Why did the beginning of Skyrim take place in Helgen?

Post » Fri Jun 29, 2012 10:48 am

Its just a tiny village. Its nothing specially, especially since they were about to kill Ulfric Stormcloak. I think a better choice would have been the capital of Skyrim: Solitude.
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BethanyRhain
 
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Post » Fri Jun 29, 2012 9:47 am

Why did it have to be a cutscene?
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Prohibited
 
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Post » Fri Jun 29, 2012 7:02 pm

If it took place in Solitude, then Solitude would have been destroyed by Alduin. Solitude is the capital of Skyrim, so I don't think that's a good idea.
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louise hamilton
 
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Post » Fri Jun 29, 2012 10:13 am

Why did it have to be a cutscene?
I know, I hate the feeling of being glued to the floor =(
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Sarah Knight
 
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Post » Fri Jun 29, 2012 4:03 pm

Because aside from being the desiscion for the opening, its

out of the way

has no quests associated with it.

is basically forgotten afterwards.

is up in the mountains were chances are you've happened by riverwood more times than you can count and Helgen all of maybe 5 times in 100 hrs
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IsAiah AkA figgy
 
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Post » Fri Jun 29, 2012 11:10 pm

They probably want to execute Ulfric as soon as possible so they just choose the nearest Imperial settlement.
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Logan Greenwood
 
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Post » Fri Jun 29, 2012 3:00 pm

Because Helgen appears to be something of an Imperial stronghold. Heavily guarded, judging by all of the watchtowers.
Also, think about the position. Ralof tells us that they were arrested near Darkwater Crossing. It's a lot faster to go to Helgen from Darkwater than it is to Solitude, which is basically on the other side of Skyrim. It's about minimizing risk, and getting the traitor executed ASAP.
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Barbequtie
 
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Post » Fri Jun 29, 2012 12:09 pm

Seems like they wanted to avoid giving a the Kvatch that forever was on fire again. Only problem I have with the opening is the fact that it's a 5 minute cutscene. At least bandits take the place over rather than Helgen being on fire forever.
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Big mike
 
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Post » Fri Jun 29, 2012 10:05 am

A better question is why was the big baddy showed right at the start? They should of done a Morrowind or Oblivion, in which you didn't really know the big baddy and didnt feel forced to do the main quest.
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Nancy RIP
 
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Post » Fri Jun 29, 2012 7:48 pm

A better question is why was the big baddy showed right at the start? They should of done a Morrowind or Oblivion, in which you didn't really know the big baddy and didnt feel forced to do the main quest.
I don't know how to do spoilers, so I can't tell! Let's just say you gotta see the dragon before it becomes the villain. Or you will have to make the story start out with being drunk and being told you were getting a gender change and a race change of your choice.
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+++CAZZY
 
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Post » Fri Jun 29, 2012 9:13 am

They probably want to execute Ulfric as soon as possible so they just choose the nearest Imperial settlement.
I do believe Ulfric would be the first in the headsman line if that "Fearless" soldier had not disrupted the praise.
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Amber Ably
 
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Post » Fri Jun 29, 2012 8:36 pm

I don't know how to do spoilers, so I can't tell! Let's just say you gotta see the dragon before it becomes the villain. Or you will have to make the story start out with being drunk and being told you were getting a gender change and a race change of your choice.
Pretending shoulden't be mandatory for bad game design. Its just dumb that they showed the big main threat right out the gate. I mean in Oblivion, yes you knew about the Mythic Dawn and witnessed the assassnation of the emperor, but you didn't know about the plot about bring Mehrunes Dagon to Tamerial.
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Laura Richards
 
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Post » Fri Jun 29, 2012 8:37 pm

Pretending shoulden't be mandatory for bad game design. Its just dumb that they showed the big main threat right out the gate. I mean in Oblivion, yes you knew about the Mythic Dawn and witnessed the assassnation of the emperor, but you didn't know about the plot about bring Mehrunes Dagon to Tamerial.
Don't always have to make the villain a mystery. It doesn't always make for good storytelling to just make the villain a mystery at the beginning.
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jodie
 
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Post » Fri Jun 29, 2012 9:12 pm

Pretending shoulden't be mandatory for bad game design. Its just dumb that they showed the big main threat right out the gate. I mean in Oblivion, yes you knew about the Mythic Dawn and witnessed the assassnation of the emperor, but you didn't know about the plot about bring Mehrunes Dagon to Tamerial.

