Why does nothing mater?

Post » Sun Jun 03, 2012 1:16 am

Why does nothing the PC does make any impact on Skyrim?

You kill the Emperor and no one cares. You join the thieves guild and start robbing stores and houses blind, but no one adds security. You win the civil war but everything is just like before. Dragons start attacking towns, but no one builds defenses. You save the world from the uber dragon, and no one gives a rip.

Erm... except that they do.

Kill a quest giver or person involved in a quest. Quest ruined.

Get a skill up, people remark about it.

Join a guild, people remark about it.

Get your faction up with certain people, you get items and houses.

Not to mention bounties...

Bounty hunters...

Dark Brotherhood Assassins...

Couriers...

Guards shouting at you... shouting

A freaking Civil War...

I'm not really sure what else you want.

You want everyone in game to remark and react about every single action you do? Well, there will only be one quest and 50,000 conversations regarding that single quest.

Its a question of resources.
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Sam Parker
 
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Post » Sat Jun 02, 2012 7:31 pm

The release date is a good point, it could have done with three months to year in development at least then there would not be as many bugs as there are.

That is one of the more popular talking points of your side

Oh I forgot one

4 casuals
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Emma louise Wendelk
 
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Post » Sat Jun 02, 2012 2:17 pm

Because the game isn't perfect.
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Eve(G)
 
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Post » Sat Jun 02, 2012 5:04 pm

That is one of the more popular talking points of your side

Oh I forgot one

4 casuals
I think it was rushed for 11-11-11. I thought it might have been rushed when they announced the release date.

You have to admit this game is very bugged, worse than Morrowind and Oblivion in my experience.

I think they took some stuff out to draw in a bigger crowd make it simpler, now that they have done that, they can now add instead of take away.
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Tanya
 
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Post » Sat Jun 02, 2012 11:27 pm

@ Zyghart

Kill a quest giver or person involved in a quest. Quest ruined.
Yes, the quest is ruined but do anyone else care? Try killing some real world "quest giver" and see how his friends and relatives respond. THAT is a consequence. THAT is caring. A single [censored] quest being ruined is not.

Get a skill up, people remark about it.
Which makes absolutely no sense, since they don't remark about more relevant character developments.

Join a guild, people remark about it.
And when you become the master of said guild, people still use the same tired remarks they used when you joined. Wait for two years and they'll still think you're a "new" member. That's textbook "details don't matter" right there.

Get your faction up with certain people, you get items and houses.
Yes, you get items. No, you don't get houses. You get to buy houses. And so what? If you save someone's ass in real life, do you think that someone will give you "random magic gizmo" and then forget all about what you did?

Not to mention bounties...
Which are odd as hell because no matter how many people you kill, no matter how obvious it is that you killed them, nobody will think you're a murderer if your bounty is 0. I can kill entire towns then go to a different region and people still treat me like I'm a regular guy rather than the most bloodthirsty villain in modern history.

Bounty hunters...
Dark Brotherhood Assassins...
Couriers...

And then you kill the bounty hunters or DB clowns and then what? Are guards questioning you over what happened? Are they looking into why a murder was attempted right in front of their eyes? No? Yeah, as was said, nothing [censored] matters. Try killing someone in front of a cop and see what happens then. THAT response is "to matter".

Guards shouting at you... shouting
Yeah? So what if they shout? What difference does that make?

A freaking Civil War...
That you can win for either side with no ill will to speak of from the losing side. Does that strike you as a civil war that matters? If so, You might want to try acting like a Sunni in a Shiite neighborhood in Iraq. Or vice versa. I'm sure it would be so lovely and that you wouldn't end up wearing your balls as a necklace.

You want everyone in game to remark and react about every single action you do? Well, there will only be one quest and 50,000 conversations regarding that single quest.
Not at all. I simply want people who should know what I did greet me in ways that are appropriate. I don't want mages telling me to join the mages guild if I already have. I don't want guards asking me if I'm gathering mead for the Companions when I'm a Companion icon. I don't want the sole outcome of the civil war to be what uniforms guards are wearing. It really isn't more complex than that.

Its a question of resources.
Heh, the universal excuse made by every damn drone on this forum. "gamesas wouldn't have the resources to spend a week more thinking about quest situations and writing lines for the voice actors to make it seem like any NPCs have noticed your effects on the world". Of course they would. They just didn't want to spent resources on that.
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W E I R D
 
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Post » Sat Jun 02, 2012 6:58 pm

Erm... except that they do.

Kill a quest giver or person involved in a quest. Quest ruined.

