Why Skills Won't Be Nerfed #2

Post » Fri Jun 08, 2012 7:36 pm

OP:

A reference link to the previous thread in an ongoing discussion is always appreciated :wink:
(at least, by me they are :tongue: )
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Rachell Katherine
 
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Post » Fri Jun 08, 2012 10:08 am

OP:

A reference link to the previous thread in an ongoing discussion is always appreciated :wink:
(at least, by me they are :tongue: )

Entirely correct. OP edited to include link to original thread.
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Jordan Fletcher
 
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Post » Fri Jun 08, 2012 8:55 am

Too many not understand the problem aren't the skill, sneak enchanting smithing work as intended, there are a cap for armor and resistance set by bethesda, the if you become invincible is only because bethesda make an error on damage of enemy can't counter the cap and the enchant set by bethesda, you can cut all skill but enemy continue to be stupid and predictible.

But they can't add more damage or make a better AI , for the simple reason that it would be too much for players who want to reach with this game, skyrim was semplified in all is part for the new player, is very hard they add a new difficult for a little part of players, because let's face it we were now few people want a game that will give a challenge
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Breanna Van Dijk
 
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Post » Fri Jun 08, 2012 2:43 pm

I don't think that most people don't want any sort of challenge. Nobody likes it when a particular part or point in a game is maddeningly difficult, but neither do they want the game to be a breeze either.
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CHangohh BOyy
 
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Post » Fri Jun 08, 2012 1:56 pm

I don't think that most people don't want any sort of challenge. Nobody likes it when a particular part or point in a game is maddeningly difficult, but neither do they want the game to be a breeze either.

As I stated before, I think it was in the prior thread: let me make the sword that deals 500 damage with one hit using crafting and enchanting.

Let me do it.

Then when I go to face Alduin, because I'm on some certain level of difficulty, give him a constant AoE Dispell.

Now my weapon does 100 damage and I have to think while I fight.
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Darren Chandler
 
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Post » Fri Jun 08, 2012 8:54 am

With the game system set up now, where you can "over power" yourself or not...by choice, it has become obvious to me and several other players that the game was designed with the thought that Perk Points are optional.

Use them if you want to bring a skill up from weak to god level.

Don't use them, or use them wisely, if you wish to remain somewhat less god like.

With this in mind, and with the ability already in the game to make things "balanced", can anyone give me a logical and good reason WHY the developers should nerf skills.

And don't compare the leveling system in Skyrim to any other game. This is NOT any other game.

So again....other than the fact that you may not be able to control yourslef when spending Perks.....why?
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Chris Guerin
 
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Post » Fri Jun 08, 2012 10:24 am

It got locked while I was typing a witty and poignant piece of repartee...dead is dead in thread lockdown world.

In summary, my views as expressed:

a. If it makes you OP, don't do it;


So don't take perks and naturally level Stealth/Conjuration/Crafting on Master?


Yikes. Bad game design is bad.
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Ross Thomas
 
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Post » Fri Jun 08, 2012 3:24 pm

And really...other than stirring the proverbial pot...OP...why did you have to start this all over again.

It's just the same 12 people on either side spouting the same arguments all over again....in all the topics/threads that deal with nerfing and balance and overpowered garbage.

I'm outta here and back to Skyrim.

Have fun all.
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Nicholas C
 
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Post » Fri Jun 08, 2012 1:02 pm

mispost
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candice keenan
 
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Post » Fri Jun 08, 2012 5:29 pm

And really...other than stirring the proverbial pot...OP...why did you have to start this all over again.

It's just the same 12 people on either side spouting the same arguments all over again....in all the topics that deal with nerfing and balance and overpowered garbage.

I'm outta here and back to Skyrim.

Have fun all.
"Don't take perks"

Thats probably the worst apologist argument around these forums dude. Yes, lets avoid an entire RPG game mechanic because the developers failed to make master remotely hard.






And don't compare the leveling system in Skyrim to any other game. This is NOT any other game.

You're right, its easier than just about any other game.
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Gisela Amaya
 
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Post » Fri Jun 08, 2012 10:18 pm

With the game system set up now, where you can "over power" yourself or not...by choice, it has become obvious to me and several other players that the game was designed with the thought that Perk Points are optional.

Use them if you want to bring a skill up from weak to god level.

Don't use them, or use them wisely, if you wish to remain somewhat less god like.

