They show up in the prorporties window and have the proper fields chosen. They also show a 'User' count in the main CK menu that llinks them to the PlayerVampireQuest
but...
When I go in game and create a fresh vampire (which would equal Stage 1) the abilities don't get added to my PC.
Here's what the script looks like. This is the edited PlayerVampireQuestScript from vanilla.
ScriptName PlayerVampireQuestScript extends Quest Conditional;Variable to track if the player is a vampire;0 = Not a Vampire;1 = Vampire;2 = Vampire Stage 2;3 = Vampire Stage 3;4 = Vampire Stage 4Int Property VampireStatus Auto ConditionalMessage Property VampireFeedMessage AutoMessage Property VampireStageProgressionMessage AutoRace Property ArgonianRace Auto Race Property ArgonianRaceVampire Auto Race Property BretonRace Auto Race Property BretonRaceVampire Auto Race Property DarkElfRace Auto Race Property DarkElfRaceVampire Auto Race Property HighElfRace Auto Race Property HighElfRaceVampire Auto Race Property ImperialRace Auto Race Property ImperialRaceVampire Auto Race Property KhajiitRace Auto Race Property KhajiitRaceVampire Auto Race Property NordRace Auto Race Property NordRaceVampire Auto Race Property OrcRace Auto Race Property OrcRaceVampire Auto Race Property RedguardRace Auto Race Property RedguardRaceVampire Auto Race Property WoodElfRace Auto Race Property WoodElfRaceVampire Auto Race Property CureRace AutoStatic Property XMarker AutoFaction Property VampirePCFaction Auto Float Property LastFeedTime AutoFloat Property FeedTimer AutoGlobalVariable Property GameDaysPassed AutoIdle Property VampireFeedingBedRight AutoIdle Property VampireFeedingBedrollRight AutoGlobalVariable Property VampireFeedReady AutoimageSpaceModifier Property VampireTransformIncreaseISMD AutoimageSpaceModifier Property VampireTransformDecreaseISMD AutoeffectShader property VampireChangeFX autoEvent OnUpdateGameTime() ;Feed timer FeedTimer = GameDaysPassed.Value - LastFeedTime; debug.trace(self + "Feed Timer is:" + FeedTimer + "days") ;Vampire progression should not happen if player is in combat or controls are locked or the player can't fast travel If Game.IsMovementControlsEnabled() && Game.IsFightingControlsEnabled() && Game.GetPlayer().GetCombatState() == 0 ;If player hasn't fed, progress Vampirism If (FeedTimer >= 3) && (VampireStatus == 1) ;add Stage 2 Vampire buffs and spells VampireFeedReady.SetValue(3) ;VampireStageProgressionMessage.Show() VampireStage4Message.Show() VampireStatus = 2 VampireProgression(Game.GetPlayer(), 2) Game.GetPlayer().AddtoFaction(VampirePCFaction) ;stop checking GameTime until the player feeds again UnregisterforUpdateGameTime() ElseIf FeedTimer >= 2 && (VampireStatus == 2) ;add Stage 1 Vampire buffs and spells VampireFeedReady.SetValue(1) VampireStageProgressionMessage.Show() VampireStatus = 1 VampireProgression(Game.GetPlayer(), 1) Game.GetPlayer().AddtoFaction(VampirePCFaction) ElseIf FeedTimer >= 1 && (VampireStatus == 2) ;add Stage 1 Vampire buffs and spells VampireFeedReady.SetValue(1) VampireStageProgressionMessage.Show() VampireStatus = 1 VampireProgression(Game.GetPlayer(), 1) Game.GetPlayer().AddtoFaction(VampirePCFaction) EndIf Endif EndEventFunction VampireFeedBed() Game.GetPlayer().PlayIdle(VampireFeedingBedRight)EndFunctionFunction VampireFeedBedRoll() Game.GetPlayer().PlayIdle(VampireFeedingBedrollRight)EndFunctionFunction VampireChange(Actor