Why no Log producedcapture, to assist CTD investigation?

Post » Wed May 30, 2012 10:48 am

is there such log avail when you have ctd, so one can look into it for hints of the cause?
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Georgia Fullalove
 
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Post » Wed May 30, 2012 2:29 pm

Nope unfortunately not :(
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Alexx Peace
 
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Post » Wed May 30, 2012 2:05 pm

is there such log avail when you have ctd, so one can look into it for hints of the cause?

Agree, I was just thinking the same, actually. There should be a crash log.
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LADONA
 
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Post » Wed May 30, 2012 8:24 pm

Download the utility "Blue Screen View" to see what driver caused any BS0Ds. I dunno about CTDs though. Sorry.
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Dan Scott
 
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Post » Wed May 30, 2012 4:37 pm

I have to say this is THE most fundamental flaw in this entire engine/game.

Considering modding capabilty, you can diagnose so much more with mods if you can pinpoint, instead of age old process of slowly put mods back until one shows the problem.

This needs implementation in a patch quick smart, its a joke not to have it, seriously.

I have started to get bad consistent crashing with my nord, realy far into the game now, I KNOW it will be a mod, but I have ran lots of swapping / saving / step by step tests, a crash log would be the solution and I was actualy looking for one only the other day only to realise it doesnt have one .... was shocked to be honest.

EDIT: I think devs should check out how ARMA2 does thing with BIS, now THATS a modders dream in terms of logs.

EDIT2: Even the creator in the interview (name escapes me right now) mentioned about "millions of combinations causing issues we might not see, or even realise" .... well, if you had a crash log produced, player with such combinations could diagnose self issues, and, guess what, report to you with crash dump logs ... that would bloody help! Rather than sending near pointless dxdiags to even try to work it out.

These logs could also be passed to mod makers.authors to diagnose clashes and so on.

I realise there are 3rd party mod merging tools, but for a game as complex and large as this, to become more large and complex welcoming mods ... its realy quite worrying.
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Mel E
 
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Post » Wed May 30, 2012 6:53 pm

Never seen a crash log in an elder scrolls game..... would save hours troubleshooting your mods and load order though.
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Jason King
 
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Post » Wed May 30, 2012 8:03 pm

Please Bethesda! Read this topic, and do something about it.
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Tracy Byworth
 
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Post » Wed May 30, 2012 1:09 pm

There is a logging feature:

read my post at :http://www.gamesas.com/topic/1270631-crashes-during-gameplay/page__st__1860

or short edit skyrim.ini:


[Papyrus]
bEnableTrace=1
fPostLoadUpdateTimeMS=500.0
bEnableLogging=1
bLoadDebugInformation=1

Logs will be created in ...\mygames\skyrim\logs\script
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A Lo RIkIton'ton
 
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Post » Wed May 30, 2012 3:32 pm

The following was in my log from back in January...Log keeps growing...lol

[01/23/2012 - 11:19:55PM] error: Attempting to stop an invalid sound instance
stack:
.Sound.StopInstance() - "" Line ?

[ (0009F82B)].dunBluePalaceArenaSCRIPT.OnUpdate() - "dunBluePalaceArenaSCRIPT.psc" Line 77
[01/23/2012 - 11:07:26PM] error: Object reference has no 3D

[01/23/2012 - 11:07:51PM] error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.Delete() - "" Line ?
[ (FF000C10)].critterdragonfly.disableAndDelete() - "Critter.psc" Line 295
[ (FF000C10)].critterdragonfly.OnCellDetach() - "CritterDragonFly.psc" Line 222
Soon after it crashed...not sure if it was related.

I wonder if the ..Disable and delete is from the critter mod CorePC put out??
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Tamara Dost
 
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Post » Wed May 30, 2012 11:14 am

There is a logging feature:

read my post at :http://www.gamesas.com/topic/1270631-crashes-during-gameplay/page__st__1860

or short edit skyrim.ini:


[Papyrus]
bEnableTrace=1
fPostLoadUpdateTimeMS=500.0
bEnableLogging=1
bLoadDebugInformation=1

Logs will be created in ...\mygames\skyrim\logs\script

next thing Beth should implement is, the logging should be permanent enabled, and everytime game is started, recycle/clear the log.
software engineering 101
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Trista Jim
 
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