Get a skill up, people remark about it.

Join a guild, people remark about it.

Get your faction up with certain people, you get items and houses.

Not to mention bounties...

Bounty hunters...

Dark Brotherhood Assassins...

Couriers...

Guards shouting at you... shouting

A freaking Civil War...

I'm not really sure what else you want.

You want everyone in game to remark and react about every single action you do? Well, there will only be one quest and 50,000 conversations regarding that single quest.

Its a question of resources.

This.

As far as "name one quest where you can go off script" - "Escape From Chidna Mine"

I worked with the Forsworn leaders to escape the mine, but I do not agree with the Forsworn or their ways. After escaping from the prison, when they decided to stand against the Markarth guards, I slaughtered all the Forsworn from the prison. The quest intends for you to fight alongside the Forsworn. I did no such thing, I aided the Markarth guards and slaughtered each and every last Forsworn that I found. I went off the script.

To respond to a few other remarks - what would I do if an employee goes missing? Not much, really. It'd be considered job abandonment, and that would be that. As a person who's been in a position of management, I've watched it happen quite a few times.

As far as giving Bethesda a pat on the back for missing the simple [censored], no, I'm not. I'm giving them a pat on the back for making the best RPG's I've ever played.

Release a blank book and call it the best ever? Please. You keep accusing me of not understanding your point, but you continue to not understand mine.

I'm not patting Bethesda on the back because I can use my imagination to fill in blanks. I'm patting Bethesda on the back for giving me a game that gives me the choice to do what I want, when I want, how I want. You say the game doesn't respond, I say it does. In a realistic fashion. Every action and choice that I've made in game has been responded to in an appropriate fashion. The fact is, the player character is but one person in a world. Not every action one person makes is going to have sweeping, wide spread consequences. It is unrealistic to expect as much, both from a practical, technological stand point, as well as a "what actually happens in reality" stand point. If I turn in Saadia to the Alik'r, it is simply put not realistic that the entire town of Whiterun would stop in their tracks to find out what happened to her. Some of the reaction that does happen in the game is unrealistic. For instance, how is it that I kill the dragon outside of Whiterun, I'm the first one back to the town, and yet guards are telling me "talk around town is that you might be Dragonborn!" Um, how exactly do you know? That conversation happened OUTSIDE of town, and I am the first person back into town, and yet word is already spreading that I'm Dragonborn? What, is the Jarl's housecarl sending text messages throughout the ranks of the Whiterun guard?

If I murder somebody in silence, it's not realistic for her family to know that it was me, and refuse me service. It is not realistic for the citizens of Whiterun to be aware of the inner dealings of the College of Winterhold. Hell, even people in Winterhold might not be aware of it. Yea, Farengar continues to tell me that I should join the College of Winterhold, well after the fact that I've joined. But, considering that he was not at the College, how exactly would he know that I had joined the College of Winterhold? My conversations with him aren't exactly about my dealings there.

Could world recognition be better? Probably. But the fact is, it's still pretty damned hard to code all the different possibilities. And I'd rather have less recognition, than inaccurate recognition. And considering that I like to play styles of characters that don't fit into traditional D&D archetypes and alignments, I'd rather not have the game code in a few select responses to my actions, none of which apply to the type of character I'm playing.
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Alisha Clarke
 
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Post » Sat Jun 02, 2012 10:37 pm

Most of their games have a decent amount of bugs at release.
The worst I have seen is the PS3 issues.
Shivering Isles had a pretty bad one.I believe it was fixed fairly quick tho.
Oblivion had the Vile quest bug .Got fixed eventually.
and The one that finally did my favorite char in.The fire bug I dont think they ever fixed that one.
The version of Morrowind I had the Robes of St Roris wasn't CE anymore so I think most of the bugs were dealt with.

There is no doubt that more time would help but that would be true no matter when they release it.
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lucile davignon
 
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Post » Sat Jun 02, 2012 11:06 am

Rushed job, maybe? Big game, I'm sure they couldn't implement everything they wanted to.

And OP, for the lurv of Talos, PLEASE tack some spoiler tags on your post, especially with the bit about the Emperor.
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Gaelle Courant
 
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Post » Sat Jun 02, 2012 8:57 pm

I have to admit this threads title is one letter away from being about 100x more interesting. If only that letter was removed...

On topic though...

