Why didn't the patch fix this?

Post » Tue May 10, 2011 12:47 pm

The Euclid's C-Finder still does that thing where it fails to fire the laser, and spawns targeting beams until you restart the game. Here's how you fix it:

Change this block in vEuclidQuestScript:

(...)	if (fTimer > 0)		; rPointer is initialized in EuclidTargetPointer script.		if (nPointerTargets > 0 && rPointer.GetDistance Player > EuclidRange)			rPointer.Disable;			rPointer.MarkForDelete;			set bInitialized to 0;			set bEnablePointer to 0;			set bPointerInitialized to 0;			set nExit to 1;			StopQuest VEuclidQuest;		endif	endif(...)


to this (split the if to avoid checking distance of non-existing pointer):

(...)	if (fTimer > 0)		; rPointer is initialized in EuclidTargetPointer script.		if (nPointerTargets > 0)                        if (rPointer.GetDistance Player > EuclidRange)			        rPointer.Disable;			        rPointer.MarkForDelete;			        set bInitialized to 0;			        set bEnablePointer to 0;			        set bPointerInitialized to 0;			        set nExit to 1;			        StopQuest VEuclidQuest;                        endif		endif	endif(...)


If you're on a PC, you can do this yourself. If not, you're boned. Why hasn't this been done in the patch?

Second, the Laser Rifle Beam Splitter mod is still useless, as it splits the beam in 3 instead of the listed 2, and increases the overall damage by 0% instead of the listed 30%.

Lastly, repair kits will still only repair weapons with modded Condition up to 75%.

I imagine the two last ones may require a bit more work to fix, but these are really the only bugs I've encountered in the game so far, and none of them are addressed by the patch. I still love this game, but... well, there you have it.
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sam smith
 
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Post » Tue May 10, 2011 6:24 pm

Neat
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Kortniie Dumont
 
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Post » Wed May 11, 2011 12:54 am

There are already mods out there that fix this issue.
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Anthony Diaz
 
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Post » Tue May 10, 2011 9:21 pm

There are already mods out there that fix this issue.


Somehow I don't think that is news to the person that created the thread...

Anyway, I figure it is simply a case of priorities. These are legit bugs but they had a remarkable number of issues on their plate and I can see stuff like this slipping through the cracks. Obsidian is not the biggest studio in the world, and with three platforms you run into a lot of time eaten by redundancy on the testing end.
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Nathan Barker
 
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Post » Tue May 10, 2011 9:47 pm

Good luck getting a reply from a dev, I haven't seen one of those is a while....I maybe way off :shrug:

bigcrazewolf
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Invasion's
 
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Post » Tue May 10, 2011 3:18 pm

Good luck getting a reply from a dev, I haven't seen one of those is a while....I maybe way off :shrug:

bigcrazewolf

Apart from Sawyer popping in from time to time, I think the Devs have abandoned posting here.
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Jeff Tingler
 
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Post » Tue May 10, 2011 3:57 pm

There are already mods out there that fix this issue.


He's the discoverer of that fix.
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Sweets Sweets
 
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Post » Tue May 10, 2011 12:47 pm

Apart from Sawyer popping in from time to time, I think the Devs have abandoned posting here.



The Devs and QA folks (more important at this point than any Developer) do read these threads.
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latrina
 
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Post » Tue May 10, 2011 7:52 pm

Apart from Sawyer popping in from time to time, I think the Devs have abandoned posting here.

And that's a bad thing?

At this point, considering the tenor of posts, I'm not sure that it would be constructive. I am satisfied that they are spending time sifting through all the hyperbole and vitriol for constructive information.

Normally I wouldn't even have bought the game until the yesterday when I could get the major fix patch. In addition to not having the frustration of crashes and glitches I would have not been in the forum to wade through all the drek. I was so excited to get into the game that I broke my own rules about buying an unpatched game.

I'm glad I did. (buy and play the game—wading through the muck on the forum is a different kettle of rotting fish.) :sadvaultboy:
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Shelby Huffman
 
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Post » Wed May 11, 2011 2:16 am

And that's a bad thing?

At this point, considering the tenor of posts, I not sure that it would be constructive. I am satisfied that they are spending time sifting through all the hyperbole and vitriol for constructive information.

Normally I wouldn't even have bought the game until the yesterday when I could get the major fix patch. In addition to not having the frustration of crashes and glitches I would have not been in the forum to wade through all the drek. I was so excited to get into the game that I broke my own rules about buying an unpatched game.

I'm glad I did. (buy and play the game—wading through the muck on the forum is a different kettle of rotting fish.) :sadvaultboy:


This
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Emilie M
 
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Post » Tue May 10, 2011 12:43 pm

Dont forget while the devs do read the boards they are busy deving and buying xmas presents for family and so on and so forth. They do have lives.. well some of them I am sure have lives...
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Tyler F
 
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