might be making a dlc that revolved werewolfs. if so do you think the will improve upon the werewolfs or just have a quest about them or both???

Bloodmoon was a DLC about werewolves, that was in Morrowind though. I wouldn't be surprise if there's Skyrim DLC about them, or even Vampires. I don't have any reason to believe that they will, though, I haven't seen any credible sources hinting at it.

I doubt they will change the mechanics of how they operate though, Beth typically doesn't add, change, or remove features of the game with their DLC. They involve quests and stories or new places to go, but usually no major changes to the mechanics.

I could be wrong on that.
User avatar
mike
 
Posts: 3432
Joined: Fri Jul 27, 2007 6:51 pm

Post » Wed Jun 13, 2012 5:43 am

Werewolves in Skyrim svck compared to the Daggerfall werewolves.
User avatar
Big Homie
 
Posts: 3479
Joined: Sun Sep 16, 2007 3:31 pm

Post » Wed Jun 13, 2012 5:40 am

Werewolves in Skyrim svck compared to the Daggerfall werewolves.
How are werewolves in daggerfall? I looked for videos on that on youtube but i just found wereboars :P
User avatar
Dan Wright
 
Posts: 3308
Joined: Mon Jul 16, 2007 8:40 am

Post » Wed Jun 13, 2012 9:18 am

How are werewolves in daggerfall? I looked for videos on that on youtube but i just found wereboars :tongue:
Same as in Skyrim, but better. We could transform at will, but we had forced lunar transformations in the full moon. We also had many enhanced abilities in human form. And occasionally your character was hunted down by random werewolf hunters. Also, you had to kill a person to wake up healthy in the morning otherwise you would lose health, just like in Bloodmoon. Skyrim changed the werewolf lore for the worse.
User avatar
Lavender Brown
 
Posts: 3448
Joined: Tue Jul 25, 2006 9:37 am

Post » Wed Jun 13, 2012 9:11 am

that would be awesome if they did change some of the thing for the were wolfs in a dlc. it would probabaly have to be a dlc revolving around werewolfs tho
User avatar
мistrєss
 
Posts: 3168
Joined: Thu Dec 14, 2006 3:13 am

Post » Wed Jun 13, 2012 9:03 am

If im correct, skyrim werewolves are different 'types' of werewolves. They gain the ability to transform through Hercine, Though I have not played anything before Oblivion, so am not familiar with the bloodmoon werewolves.
User avatar
Catherine N
 
Posts: 3407
Joined: Sat Jan 27, 2007 9:58 pm

Post » Wed Jun 13, 2012 8:09 am

What, something in skyrim isn't as good as it was in morrowind?
/end sarcasm
User avatar
Tom Flanagan
 
Posts: 3522
Joined: Sat Jul 21, 2007 1:51 am

Post » Tue Jun 12, 2012 10:18 pm

Same as in Skyrim, but better. We could transform at will, but we had forced lunar transformations in the full moon. We also had many enhanced abilities in human form. And occasionally your character was hunted down by random werewolf hunters. Also, you had to kill a person to wake up healthy in the morning otherwise you would lose health, just like in Bloodmoon. Skyrim changed the werewolf lore for the worse.
This, this describes everything about werewolves, and how they should be.
User avatar
Emmie Cate
 
Posts: 3372
Joined: Sun Mar 11, 2007 12:01 am

Post » Tue Jun 12, 2012 8:33 pm

Same as in Skyrim, but better. We could transform at will, but we had forced lunar transformations in the full moon. We also had many enhanced abilities in human form. And occasionally your character was hunted down by random werewolf hunters. Also, you had to kill a person to wake up healthy in the morning otherwise you would lose health, just like in Bloodmoon. Skyrim changed the werewolf lore for the worse.
Its amazing how much more complex the series was back then... It's almost like they purposefully make it simple and shallow so that the modders would have something to do...
User avatar
Maria Garcia
 
Posts: 3358
Joined: Sat Jul 01, 2006 6:59 am

Post » Wed Jun 13, 2012 4:22 am

maybe i don't think i would be suprised if they did do that i might be a little mad tho cause i play on the 360
User avatar
Robert Bindley
 
Posts: 3474
Joined: Fri Aug 03, 2007 5:31 pm

Post » Wed Jun 13, 2012 12:26 am

You could jump out of cites in Oblivion though with just acrobatics. You can still get out of atleast Whiterun and Riften in Skyrim too.
It was not intended... the fact that it's possible to find places which can be reached doesn't mean you're supposed to.

