why does magic svck?

Post » Wed Jul 04, 2012 12:54 pm

Indeed. Magic is for Elves and weaker races.
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Joie Perez
 
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Post » Wed Jul 04, 2012 3:57 pm

holy [censored]. stop [censored] complaining!!! drink potion to increase strength and enchant robes to decrease the mana cost to nothing. not that hard. do wanna do it? then don't be a [censored] mage. it is not as hard as you think.
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JD bernal
 
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Post » Wed Jul 04, 2012 4:14 am

Because the mascot for the game is a nord in heavy armor with a sword. Everyone knows the Dragonborn isn't some pansy magic user!






/sarcasm

Yep that sums up this discussion. Uber post by Uberpwnage!
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Leilene Nessel
 
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Post » Wed Jul 04, 2012 3:22 am

Mages have to play differently than archers and melee characters?! The horror!

In all seriousness, I can't help but think that they wanted to include spell combination rather than spell creation in Skyrim, but ran out of time. It's in the gamejam video, so I can't help but wonder...

It's obvious you have to play differently, but if you don't do the enchanting/alchemy exploit it's nigh impossible to be a straight up magic user because all of your magic costs a lot to use, and regen svcks even with the arch mage robes... enchanting is really weak too so it's hard to make a decent mage set.

destruction is weak too, and conjuration/alteration seem really pointless. Destruction spells were designed horribly... expert is hardly stronger than adept but yet adept strikes multiple foes which is VERY convenient, and master spells are ALL inconvenient...take up one whole mana bar and take like 5 seconds to cast. Plus, they're really weak too.

Also, using multiple spells is a great idea, but the way the controls/game is built it's hard to switch from spell to spell easily.

Where as a melee type can just press [] to pull out your weapon and strike once to kill them.

My friend made an orc/2h class and he just destroys absolutely everyone...
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Richus Dude
 
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Post » Wed Jul 04, 2012 8:11 am

holy [censored]. stop [censored] complaining!!! drink potion to increase strength and enchant robes to decrease the mana cost to nothing. not that hard. do wanna do it? then don't be a [censored] mage. it is not as hard as you think.

Someone didn't read the thread.
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Quick draw II
 
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Post » Wed Jul 04, 2012 5:00 pm

well, magic isn't only for elves.
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Schel[Anne]FTL
 
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Post » Wed Jul 04, 2012 2:49 pm

holy [censored]. stop [censored] complaining!!! drink potion to increase strength and enchant robes to decrease the mana cost to nothing. not that hard. do wanna do it? then don't be a [censored] mage. it is not as hard as you think.

I have a daedric helmut with regeneration of magikca of 65% plus 100 to magika or I could wear the dragon priest mask that does 100% magicka regeneration. So using a fire spell no go on some NPCs but using a Ice Spike 65 points of damage then run and wait or drink potion. The Ice Spike eats like 200 points of magikca. Sometime easy killed two giants with just a fire spell with very little magicka used or trolls are easy with the low level fire spell. And where do you get telling somebody that they can not complain? I paid $60 for a game so I have rights!
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Donatus Uwasomba
 
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Post » Wed Jul 04, 2012 2:48 am

Someone didn't read the thread.

because it is the same redundant post over and over again. and it is always solved with " you have to use other means, like potions and enchantments?!?! i never knew". seriously, if you are crying because melee/archery is more powerful, then do that. If not, go back to morrowind or oblivion where you can make crazy spells to wipe out entire towns.
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Austin England
 
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Post » Wed Jul 04, 2012 8:46 am

It's obvious you have to play differently, but if you don't do the enchanting/alchemy exploit it's nigh impossible to be a straight up magic user because all of your magic costs a lot to use, and regen svcks even with the arch mage robes... enchanting is really weak too so it's hard to make a decent mage set.

destruction is weak too, and conjuration/alteration seem really pointless. Destruction spells were designed horribly... expert is hardly stronger than adept but yet adept strikes multiple foes which is VERY convenient, and master spells are ALL inconvenient...take up one whole mana bar and take like 5 seconds to cast. Plus, they're really weak too.