I didn't realize that was not just a mook dragon until my second start, actually. It didn't talk or anything, so... and yeah, villain being a mystery is not remotely a mandate.
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john palmer
 
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Post » Fri Jun 29, 2012 6:59 pm

A better question is why was the big baddy showed right at the start? They should of done a Morrowind or Oblivion, in which you didn't really know the big baddy and didnt feel forced to do the main quest.

It's a shame that you feel "forced" to do something that's voluntary.

I have 6 characters and haven't done the main quest on any.

Take charge...it's your game. Do what you want...nothing more, nothing less. Welcome to TES.
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Kellymarie Heppell
 
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Post » Fri Jun 29, 2012 3:10 pm

I'm just saying it would of been better if the main quest just didn't kick off right at the start of the game.
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AnDres MeZa
 
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Post » Fri Jun 29, 2012 3:47 pm

I'm just saying it would of been better if the main quest just didn't kick off right at the start of the game.

Oblivion is that way too , and even morrowind instruct you to go to the blades spymaster at the beggining.
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Peter lopez
 
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Post » Fri Jun 29, 2012 1:13 pm

It's a shame that you feel "forced" to do something that's voluntary.

I have 6 characters and haven't done the main quest on any.

Take charge...it's your game. Do what you want...nothing more, nothing less. Welcome to TES.
I'm going to have to stop you there, this is my third TES. If you're RPing you should feel forced. As far as the main quest is concerned, I only tell the Jarl about the dragon so Riverwood gets guards then leave.
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Harry-James Payne
 
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Post » Fri Jun 29, 2012 9:03 pm

I'm just saying it would of been better if the main quest just didn't kick off right at the start of the game.
I agree, but guess they wanted to go and try to do otherwise for a reason. At least it is open world and isn't trying to be a movie.
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Princess Johnson
 
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Post » Fri Jun 29, 2012 8:30 am

I agree, but guess they wanted to go and try to do otherwise for a reason. At least it is open world and isn't trying to be a movie.
Funny how you should say that. At least in my experience Skyrim is a interactive movie. Its just too much on the rails and there is too much hand helding.
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Johanna Van Drunick
 
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Post » Fri Jun 29, 2012 8:25 am

They most likely wanted to execute Ulfric and end the civil war as soon as possible so the empire could focus on other matters.
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Nicole Elocin
 
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Post » Fri Jun 29, 2012 12:04 pm

Oblivion basically started in a similar way. You were in a town that gets destroyed by the first Oblivion gate and after that you really never go back to that place since it's demolished.
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Claire
 
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Post » Fri Jun 29, 2012 12:18 pm

Oblivion basically started in a similar way. You were in a town that gets destroyed by the first Oblivion gate and after that you really never go back to that place since it's demolished.
That place had a weird fire problem, though. I think it was a volcano pretending to be a town.
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Emily Graham
 
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Post » Sat Jun 30, 2012 12:00 am

Oblivion basically started in a similar way. You were in a town that gets destroyed by the first Oblivion gate and after that you really never go back to that place since it's demolished.
No it didn't.....You escaped jail after the Septim was assassinated and would know nothing Kvatch and the Oblivion gate being open, unless you went to find the Monk/Blade or went to Kvatch.
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Albert Wesker
 
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Post » Fri Jun 29, 2012 9:43 am

For in-game reasons, Helgen was close to the border and housed a Imperial garrison, if the executions took place there, there would be less chance of ambushing Stormcloaks trying to get their leader back.
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Alexandra walker
 
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