» Sun Jul 17, 2011 8:20 am
I honestly prefer how the game is now. It adds a wildcard to gameplay. But honestly, it's not something anyone has to worry about... Even if you don't have characters with builds that match the objective, you can still DO the objectives (always). And if your team is reliable, it won't matter in the least.
And maxing out all the abilities would be absolutely pathetic, ruin the game even more and take away from the POINT of a class-based system.
Even changing characters would be too much, that would seriously break the game because you're basically giving the player the use of all their abilities at once anyway, unless ONLY allowed between matches.
Clearly, OP has never picked up an RPG. (the game, not the weapon.)
The game was developed for players to choose their own game play style. If you give players the option to do whatever the want all the time, that makes this goal moot.
and if you set up your original weapon load-out well enough, you basically can select multiple different sets... But I still agree that a weapon load-out based on your class would be awesome.
The only difference between my Engineer and Op is that my Engineer uses the Dragonuv, while my Op uses the Mossington.