This is not entirely true. Conjuration, Alteration, and Illusion are all perfectly viable schools of magic without using exploits such as potions, or zero cost magicka through enchanting. The pool of available spells is still lacking, but not in punch.

Destruction is the only school that truly blows in Skyrim. Like it or not, it was nerfed in favor of shouts, shouts that I rarely use even on my characters who actually do the main quest.
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Kate Schofield
 
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Post » Wed Jul 04, 2012 2:30 pm

It is hard to rely on destruction magic alone. You have to throw in some conjuration, illusion, and followers to help you as a mage.

bull [censored], TES has always allowed you to specialize as a mage and skyrim should be no different. in past games a spell that cost 200 damn magicka actually does 200 damage, not some pathetic 60 damage, even as a master of destruction the magicka cost is way too high for such pathetic spells

holy [censored]. stop [censored] complaining!!! drink potion to increase strength and enchant robes to decrease the mana cost to nothing. not that hard. do wanna do it? then don't be a [censored] mage. it is not as hard as you think.

holy [censored]. stop [censored] being a jack ass!!! go play oblivion to find out how magic is supposed to work. not that hard. do wanna do it? then don't post about stuff like this. it is not as hard as you think.

im tired of people who have only played skyrim thinking they know how it should be, im fine with evolving but skyrim really [censored] magic up
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Nikki Lawrence
 
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Post » Wed Jul 04, 2012 6:40 pm

It's obvious you have to play differently, but if you don't do the enchanting/alchemy exploit it's nigh impossible to be a straight up magic user because all of your magic costs a lot to use, and regen svcks even with the arch mage robes... enchanting is really weak too so it's hard to make a decent mage set.

destruction is weak too, and conjuration/alteration seem really pointless. Destruction spells were designed horribly... expert is hardly stronger than adept but yet adept strikes multiple foes which is VERY convenient, and master spells are ALL inconvenient...take up one whole mana bar and take like 5 seconds to cast. Plus, they're really weak too.

Also, using multiple spells is a great idea, but the way the controls/game is built it's hard to switch from spell to spell easily.

Where as a melee type can just press [] to pull out your weapon and strike once to kill them.

My friend made an orc/2h class and he just destroys absolutely everyone...

If you want to try destruction magic and feel strong doing it, try this build:

http://www.gamesas.com/topic/1387285-guide-for-new-mages-pure-destruction-opening/

You can be a strong mage without using any enchanting, or alchemy, or smithing.
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Pat RiMsey
 
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Post » Wed Jul 04, 2012 3:43 pm

bull [censored], TES has always allowed you to specialize as a mage and skyrim should be no different. in past games a spell that cost 200 damn magicka actually does 200 damage, not some pathetic 60 damage, even as a master of destruction the magicka cost is way too high for such pathetic spells



holy [censored]. stop [censored] being a jack ass!!! go play oblivion to find out how magic is supposed to work. not that hard. do wanna do it? then don't post about stuff like this. it is not as hard as you think.

im tired of people who have only played skyrim thinking they know how it should be, im fine with evolving but skyrim really [censored] magic up

how would you know that Skyrim is all I have played? I remember doing the soul trap glitch in Morrowind to get my echanting up to 10k, then using my Azura's star w/ Vivec's soul to make a ring that shot max fire/frost/shock/poisen nuke spell w/ max range on everything. used to clear entire cities. Don't beittle me becuase i made a valid argument to your pity party
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Jonathan Windmon
 
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Post » Wed Jul 04, 2012 8:55 am

how would you know that Skyrim is all I have played? I remember doing the soul trap glitch in Morrowind to get my echanting up to 10k, then using my Azura's star w/ Vivec's soul to make a ring that shot max fire/frost/shock/poisen nuke spell w/ max range on everything. used to clear entire cities. Don't beittle me becuase i made a valid argument to your pity party

you really do not have an argument at all, the only thing you said was "[censored] you, go exploit, [censored]" which is a terrible argument, one i would expect only from someone who has played only skyrim
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Darlene Delk
 
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Post » Wed Jul 04, 2012 9:16 am

I wish Skyrim had done something Fable did with dual weilding spells. Which was create new spells:

-Electricity and fire to make a burning electric storm

-Frost and Force to make a tornado cold blizzard

Bring more life into dual weilding spells and make spells combine and work together.
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Felix Walde
 
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Post » Wed Jul 04, 2012 7:38 am

because it is the same redundant post over and over again. and it is always solved with " you have to use other means, like potions and enchantments?!?! i never knew". seriously, if you are crying because melee/archery is more powerful, then do that. If not, go back to morrowind or oblivion where you can make crazy spells to wipe out entire towns.

