I find this extremely useful when debugging my scenes/quests. The value to turn this on is somewhere in the skyrim ini's. just look for the work 'story manager' or 'storymanager'
2nd) I have yet to get a 'force greet' package to work in a scene. I got really frustrated and gave up, especially when I found an easier way to do this:
create a 'blocking' branch in your quest's dialogue view. have the starting topic be what you want your actor to say as a 'force greet'. for blocking branches, the starting topic is used as a greeting.
http://www.creationkit.com/Dialogue_Branch
This way you just send the actor to it's hit marks, then start the quest with the blocking dialogue branch. They will speak the starting topic, and then conversation will continue from there, or you can start your scene from that dialogue branch if you really want to use a scene.
You have to be careful though, and make sure your blocking branch has strict conditions, because an NPC won't say any other dialogue if it has a valid blocking branch.

Neither is starting at all