why my quest isn't starting?

Post » Thu Jun 21, 2012 2:12 pm

Playing the Scene

We can either play a scene through script (by setting it as a property and calling http://www.creationkit.com/Start_-_Scene on it), or by checking the "Begin on quest start" box on the scene tab.



From the wiki ...

So I made an alias for scene called "Scenename" and then at stage 20 I call Scenename.start() but the scene never starts ... why?

Now the aliases involved have packages only inside the scene and not ut of it but since the scene packages do overide all others it shouln't be a problem so why doesn't start?
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luis dejesus
 
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Post » Thu Jun 21, 2012 2:07 pm

the quest doesnt start if the alias fails to fill (unless ticked optional)

the alias fails to fill if it cant find what you are assigning it (in this case a scene, which cannot be filled by an alias).

use a property in your script instead of an alias
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Laura Wilson
 
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Post » Thu Jun 21, 2012 11:00 am

But I used a property alias , Also after I did the navmesh seemed that the start begun to process as the first scene where about 2 actors getting close and talk , but , after it stopped and didnt go further ....
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mike
 
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Post » Thu Jun 21, 2012 2:44 pm

I think I wronged the title it should be "Why my Scene isn't starting"

Actually the scene problems I am having are ... it stops after a certain point .... when actor A meets with actor B , they shoudl talk and I put the dialogues to have subtitles , plus I recorded the empty file to give the time to read but ... I can't see anysubtitle ... am I missing something?

also why it stuck and do not progres after the two actors meet up?
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Cameron Wood
 
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Post » Thu Jun 21, 2012 1:16 pm

i AM TRYING TO UNDERSTAND WHY THE SCENE DOESN'T GO ON AND JUST STUCKS .... I have checked all stuff and is all correct the only thing is that the Ator dragon creature doesn't enables when it should at certain stage change ... the scene starts but the dragon doesnt get enabled , may be this coudl be the reson may be I should enable the dragon by the scripts in the scene?
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xx_Jess_xx
 
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Post » Thu Jun 21, 2012 7:54 pm

Ok I just saw that actually the alias dragon gets enabled but , sticks in air as the scene is not progressing and I still can't reead any dialogue in the talking between the actors , is it supposed to be like this?
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Aman Bhattal
 
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Post » Thu Jun 21, 2012 12:43 pm

But I used a property alias , Also after I did the navmesh seemed that the start begun to process as the first scene where about 2 actors getting close and talk , but , after it stopped and didnt go further ....
Is there audio for the characters dialogue? If not the scene will not progress. Scenes do not function without audio for their dialogue as it would cause issues. Get the audio from your actors, or record some placeholder audio for testing purposes.
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lacy lake
 
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Post » Thu Jun 21, 2012 11:33 am

I did record placeholders with no sound for all the dialogues , but some actions do nt have dialogues...
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Lynette Wilson
 
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Post » Thu Jun 21, 2012 7:08 pm

And btw I can'0t even see subtitles of the audio ...
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Emily Graham
 
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Post » Thu Jun 21, 2012 9:13 am

Seems that making the subtitle visible in the game otpions made the scene start , but this seems weird couse I enabled in all dialogues force subtitles and the titles where showing in all other quest non scene moments .... so is it a bug or what?

Anyway part of the scene was dragon picking up a character but it is not performed , the dragon instead starts fighting while the npcs do nothingelse than running from place to place :/ ...
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FLYBOYLEAK
 
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Post » Thu Jun 21, 2012 10:38 am

Combat can interrupt a scene - use the Edit actor behaviour button in the scenes tab to make your actors ignore it.
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Danielle Brown
 
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Post » Thu Jun 21, 2012 3:15 pm

but how I do to make the Dragon :

1 ) perform the grabbing of a specified actor

2 ) do not pass throught walls , ship , sea and whateverelse like if there was nothing there?
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Nicholas
 
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Post » Thu Jun 21, 2012 11:20 am

there is no explanation on how this actor behaviour tab works?
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Louise Lowe
 
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Post » Thu Jun 21, 2012 9:33 am

Only http://www.creationkit.com/Scenes_Tab. You might need to uncheck Combat End.
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Rachel Briere
 
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Post » Thu Jun 21, 2012 3:47 pm

Ok thanks ...


Btw I want that the scene actually ends with the death of a NPC that "must" be killed by the dragon , how can I do that?
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Toby Green
 
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Post » Thu Jun 21, 2012 5:49 am

In the scene you'd have a Phase where the dragon attacked the NPC, and you would call NPC.Kill() in the Completion fragment of that phase (doubleclick on a Phase to edit it).
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dell
 
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Post » Thu Jun 21, 2012 12:55 pm

that is what I am doing , I coudln't find an attack pacage so I used a Dragonuseweapon on target ( the npc ) , then add a script as NPC.Kill() in the edit data , tough it doesn't recognize Kill() as a function ...
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Gemma Archer
 
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Post » Thu Jun 21, 2012 2:56 pm

If your NPC is an alias you'd need to use NPC.GetActorReference().Kill()
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Tikarma Vodicka-McPherson
 
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Post » Thu Jun 21, 2012 5:14 pm

ok ... btw ... to increase a scene by 10 instead than setstage ho can I do ?

GetOwningQuest().SetObjectiveDisplayed(20)
GetOwningQuest().SetStage(10+=)


that doen't work tough ...

Like so the stage should pass from 20 to a 30 ...
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Louise Andrew
 
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