Bethesda offers a lot of content and there is an amazing amount of depth in the game. Just not in the questlines and things affecting the World. The most jarring thing is likely the NPCs not acknowledging the end of the main and civil war quests. I least that is what I hear. I am at 300+ hours and STILL have not really touched either quest line. If this is true it is very disappointing and makes me wonder why? I can understand every NPC not acknowledging us as the Dragonborn, Master Thief, Listener, Harbinger, or Archmage etc etc. That just makes sense. But why not have them acknowledge events of the magnitude of the Civil War ending or the Dragons getting defeated (The dragons is kind of understandable because afaik they keep spawning after the main quest so how are people to know that is over?)

What beth should do to fix that is have only important or 'knowledgeable' NPCs recognize you and have everyone else treat you as someone who seems dangerous or interesting but is not all that important as far as they know. If a major event happens have a rumor go around, "Did you hear about what happened over in ______?" Have the NPCs occasionally acknowledge the major events as they happen. From my understanding that really would not be all that hard for a AAA development team at all. Meh, not everything makes sense though.

Damn 11/11/11 release date...I wish Skyrim had just been released at the same time as the CK lol.
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Sammygirl500
 
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Post » Sat Jun 02, 2012 11:29 am

The level of interactivity some seem to want would require every individual being their own faction.If you think this game is buggy now try to mod that.
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Vivien
 
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Post » Sat Jun 02, 2012 9:56 pm

There is no real depth to this game. The are no choices that matter. Once the newness wears off, its very boring and generic.

Skyrim is alot more an action game than a RPG. I believe they had the Elderscrolls formula correct with Morrowind, it had a great storyline.

Another problem with Skyrim is that Bethesda has cut back too much of the game. It is too dumbed down now.
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ImmaTakeYour
 
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Post » Sat Jun 02, 2012 11:46 am

As far as "name one quest where you can go off script" - "Escape From Chidna Mine"

Spoiler
I worked with the Forsworn leaders to escape the mine, but I do not agree with the Forsworn or their ways. After escaping from the prison, when they decided to stand against the Markarth guards, I slaughtered all the Forsworn from the prison. The quest intends for you to fight alongside the Forsworn. I did no such thing, I aided the Markarth guards and slaughtered each and every last Forsworn that I found. I went off the script.[spoiler]
And you'd notice that the gamesas crew were kind enough to actually script the quest to account for exactly what you did. You didn't go off script, you simply chose an understated but always intentional path. To work with the Forsworn to get out and then betray them first chance you got. If you think none of the gamesas testers did the exact same thing, you're having a laugh. If you think the designer who came up with that quest didn't once consider that one might play along as long as it was opportune and then start slaughtering the Forsworn, you're having a laugh.

it also brings me to my point about equivalence classes. [spoiler]It really doesn't matter much when you attack the Forsworn, with respect to the ultimate quest outcome, as long as you attack them at some point along the way. There are three outcomes, really. With the Forsworn. Against the Forsworn. Against both the Forsworn and the guards.
That's all the devs would have to account for. The specifics along the way could safely be ignored. This is your prize example of "going off script" and even then there are a mere three endings to consider.

To respond to a few other remarks - what would I do if an employee goes missing? Not much, really. It'd be considered job abandonment, and that would be that. As a person who's been in a position of management, I've watched it happen quite a few times.
So your response to people who go completely missing, and mind you this isn't in New York or some other city with possibly tens of thousands of citizens, is to do nothing? Not ask anyone "hey, did you see X?" or ask visitors to tell X, if they see him, that he's fired and doesn't need to come back? Not even posting a notice about a job opening or hiring someone else?

As far as giving Bethesda a pat on the back for missing the simple [censored], no, I'm not. I'm giving them a pat on the back for making the best RPG's I've ever played.
And you're doing this despite the fact that they're missing the simple [censored]. NPCs are acting like chatroom bots, are not responding much at all to anything happening around them, and have absolutely no memory. Any action you take has between no and microscoping influence on the world, even the "save the world" level quests. This is despite the fact that a few dialogue fragments here and there would go a long way in providing the feeling of actions having an effect.

Release a blank book and call it the best ever? Please. You keep accusing me of not understanding your point, but you continue to not understand mine.
You keep talking about RP'ing in your head rather than having the game hold your hands. Well, read in your head rather than have the actual book hold your hands, why don't you? That's the point I'm trying to make here. I can RP plenty without the game holding my hands. RP'ing in Morrowind wouldn't have been much fun otherwise, would it? I just want the world I'm supposed to be RP'ing in to reflect my actions to a reasonable level. Not a perfect level, not a realisticic real-world level, but a reasonable level.

