Why a life for a life makes sense.

Post » Sun Jul 17, 2011 6:15 pm

hardcoe players die and have to restart.

I am thinking if we have a team hardcoe, we have but 1 safety.

to be resurrected your team member has to kill another player. if they up and leave you, that is too derpin bad.

invoke a herb, i offer a herp. for example. this is marked before you leave town into a free area with other players that can't hostile.

so what does this encourage? that players try both factions. orc (mutants) and brother hood of steel (alliance). in hardcoe, if you can't kill an enemy, you can't continue. meaning without an enemy, players would have to restart.

so a team hardcoe option opens up that kind of deal. but your friend still has to execute another player.
User avatar
KU Fint
 
Posts: 3402
Joined: Mon Dec 04, 2006 4:00 pm

Post » Sun Jul 17, 2011 9:10 pm

This is not WoW.
User avatar
Cassie Boyle
 
Posts: 3468
Joined: Sun Nov 05, 2006 9:33 am


Return to Othor Games