Target) ;Effects for hiding the change Game.DisablePlayerControls() VampireChangeFX.play(Target) VampireTransformIncreaseISMD.applyCrossFade(2.0) ObjectReference myXmarker = Target.PlaceAtMe(Xmarker) MAGVampireTransform01.Play(myXmarker) myXmarker.Disable() utility.wait(2.0) imageSpaceModifier.removeCrossFade() VampireChangeFX.stop(Target) ;Change player's race, defaults to Nord Vampire if (Target.GetActorBase().GetRace() == ArgonianRace) CureRace = ArgonianRace Target.SetRace(ArgonianRaceVampire) elseif (Target.GetActorBase().GetRace() == BretonRace) CureRace = BretonRace Target.SetRace(BretonRaceVampire) elseif (Target.GetActorBase().GetRace() == DarkElfRace) CureRace = DarkElfRace Target.SetRace(DarkElfRaceVampire) elseif (Target.GetActorBase().GetRace() == HighELfRace) CureRace = HighELfRace Target.SetRace(HighELfRaceVampire) elseif (Target.GetActorBase().GetRace() == ImperialRace) CureRace = ImperialRace Target.SetRace(ImperialRaceVampire) elseif (Target.GetActorBase().GetRace() == KhajiitRace) CureRace = KhajiitRace Target.SetRace(KhajiitRaceVampire) elseif (Target.GetActorBase().GetRace() == NordRace) CureRace = NordRace Target.SetRace(NordRaceVampire) elseif (Target.GetActorBase().GetRace() == OrcRace) CureRace = OrcRace Target.SetRace(OrcRaceVampire) elseif (Target.GetActorBase().GetRace() == RedguardRace) CureRace = RedguardRace Target.SetRace(RedguardRaceVampire) elseif (Target.GetActorBase().GetRace() == WoodElfRace) CureRace = WoodElfRace Target.SetRace(WoodElfRaceVampire) endif ;Clear player's diseases ;VampireCureDisease.Cast(Target) Target.RemoveSpell(DiseaseBoneBreakFever) Target.RemoveSpell(DiseaseBrainRot ) Target.RemoveSpell(DiseaseRattles ) Target.RemoveSpell(DiseaseRockjoint ) Target.RemoveSpell(DiseaseWitbane ) Target.RemoveSpell(DiseasePorphyricHemophelia) ;Make player Vampire Stage 1 VampireStatus = 1 VampireProgression(Game.GetPlayer(), 1) ;Setup the Feed Timers RegisterForUpdateGameTime(12) LastFeedTime = GameDaysPassed.Value ;Set the Global for stat tracking PlayerIsVampire.SetValue(1) Utility.Wait(1) Game.EnablePlayerControls() ;If the player has been cured before, restart the cure quest If VC01.GetStageDone(200) == 1 VC01.SetStage(25) EndIf EndFunctionFunction VampireFeed() ;Effects for hiding the change ;VampireChangeFX.play(game.getPlayer()) VampireTransformDecreaseISMD.applyCrossFade(2.0) utility.wait(2.0) imageSpaceModifier.removeCrossFade() ;VampireChangeFX.stop(game.getPlayer()) Game.IncrementStat( "Necks Bitten" ) VampireFeedMessage.Show() VampireFeedReady.SetValue(0) ;Game.ForceThirdPerson() ;Game.GetPlayer().PlayIdle(VampireFeedingBedRight) ;Player has fed, regress to Stage 1 Vampirisim ;Remove Stage 2 buffs and spells LastFeedTime = GameDaysPassed.Value VampireStatus = 1 VampireProgression(Game.GetPlayer(), 1) ;Player is no longer hated ;Start checking GameTime again if we weren't already UnregisterforUpdateGameTime() RegisterForUpdateGameTime(12) EndFunctionFunction VampireProgression(Actor Player, int VampireStage) ;Swap out abilities depending on stage of Vampirism If VampireStage == 2 VampireTransformIncreaseISMD.applyCrossFade(2.0) utility.wait(2.0) imageSpaceModifier.removeCrossFade() Player.RemoveSpell(AbVampire01) Player.RemoveSpell(AbVampire01b) Player.AddSpell(AbVampire02b) Player.AddSpell(AbVampire02) Player.AddSpell(VampireInvisibilityPC) Player.RemoveSpell(VampireSunDamage01) Player.AddSpell(VampireSunDamage02, abVerbose = False) Player.AddSpell(SummonLesserMinion) Player.RemoveSpell(SummonGreaterMinion) ElseIf VampireStage == 1 Player.AddSpell(VampireCharm) Player.AddSpell(ABVampireSkills) Player.AddSpell(ABVampireSkills02) Player.AddSpell(VampireCloak) Player.RemoveSpell(AbVampire02) Player.RemoveSpell(AbVampire02b) Player.AddSpell(AbVampire01) Player.AddSpell(AbVampire01b) Player.AddSpell(VampireDrain01) Player.RemoveSpell(SummonLesserMinion) Player.AddSpell(SummonGreaterMinion) Player.AddSpell(VampireStrength01) Player.RemoveSpell(VampireSunDamage02) Player.AddSpell(VampireSunDamage01, abVerbose = False) Player.AddSpell(VampireCharm) Player.RemoveSpell(VampireInvisibilityPC) EndIfEndFunctionFunction VampireCure(Actor Player) Game.IncrementStat( "Vampirism Cures" ) ;Stop tracking the Feed Timer UnregisterforUpdateGameTime() VampireStatus = 0 ;Player is no longer hated Player.RemoveFromFaction(VampirePCFaction) Player.SetAttackActorOnSight(False) ;Remove all abilities Player.RemoveSpell(ABVampireSkills) Player.RemoveSpell(ABVampireSkills02) Player.RemoveSpell(AbVampire01) Player.RemoveSpell(AbVampire02) Player.RemoveSpell(AbVampire01b) Player.RemoveSpell(AbVampire02b) Player.RemoveSpell(VampireDrain01) ;Player.RemoveSpell(VampireStrength01) Player.RemoveSpell(VampireSunDamage01) Player.RemoveSpell(VampireSunDamage02) Player.RemoveSpell(VampireCharm) Player.RemoveSpell(VampireInvisibilityPC) ;Change player's race, defaults to Nord if (Player.GetRace() == ArgonianRaceVampire) Player.SetRace(ArgonianRace) elseif (Player.GetRace() == BretonRaceVampire) Player.SetRace(BretonRace) elseif (Player.GetRace() == DarkElfRaceVampire) Player.SetRace(DarkElfRace) elseif (Player.GetRace() == HighELfRaceVampire) Player.SetRace(HighElfRace) elseif (Player.GetRace() == ImperialRaceVampire) Player.SetRace(ImperialRace) elseif (Player.GetRace() == KhajiitRaceVampire) Player.SetRace(KhajiitRace) elseif (Player.GetRace() == NordRaceVampire) Player.SetRace(NordRace) elseif (Player.GetRace() == OrcRaceVampire) Player.SetRace(OrcRace) elseif (Player.GetRace() == RedguardRaceVampire) Player.SetRace(RedguardRace) elseif (Player.GetRace() == WoodElfRaceVampire) Player.SetRace(WoodElfRace) endif ;Set the Global for stat tracking PlayerIsVampire.SetValue(0) ;make sure Hunter's Sight is gone Player.RemoveSpell(VampireHuntersSight) EndFunctionSpell Property AbVampire01 AutoSpell Property AbVampire02 AutoSpell Property AbVampire01b AutoSpell Property AbVampire02b AutoSpell Property VampireDrain01 AutoSpell Property VampireSunDamage01 AutoSpell Property VampireSunDamage02 AutoSpell Property VampireHuntersSight AutoSpell Property VampireCharm AutoSpell Property VampireCloak AutoSpell Property VampireInvisibilityPC AutoSpell Property VampireCureDisease AutoSpell Property ABVampireSkills AutoSpell Property ABVampireSkills02 AutoSpell Property DiseasePorphyricHemophelia AutoGlobalVariable Property PlayerIsVampire Auto Sound Property MagVampireTransform01 Auto Spell Property DiseaseAtaxia autoSpell Property DiseaseBoneBreakFever AutoSpell Property DiseaseBrainRot AutoSpell Property DiseaseRattles AutoSpell Property DiseaseRockjoint autoSpell Property DiseaseWitbane AutoSpell Property SummonGreaterMinion AutoSpell Property SummonLesserMinion AutoMessage Property VampireStage4Message AutoQuest Property VC01 AutoFormList Property CrimeFactions Auto Perk Property VampireFeed Auto
Please help. Thanks.