If I'm playing a role in a civil war then I want to feel as if there's actually a civil war going on. I want Stormcloak families to hate me for killing their sons and daughters. I want Stormclaok merchants to shun my coin because I'm their enemy. If they know enough to not let me join their faction because I'm Legion, then they know enough to hate my guts and more or less openly want me dead. That's not hand-holding me in my RP, it's the game-world actually reflecting the events that the game claims are going on.

The fact is, the player character is but one person in a world. Not every action one person makes is going to have sweeping, wide spread consequences. It is unrealistic to expect as much, both from a practical, technological stand point, as well as a "what actually happens in reality" stand point.
Who has ever said that everything has to have "sweeping, wide spread consequences"? I'd like you to quote the person who said that or admit that you just made it up. It is not particularly impractical for actions to have consequences and it's not much of a problem to program either either. And yes, in reality every action does have consequences at some scale.

If I turn in Saadia to the Alik'r, it is simply put not realistic that the entire town of Whiterun would stop in their tracks to find out what happened to her.
Nobody has said that the whole town should stop in its tracks, but why doesn't her employer even notice she's gone? It's not a huge town, after all, and she's working in an inn, having plenty of contact with other people. Effectively, you're attacking a strawman here.

If I murder somebody in silence, it's not realistic for her family to know that it was me, and refuse me service.
If you walk into a room, close the door, walk out, and then suddenly there's a corpse inside the room, it's very, very realistic for people to come to the conclusion that you're a murderer, even if they didn't see it. If they did see it and you then pay the fine or go to prison, it is very, very realistic for the family to not forget and not ever do business with you again. Yet another strawman.

It is not realistic for the citizens of Whiterun to be aware of the inner dealings of the College of Winterhold. Hell, even people in Winterhold might not be aware of it. Yea, Farengar continues to tell me that I should join the College of Winterhold, well after the fact that I've joined. But, considering that he was not at the College, how exactly would he know that I had joined the College of Winterhold?
Magic is effectively a supernatural science in TES lore. Scientists talk. As it happens, the need for scientists to talk business with one another is how HTML came to be. Surely you don't think that mages wouldn't talk with one another and keep at least a tiny bit informed about who joins and who doesn't, who advances and who doesn't, who becomes arch-mage and is wearing an outfit that looks very much like the official arch-mage outfit? Particularly in an area with relatively few members, it seems puzzling as hell to hear mages think I'm not even in their guild when I'm actually the head of it.

Could world recognition be better? Probably. But the fact is, it's still pretty damned hard to code all the different possibilities.
And my implied question from before remains, do you actually know anything whatsoever about what is and isn't hard to code? I don't think it is and I'm not even a good programmer. What's your justification for saying it is difficult?
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Frank Firefly
 
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Post » Sat Jun 02, 2012 11:00 am

And my implied question from before remains, do you actually know anything whatsoever about what is and isn't hard to code? I don't think it is and I'm not even a good programmer. What's your justification for saying it is difficult?

It probably has more to do with voice acting than anything else. To have more outcomes you need more lines of dialogue and already the dialogue file is 1.4GB. I looked at Dragon Age:Origins and their voice acting files are less than half that.

The thing is with so many quests and npcs the amount of dialogue space allowed for each is very limited. Its quite possible more was recorded than used and they had to prune stuff before release, just like movies often have scenes deleted because they record too much.
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kiss my weasel
 
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Post » Sat Jun 02, 2012 7:19 pm

I'm seriously getting tired of that uppity court wizard in whiterun telling me (the arch mage) to check out the college of winterhold.

Bethesda did a piss poor job with this stuff this time around, and time/manpower constraints are not a valid argument. Skyrim was developed and published by Bethesda, any constraint they had they put on themselves.

Still, I got about 80 hours of fun out of vanilla skyrim, and I'm sure that's not even close to how much time I will be spending in it once they add steam workshop and the construction kit to the mix.
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krystal sowten
 
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Post » Sat Jun 02, 2012 11:47 am

Because an open world game that isn't based on linear, scripted paths, cannot account for everything that can happen in that world, cannot account for every action that the player can take in that world.

Not being able to account for the major culminating events of their *scripted* questlines is just a tad of a flaw. Sure, they can't give everyone dialogue for "Oh no my house/store was robbed last night" or account for your serial killer spree of murdering guards and staking them to the walls with arrows in their knees.. But they know the Kill the emperor thing, or Civil War victories and so on was *intended* to be played out.

