Why no Cure Disease Spells?

Post » Sat Jun 02, 2012 4:21 am

Anyone else think it is a bit wired a master healer can't cure a simple disease?
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Claudia Cook
 
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Post » Sat Jun 02, 2012 7:37 am

Because removing options and diversity from spells seems to be a fun passtime for some. http://www.gamesas.com/index.php?/topic/1302338-a-small-observation-on-the-amount-of-spells-in-the-game/ and it hasn't been uncommon for people to respond to the issue with "it's in Alchemy now so you don't need it as a spell".

I say in response that we might as well just have one weapon type. No need to have anything else than swords when all weapons can serve the same purpose. And some say having so many options in magic made it OP, well in Skyrim the endless options have been taken from the many spell schools and put into a single place making it even more OP just to pick Alchemy.
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luis dejesus
 
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Post » Sat Jun 02, 2012 2:13 am

I hate toggling to my hands to cast spells. Now I don't have any spells left that I even care casting. I will when I can paralyze again, but I have yet to come across such a spell.
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Sarah Kim
 
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Post » Fri Jun 01, 2012 7:39 pm

Why no water walking?

Why no lock spell?

Why no unlock spell?

Why no burden spell?

Why no feather spell?

Was removing mysticism really necessary?

Magic got seriously shafted in Skyrim.

EDIT: I also hate that to play a pure mage, you now have to [censored] live in the quick select menu.
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Rachel Cafferty
 
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Post » Sat Jun 02, 2012 3:29 am

Just use spell making or try any of the wide variety spells! OH WAIT! There is none...
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.X chantelle .x Smith
 
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Post » Sat Jun 02, 2012 7:59 am

Why no water walking?

Why no lock spell?

Why no unlock spell?

Why no burden spell?

Why no feather spell?

Was removing mysticism really necessary?

Magic got seriously shafted in Skyrim.
Why no spell making? :(
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latrina
 
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Post » Fri Jun 01, 2012 7:16 pm

In addition to the "it's in Alchemy now" comment (and the fact that even a 1st level character can brew up such a potion), there are bunches of little shrines just laying around that will do that, so the developers probably decided that it was unnecessary. Personally, I'd have preferred to have it as a Restoration spell, but I haven't missed it.
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Sudah mati ini Keparat
 
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Post » Fri Jun 01, 2012 10:23 pm

Why, it was so Bethesda could force you to be a follower of the Nine Divines. We all know choice is bad, right? Much better to make every character more and more similar in all their methods, their philosophy, their factions, their reputation, and their play-style... [/sarcasm]
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meghan lock
 
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Post » Fri Jun 01, 2012 9:12 pm

I'm also not exactly over the moon, boys. There's little good I can say about magic in TESV.
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Ricky Meehan
 
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Post » Fri Jun 01, 2012 5:12 pm

Why no spell making? :(

Ditto. It's a major disappointment from my end, too.
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Rachael Williams
 
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Post » Fri Jun 01, 2012 8:19 pm

Why no water walking?

Why no lock spell?

Why no unlock spell?

Why no burden spell?

Why no feather spell?

Was removing mysticism really necessary?

Magic got seriously shafted in Skyrim.

EDIT: I also hate that to play a pure mage, you now have to [censored] live in the quick select menu.
While I do not mind Mysticism being removed as an own school of magic I do think all of the mentioned spell effects should return.
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Queen
 
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Post » Fri Jun 01, 2012 5:04 pm

That would be to easy.

Cheers
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Robyn Lena
 
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Post » Fri Jun 01, 2012 8:45 pm

Cure disease spells are too "spreadsheety".
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Juan Cerda
 
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Post » Fri Jun 01, 2012 9:40 pm

Because removing options and diversity from spells seems to be a fun passtime for some. http://www.gamesas.com/index.php?/topic/1302338-a-small-observation-on-the-amount-of-spells-in-the-game/ and it hasn't been uncommon for people to respond to the issue with "it's in Alchemy now so you don't need it as a spell".

Which is especially depressing as alchemy is now a stealth skill. So you have people relying on assassins and thieves to cure their diseases...sometimes, Bethesda REALLY svcks at game design. They've become good developers, and good marketers. Never been great programmers, and now, their design (which used to be top notch) is slipping. They've reached the height of their popularity due to 1) exposure over time 2) a dedicated fan based created by their earlier work 3) their skill as developers mixing with modern technology and 4) from starting from some a lofty position of good design, they're still halfway up the mountain even though they've been falling
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Avril Louise
 
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Post » Fri Jun 01, 2012 9:58 pm

I hate toggling to my hands to cast spells. Now I don't have any spells left that I even care casting. I will when I can paralyze again, but I have yet to come across such a spell.

You'll be happy to learn then that it's actually in the game.

