Why Mages are OP.

Post » Fri Jun 22, 2012 4:16 pm

Dude stealth is OP. But seriously melee combat is pretty overpowered and stealth is definitely op.

A lot of things are OP in Skyrim, and magic should definitely be one of them. I for one think its AWESOME that we can get zero cost magic for ay school of magic. Especially the destruction and conjuration combo.
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Wayland Neace
 
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Post » Fri Jun 22, 2012 6:58 am

Math doesn't lie and maxed out melee or archery damage is 450%+ stronger then maxed out destruction magic. If you add sneak damage on top of that you get some pretty outrageous off the chart numbers. A mage can be strong with other schools like illusion and conjuration but destruction magic does not scale and is near useless at high level on master difficulty which means your spells do half damage.
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Mr.Broom30
 
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Post » Fri Jun 22, 2012 4:10 pm

I'm actually having fun with my first mage build. Conjuration so my minions can do my bidding + illusion to make everyone fight everyone while I'm sneaked = lots of fun! :biggrin:
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Star Dunkels Macmillan
 
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Post » Fri Jun 22, 2012 3:28 pm

You want OP?! Draugr. there i said it.
While you're picking locks. The Draugr are training.
While you're studying restoration. The Draugr are Training.
While you're taking courses in smithing. The Draugr Are TRAINING..

and then you run face first into a dungeon full of like Death Draugr Murderboss DeathKings...
And suddenly all the things you thought were OP are the only way you're getting out alive. :shocking:

Point being the game scales with you. And if you still find it too easy, CRANK UP THE DIFFICULTY! :deal:
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Lucky Girl
 
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Post » Fri Jun 22, 2012 4:15 pm

ive seen people exploit warrior and stealth abilities more often then mages. all involve enchanting tho
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John Moore
 
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Post » Fri Jun 22, 2012 7:12 pm

And yet, a melee tank will always come out on top if he gets within range. Would be easier if Master spells weren't so slow to cast.
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Steeeph
 
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Post » Fri Jun 22, 2012 2:06 pm

Guy decides mages are OP based on more or less "exploiting the system."

Guy thought it was ACTUALLY worth posting, even though it's not.

Nobody is forcing anyone to use exploits.

/thread
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Far'ed K.G.h.m
 
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Post » Fri Jun 22, 2012 6:58 am

enchanting lets you spam spells for mages so what? you can only conjure 1-2 dremora lords even then they are not overpowered because dragur deathlords can own dremora lords. you can spam destruction all day but it will take forever to kill anyway also the system almost forces you to use the destruction enchants 90%+ i have a destruction char that uses destruction and 93% reduction still isn't enough at times
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Maria Garcia
 
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Post » Fri Jun 22, 2012 10:41 am

Wow is Destruction really not as awesome as it seems to me right now being level 23? I am at 71 destruction and when I hit 75 (expert) I am power leveling restoration up for necromage perk (is sick as a vampire). I just don't see how incinerate at 100 destruction level with necromage coupled with destruction dmg potions -%90+ cast cost would not just be awesome at any level.

I can't say anything until I am level 50 as a pure mage but as of right now I don't see how casting destruction basically free of cost of magicka is not totally badass unless your playing on master. I don't plan on changing the difficulty as of right now it seems perfectly comfortable on default (Adept).I know someone who plays a pure mage with 230 hp on master difficulty at level 56ish with higher difficulty mods that does just fine. Overlords with Ebony bows one shot him but you only run into draugr overlords once or twice in any dungeon, and you should normally not get hit by a archer unless he shoots you before you see him. Use Respite in restoration tree to garauntee you always have stamina, you haft to kite and dodge.

Again, as of right now for me at level 23 with 71 destruction fireball does ridiculous amounts of damage, if mobs go from having 500 hp to 2000, if there health is the only defensive attribute that changes at higher levels I will be completely fine with that free cast spamming incinerate & other expert spells.

Especially if your a spell sword that with Light Armor or dragonhide instead of mage armor oh my gawd. Enchant lower destruction cost/fortify magicka and maybe one or two items with magicka regen / lower destro cost on a set of Glass Light Armor with 100 smithing (no smith perks) you are going to just be BEAST. You are going to run around with a flame, frost or shock cloak up in enchanted light armor spamming one handed weapon & destruction spells in the other hand. You are going to survive a hit from a overlord because your armor goes past 300 AR, and if you have necromage just oh My Gyad.

^ Is all that better then being a assassin? Hahah No, but if your planning on playing a beastly Vampire Lord better figure something out with a magicka based character.
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Avril Churchill
 
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Post » Fri Jun 22, 2012 4:43 pm

Welcome to TES series! I'm guessing Skyrim is your first TES experience because it's actually more restrictive than the previous titles in which you could create a master of all archetypes with one character. If your goal is to build a pure mage, then by golly, Miss Molly, you should eventually create a super mage. If your goal is to build a pure fighter, then by golly, Miss Molly...

What exactly are you complaining about?

Guy decides mages are OP based on more or less "exploiting the system."
Guy thought it was ACTUALLY worth posting, even though it's not.
Nobody is forcing anyone to use exploits.

It's not even an exploit if you ask me. It takes time to build your mage in the way that he's describing. Enchanting is a legitimate skill tree and if you spend the perks on it, then by golly, Miss Molly, it should be powerful.
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Kaley X
 
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Post » Fri Jun 22, 2012 1:15 pm

I just want them to fix the bugs, glitches, and design flaws.
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quinnnn
 
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Post » Fri Jun 22, 2012 11:37 am

Melee and sneaked archery are just as powerful and don't require nearly as much time and effort as makeing magic as viable, and I don't think Bethesda ment to make 100% reduced magika reduction. Also, when you level up melee and archery they get stronger, but as for destruction magic at a certain point it gets weaker, which should never occur in a rpg you should be getting stronger as you level.

This doesn't show destruction plus Conjuration combo is overpowered, it just shows that enchanting is broken, you will receive a more powerful build then this if you use enchanting on a melee character.
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Valerie Marie
 
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Post » Fri Jun 22, 2012 3:25 pm

If you think the mages in skyrim are overpowered than you haven't seen the powa of the dark side. In this case the dark side being magic in Oblivion. Mages in Skyrim are mediocre at best.
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Vickey Martinez
 
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