Noticeably, the Civil War battle in Whiterun *does* acknowledge the event, almost everyone in town gets some comment afterwards, and the map gets altered for battle damage. The rush for the deadline shows when the other battles get chalked up to minor forts (until the last one), and nothing noticeable goes on in the captured territories then an NPC swap on the Jarl/Stewards, and guard armor.
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Alyesha Neufeld
 
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Post » Sat Jun 02, 2012 7:12 pm

Why does nothing the PC does make any impact on Skyrim?

You kill the Emperor and no one cares. You join the thieves guild and start robbing stores and houses blind, but no one adds security. You win the civil war but everything is just like before. Dragons start attacking towns, but no one builds defenses. You save the world from the uber dragon, and no one gives a rip.
To answer your question:
1. You killed him in a fairly sealed room at secure location which I'm sure who ever guarding him would be dead too so would it make more sense for people not to know that you kill him?.
2. If they actually added security like having a guard or 2 stand guard permanently at ideal targets, then trust me, the thief guild going to bankrupt.
3. I agreed but by *NOT* starting the Civil War quest, it would actually be more fun to play the game because you can see random encounter between storm cloak and the imperials as you travel and adding varieties to cities.
4. By building defense you I guess you mean more guards or siege engines of some sort, however, I find that city guard are more than capable of defending themselves against dragon threat. It only take 2-5 if not slightly less guards to kill a dragon.
5. If you walk around town, you would occasionally hear something like "Hey, you just save world from utter destruction or something like that", but other than that, nothing else change really. So yes...

I agree that there are definitely room for improvement for the future Elder Scroll games but for now, I can go with what's given to me so I suggest you bear with it! :banana:
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Kelsey Anna Farley
 
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Post » Sat Jun 02, 2012 11:45 am

To the guy above me. Ishinari...

DO NOT POST [censored] SPOILERS ON THIS BOARD!

Seriously, thanks for ruining the plot of the DB which I have not done yet.

take the spaces out of this and use it next time.

[ spoiler ]
[ / spoiler ]

Kind of what they are for.

Did you not see the big ass sticky on the top of these forums? Have some consideration!

If you are going to join a forum at least get mildly accustomed to the rules.
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Clea Jamerson
 
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Post » Sat Jun 02, 2012 9:25 pm

To the guy above me. Ishinari...

DO NOT POST [censored] SPOILERS ON THIS BOARD!

Seriously, thanks for ruining the plot of the DB which I have not done yet.

take the spaces out of this and use it next time.

[ spoiler ]
[ / spoiler ]

Kind of what they are for.

Did you not see the big ass sticky on the top of these forums? Have some consideration!

If you are going to join a forum at least get mildly accustomed to the rules.
My bad, I thought it was obvious when he said kill the emperor but worry not it was not the last mission and it lead up to something quite ironic.
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Melly Angelic
 
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Post » Sat Jun 02, 2012 9:38 pm

My bad, I thought it was obvious when he said kill the emperor.
......Rage has subsided.It is fine. Always put spoiler tags on spoilers though. Lesson for you.
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Milad Hajipour
 
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Post » Sat Jun 02, 2012 2:48 pm

belive it or not some guards actualy thankied me for killing alduin but it happens too rare and only guards seem to care
And they do react if you completed DB or Thieves guild(for thieves guild it happens after you complete 4 special town missions)
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Jade Muggeridge
 
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Post » Sat Jun 02, 2012 11:53 am

You join the thieves guild and start robbing stores and houses blind, but no one adds security.
People do hire thugs to teach you a lesson.
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Amelia Pritchard
 
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Post » Sun Jun 03, 2012 1:19 am

Twenty five years ago we always dreamed of games which looked realistic but seemed unlikely at the time, now we want games which act realisticly. It'll happen one day probably, but not now.
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Colton Idonthavealastna
 
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Post » Sat Jun 02, 2012 5:05 pm

People do hire thugs to teach you a lesson.

Once, hilaroiusly, for stealing a Forsworn Briarheart's heart :lmao:
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willow
 
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Post » Sun Jun 03, 2012 1:55 am

Twenty five years ago we always dreamed of games which looked realistic but seemed unlikely at the time, now we want games which act realisticly. It'll happen one day probably, but not now.
Ultima VII (1992) in some aspect is still miles ahead of any RPG (or so called) that has been produced in the next 20 years. Most of the aspects people lament that they're lacking in Skyrim were present in Ultima VII.
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Jack Moves
 
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Post » Sat Jun 02, 2012 4:47 pm

fallout NV and fallout 3 did a great job of having npcs and the gameworld change based on what choices you made. skyrim is a HUGE step back from those games.
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James Hate
 
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