Please don't use the term "crying" in an ignorant fashion anymore.

But you're right, just assuming what the OP said is enough means to show up and start flaming.

go ahead and read through the posts to get an actual understanding of what is being said. Clearly you haven't played a mage character.
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Caroline flitcroft
 
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Post » Wed Jul 04, 2012 1:30 pm

My necromancer is having an excellent time - magic doesn't svck in the slightest.

Magic is only weak if you think you can just use destruction. That, to me, is like saying you can walk into battle with a sword, without the need for any armor. The other spell schools, combine with destruction, can make a Mage VERY powerful. Summon an Atronach, use illusion spells such as Fury, use 'flesh' spells. Those things will make you a much more effective mage.

My necromancer hardly uses destruction. If he stumbles on a group of bandits, he'll use destruction to kill the closest one, raise him from the dead and use him to slaughter his former allies ... While the necromancer sits back and laughs.

The best advice I can give you:
Pour everything into magicka. Don't worry about health or stamina.
Use dual-casting, and take as many perks in magic skills as possible.
Continue to purchase more powerful spells as they become avaliable.
Enchant items with cost-reduction if needed.
Use as many schools as you can to the best of their ability.
Don't expect to be able to stand there and deal damage. You're a Mage - you may be powerful, but you're weak. Use the environment to protect yourself, avoid incoming attacks and use distance to your advantage.
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Sophie Louise Edge
 
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Post » Wed Jul 04, 2012 7:43 am

In a nutshell: Lack of options. Each school features a very limited set of spells, and the lack of spell-making doesn't help. It surprises me that Bethesda missed a golden opportunity to implement spell-combos with their dual-casting system.
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Juan Suarez
 
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Post » Wed Jul 04, 2012 5:34 am

- why does magic svck?
- because you're doing it wrong.
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ashleigh bryden
 
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Post » Wed Jul 04, 2012 9:45 am

Please don't use the term "crying" in an ignorant fashion anymore.

But you're right, just assuming what the OP said is enough means to show up and start flaming.

go ahead and read through the posts to get an actual understanding of what is being said. Clearly you haven't played a mage character.

cry·ing

(kr[img]http://img.tfd.com/hm/GIF/imacr.gif[/img][img]http://img.tfd.com/hm/GIF/prime.gif[/img][img]http://img.tfd.com/hm/GIF/ibreve.gif[/img]ng)


verb

1. Demanding or requiring action or attention: a crying need.

2. Abominable; reprehensible: a crying shame.




go [censored] yourself
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Tanya Parra
 
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Post » Wed Jul 04, 2012 11:15 am

That's silly that you have to do that though. I mean, I'm leveling up tons of skills and I can't even get enough skill points to fill up multiple full skill trees... let alone put points in conjuration, alteration etc.

I do use restoration and destruction...but the other spell types are just really lame.

Look at how terrible magic is though... just straight up destruction isn't enough to help you clear dungeons...but melee types can put on heavy armor and a sword and clear everything with ease, but mage types need tons of different spells and even help from other characters.

The controls aren't "mage friendly" either. The hot keys help, but there's only so much you can do with magic.

I agree with you that destruction magic is woefully underpowered compared to the damage that warriors can do. I am just saying that you can make a mage work, even a destruction mage. You will just have to try alot harder than you would with other types.
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Sarah Edmunds
 
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Post » Wed Jul 04, 2012 9:14 am


cry·ing

(kr[img]http://img.tfd.com/hm/GIF/imacr.gif[/img][img]http://img.tfd.com/hm/GIF/prime.gif[/img][img]http://img.tfd.com/hm/GIF/ibreve.gif[/img]ng)


verb

1. Demanding or requiring action or attention: a crying need.

2. Abominable; reprehensible: a crying shame.




go [censored] yourself

Rude/ro?od/Adjective:

Offensively impolite or ill-mannered: As in this guy on the internet being rude.