Jump out of a city in Oblivion and you'll end up in the background landmass.
User avatar
Sammygirl
 
Posts: 3378
Joined: Fri Jun 16, 2006 6:15 pm

Post » Tue Jun 12, 2012 9:45 pm

It was not intended... the fact that it's possible to find places which can be reached doesn't mean you're supposed to.

Jump out of a city in Oblivion and you'll end up in the background landmass.


yeah i made it down to valenwood almost made it to elsewyre and fell through the ground i was like what the [censored] just happened
User avatar
Silvia Gil
 
Posts: 3433
Joined: Mon Nov 20, 2006 9:31 pm

Post » Wed Jun 13, 2012 10:10 am

Yes, for forced lunar transformations on full moons and enhanced skills in human form.
User avatar
roxanna matoorah
 
Posts: 3368
Joined: Fri Oct 13, 2006 6:01 am

Post » Wed Jun 13, 2012 12:34 pm

If im correct, skyrim werewolves are different 'types' of werewolves. They gain the ability to transform through Hercine, Though I have not played anything before Oblivion, so am not familiar with the bloodmoon werewolves.
Well, most werewolves can transform at will. But the thing of it is that the person, depending on willpower, lose control and is prone to kill anyone or anything. It's instinctive for a werewolf to hunt. Imagine a starving wolf finding his prey. Of course he's going to attack and try to eat, it's hard wired into their system(Thanks to Hircine). If they don't feed, they lose health. So in a way, it's mostly instinct to kill to survive.

On Skyrim werewolves, we have a theory that they were modified by the Glenmoril Witches through a pact that they made(mentioned in game). Just as the Cyrodiilic vampires were able to walk in the sun and mingle with people while posing as humans themselves. The problem with the Cyrodiilic vampires is that if they want to be in their most prime and powerful state, they must starve themselves and risk being blood-starved and identified as a vampire since their appearance is morphed up, rendering the masquerade useless for the time being.

Werewolves in Skyrim were said to have made a pact with the Glenmoril Witches that if they hunted in the name of their lord, Hircine, they would be granted "Great power". We don't know the specifics of this great power, or what it truly is. But all we can assume is that they were given control over their transformations and do not suffer from lunar transformations. They do have bloodlust, but it's not in the same effect as the other werewolves in lore. They don't lose health by the hour, but if they are injured or near death, they need to kill a person to survive.

Of course, with every pact there is a catch. Werewolves upon death are claimed by Hircine for his Hunting Grounds. If your a Nord, I'm guessing that's a bad thing since it's rooted in their society for them to want to go to Shor's Hall in Sovngarde. Some don't mind though, they can easily to the Hunting Grounds and kill things for eternity. But I think the pact may have altered them. You think a large famous mercenary group would be running around transforming during the full moon all the time? It would draw too much suspicious. Unless they tried to cover it up saying "We have full moon meetings in the Underforge. Don't worry, Ysgramor did it too! It's perfectly normal."

Hell no. So I guess to truly have a good measure of control over Lycanthropy is to bargain with the Witches or get Hircine's Ring, which has been known to have many different properties such as prolonging a person's life(Bloodmoon), surpressing the bloodlust(Bloodmoon and Daggerfall) or giving them more transformations(Skyrim). Then of course, you would have to earn the ring. Sinding stole it, which probably displeased Hircine because it's not truly sporting. Which is why he threw a curse on it, and Sinding was trying to desperately appease Hircine by killing the White Stag. Though we all know the death of the little girl put him behind bars before he could pull off his little "Hunt of redemption."

Note: Sinding says werewolves transforms under the full moon, so he probably is one of the "normal" werewolves."

This, this describes everything about werewolves, and how they should be.
Pretty much. It's the truth, Skyrim werewolves svck compared to the others :P

Its amazing how much more complex the series was back then... It's almost like they purposefully make it simple and shallow so that the modders would have something to do...
Yeah, the series is dumbing down by the years!
User avatar
Eddie Howe
 
Posts: 3448
Joined: Sat Jun 30, 2007 6:06 am

Next

Return to V - Skyrim