» Sun Mar 06, 2011 8:49 am
It has 325 damage. Which means it can't completely obliterate the tougher deathclaws, even at 100 skill and with optimal maintainence.
It, along with the rest of Explosives, has been overnerfed. Combine with the over-scarce-ification of its ammo, the Fat Man is effectively pointless. Even moreso in hardcoe, where the weigh 5 WUs apiece. For that amount of weight, and that amount of cap value per shot, I expected a lot more bang.
If it had the power to obliterate the quarry junction deathclaws, it might have been useful. But it doesn't. It's a sad state of balancing affairs when it's more effective to go through punching them with a shotgun fist or taking a gauss or anti-mat rifle to their skulls than to nuke 'em (note I said effective, not efficient).
Heck, even the Little Boy weight reduction mod is bugged and doesn't work. No, the weight readout in the item screen is lying. Drop it and compare your total pack weight before and after.
It went from Game Breaker in FO3 to Absolutely Useless in FONV.
Small cheap explosives that you carry lots of (like dynamite and frag grenades), I can see the point of making them a bit weak. But the expensive explosives? Body parts should fly very readily when they're used. Otherwise they're cap value to combat utility ratio renders them useless.