You're not the only person who can look up words.
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Tinkerbells
 
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Post » Wed Jul 04, 2012 7:02 am

Rude/ro?od/Adjective:

Offensively impolite or ill-mannered: As in this guy on the internet being rude.

You're not the only person who can look up words.

I am glad you can too! Maybe there is hope for humanity.
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Darren
 
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Post » Wed Jul 04, 2012 6:53 am

My necromancer is having an excellent time - magic doesn't svck in the slightest.

Magic is only weak if you think you can just use destruction. That, to me, is like saying you can walk into battle with a sword, without the need for any armor. The other spell schools, combine with destruction, can make a Mage VERY powerful. Summon an Atronach, use illusion spells such as Fury, use 'flesh' spells. Those things will make you a much more effective mage.

My necromancer hardly uses destruction. If he stumbles on a group of bandits, he'll use destruction to kill the closest one, raise him from the dead and use him to slaughter his former allies ... While the necromancer sits back and laughs.

The best advice I can give you:
Pour everything into magicka. Don't worry about health or stamina.
Use dual-casting, and take as many perks in magic skills as possible.
Continue to purchase more powerful spells as they become avaliable.
Enchant items with cost-reduction if needed.
Use as many schools as you can to the best of their ability.
Don't expect to be able to stand there and deal damage. You're a Mage - you may be powerful, but you're weak. Use the environment to protect yourself, avoid incoming attacks and use distance to your advantage.

I do a lot of the things that you suggest, but there's 2 problems I'm having with that.

1. I have put a lot of points in magica, still really low amount
2. Enchantments are really weak

I made full daedra set and am trying to make it:

top - Destruction&magica regen and restoration& magica regen
helm - magica/magicka regen
boots - fire/frost resistance
gauntlets - heavy armor/magica (if I remember right, gauntletz/boots don't have good mage properties)
amulet - health/magica
ring - magica/magica regen.

I did this using a enchanting potion I bought too... the other armor pieces were fine but the chest piece had like 10% on all 4 enchantments.... so I redid it and it still ended up giving me LESS magica regen (lots more magica though) than my previous outfit...but still wasn't happy with it.

Could you explain the importance of conjuration and alteration? They seem REALLY pointless to me. I've looked through the skill trees and there's not much of a use for them imo.

@dman_1366

Cool, you can use the internet. Good job bro. Still not even close to what I'm doing.
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aisha jamil
 
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Post » Wed Jul 04, 2012 5:59 pm

...Give us spell creation back.
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Marlo Stanfield
 
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Post » Wed Jul 04, 2012 7:25 am

I do a lot of the things that you suggest, but there's 2 problems I'm having with that.

1. I have put a lot of points in magica, still really low amount
2. Enchantments are really weak

I made full daedra set and am trying to make it:

top - Destruction&magica regen and restoration& magica regen
helm - magica/magicka regen
boots - fire/frost resistance
gauntlets - heavy armor/magica (if I remember right, gauntletz/boots don't have good mage properties)
amulet - health/magica
ring - magica/magica regen.

I did this using a enchanting potion I bought too... the other armor pieces were fine but the chest piece had like 10% on all 4 enchantments.... so I redid it and it still ended up giving me LESS magica regen (lots more magica though) than my previous outfit...but still wasn't happy with it.

Could you explain the importance of conjuration and alteration? They seem REALLY pointless to me. I've looked through the skill trees and there's not much of a use for them imo.

@dman_1366

Cool, you can use the internet. Good job bro. Still not even close to what I'm doing.

If you are doing dual enchantments on each gear piece it means you have 100 enchanting and should have selected 5/5 enchanter. You should be getting better than 10%. Are you using grand sould gems when you enchant? If not then that is why your numbers are low.
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Veronica Flores
 
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