Only problem is that it's no longer an Illusion spell rather it's in the Alteration tree and the lowest level of it is a 10 second (way too long...) Expert (75 skill and the perk for it to be even worth casting it) spell in the Alteration tree. There is also one more Master skill Paralyze spell that works on many targets (AOE), I've yet to personally try it but it's also 10 seconds and costs way too much mana unless you have the perk for 100 skill in Alteration.
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Nims
 
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Post » Fri Jun 01, 2012 9:38 pm

Magic in this game is gimped beyond belief.
It doesnt even really qualify as TES magic in my opinion, as TES magic is supposed to be varied, customisable, diverse and with lots and lots of options.

Why no cure disease?
Only the gods know.
All we know is that it makes no sense and we are left with a game that is a lot less fun and has less replayability.
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Ella Loapaga
 
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Post » Fri Jun 01, 2012 5:35 pm

Magic is awesome. Hevnoraak's staff in one hand, soul trap spell in the other, The Black Star in inventory. Perfect.

I'm gonna make a character that does this almost exclusively. I'll also have some other magic but this is the most powerful you can get.
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Undisclosed Desires
 
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Post » Sat Jun 02, 2012 12:54 am

While I do not mind Mysticism being removed as an own school of magic I do think all of the mentioned spell effects should return.
I do mind it for two reasons:
1 - It was my favorite skills.
2 - [censored]s up the lore.

OT:
I personally think that whole magic is kinda meh.
I'm not talking about it being too strong or too weak, but the magic schools, perks, spells and stuff... simply leaves me with the bad taste in my mouth (maybe stop chewing on Skyrim DVD will help with that).
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kevin ball
 
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Post » Fri Jun 01, 2012 8:06 pm

Cure poison might even be useful, make it an adept spell. Cure desease would be welcome, make it an expert spell. Of course, these both effects struggle from the fact that they don't get anything special from dual-casting (at the same time) and I think that's what they have at least tried to keep to when adding spells to the game. I can't think of any spell that wouldn't benefit from dual-casting, except for master level spells and clairvoyance and ore transmute.

2 - [censored]s up the lore.
It doesn't actually censor up the lore in any way. The magic schools are nothing but the creation of the mages guilds. Mysticism and the dark arts is a whole blend of other stuff, including destruction, alteration, conjuration and restoration. Might even have a bit illusion to it if you really look at it from a funny angle. Lore-wise, you should be able to heal an opponent with knowledge from the destruction school, but as that is illogical to mages, they try to keep it simple by separating stuff into easy-to-understand schools of magic.

I haven't read that much lore though, just the occational book here and there so don't believe everything I say about that schools and stuff, but it's at least partly true! :vaultboy:
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Petr Jordy Zugar
 
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Post » Fri Jun 01, 2012 10:46 pm

Magic is awesome. Hevnoraak's staff in one hand, soul trap spell in the other, The Black Star in inventory. Perfect.

I'm gonna make a character that does this almost exclusively. I'll also have some other magic but this is the most powerful you can get.

Um, you know this is not a matter of power but of choice and diversity right ?

I've got a sneaky suspicion you just wanted to share with us your OP way of pwning stuff. Well you could always also just enchant your items with 25% less cost on destruction magic until you can throw master level destruction spells for free. Heck, enchant another set with the same just for the other spell schools and walk around with 5 sets of clothing that allow you to cast any master spell for free.

Cure poison might even be useful, make it an adept spell. Cure desease would be welcome, make it an expert spell. Of course, these both effects struggle from the fact that they don't get anything special from dual-casting (at the same time) and I think that's what they have at least tried to keep to when adding spells to the game. I can't think of any spell that wouldn't benefit from dual-casting, except for master level spells and clairvoyance and ore transmute.

Not all spells even need to really work with dual casting for them to be in the game. If you added cure disease then there would still be exactly as many spells in the game that work with dual casting as there are now. The % between spells that work and don't work would change but does it really matter that much ?
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Pixie
 
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Post » Sat Jun 02, 2012 5:49 am

Yeah, I wish they would still have Cure Disease as a spell....and Cure Poison...and Resist Poison/Disease/Magic/Fire/Frost/Shock....and Spell Absorption/Reflection/Dispel...and Water Walking, Open Lock, Jump...etc. :)

But yeah. At LEAST Cure Disease should be a spell. Basically, Healers now can only heal actual Damage. What about diseases and poisons? It's like, warrior who is diseased and poisoned comes to the temple... "Urgh, Priestess, use your healing powers on me!" Healer: "Uhh, well, hmm, sorry, we're out of curing potions and the next shipment isn't due for 3 weeks." warrior: "But I'll be dead by then!" Healer: "Hmmm, yep, you look pretty bad. Sorry about that." Warrior: "Can't you do something with your magic? Anything?" Healer: "Hmm, nope, sorry. But I can do THIS!" *creates a candlelight spell* Warrior: "Ooh, pretty colors..."
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Sabrina garzotto
 
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