With this in mind, and with the ability already in he game to make things "balanced", can anyone give me a logical and good reason WHY the developers should nerf skill.

And don't compare the leveling system in Skyrim to any other game. This is NOT any other game.

So again....other than the fact that you may not be able to control yourslef when spending Perks.....why?

If Perks were meant to be ENTIRELY optional... then damn did Bethesda put a high focus on something that is supposed to have such little impact on the game.

So basically... with your logic, perks are the same thing as marriage.
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Trevor Bostwick
 
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Post » Fri Jun 08, 2012 9:23 pm

"Don't take perks"

Thats probably the worst apologist argument around these forums dude. Yes, lets avoid an entire RPG game mechanic because the developers failed to make master remotely hard.

Your choice.
Do it or don't, enjoy the game or don't.




You're right, its easier than just about any other game.
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Batricia Alele
 
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Post » Fri Jun 08, 2012 1:38 pm

If Perks were meant to be ENTIRELY optional... then damn did Bethesda put a high focus on something that is supposed to have such little impact on the game.

So basically... with your logic, perks are the same thing as marriage.

Yup...apparently.
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X(S.a.R.a.H)X
 
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Post » Fri Jun 08, 2012 10:25 am

As I stated before, I think it was in the prior thread: let me make the sword that deals 500 damage with one hit using crafting and enchanting.

Let me do it.

Then when I go to face Alduin, because I'm on some certain level of difficulty, give him a constant AoE Dispell.

Now my weapon does 100 damage and I have to think while I fight.

What does it have to do with Alduin? Why in the world must the rest of the game be unbalanced, so that if people want a challenge they have to manufacture it themselves?
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Bek Rideout
 
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Post » Fri Jun 08, 2012 10:11 pm

It is an absolute necessity that a game have a challenge. Again, Master level should be a challenge no matter what you do. It is not acceptable to have unbalanced features in the game because it stops being a game if there are unbalanced features. It's utterly silly to tell people that the solution is for them to handicap themselves.
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jeremey wisor
 
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Post » Fri Jun 08, 2012 3:54 pm

Like I said, aside from something like no stacking enchants/crafting loops...it really needs a system of diminishing returns and contested checks.
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The Time Car
 
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Post » Fri Jun 08, 2012 11:47 am

What does it have to do with Alduin? Why in the world must the rest of the game be unbalanced, so that if people want a challenge they have to manufacture it themselves?

It was an example of how the game can be balanced while still allowing players to make very good items or take very good perks. In no way did I actually mean Alduin should be the only thing that could challenge you.

Your choice.
Do it or don't, enjoy the game or don't.


Now... what if I want to power up my smithing and enchanting yet still enjoy the game by being challenged, what then?
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jasminε
 
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Post » Fri Jun 08, 2012 8:12 am

Like I said, aside from something like no stacking enchants/crafting loops...it really needs a system of diminishing returns and contested checks.
Agreed.
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Kate Murrell
 
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Post » Fri Jun 08, 2012 2:36 pm

It is an absolute necessity that a game have a challenge. Again, Master level should be a challenge no matter what you do. It is not acceptable to have unbalanced features in the game because it stops being a game if there are unbalanced features. It's utterly silly to tell people that the solution is for them to handicap themselves.

You can call it whatever you want.
You can "should", and cry "unbalanced" for the rest of the year.

The simple fact is, the solution to all this is right at your fingertips.
It's only because some of you are too stubborn and to stuck on how YOU think leveling should take place that you won't let it work.

The fix for your "problem"is in your hands.
Holy crap how freeking stubborn can you people be to not use it?

Enjoy your "broken" game then. Your loss.
I'm having a blast in my "balanced" game.
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Mistress trades Melissa
 
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Post » Fri Jun 08, 2012 1:51 pm

Just because you self gimp doesn't mean the game is "balanced". XD
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joeK
 
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Post » Fri Jun 08, 2012 11:21 am

Just because you self gimp doesn't mean the game is "balanced". XD

Hehehe....your stubborness makes me laugh.
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Guinevere Wood
 
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Post » Fri Jun 08, 2012 6:58 pm

You can call it whatever you want.
You can "should", and cry "unbalanced" for the rest of the year.

The simple fact is, the solution to all this is right at your fingertips.
It's only because some of you are too stubborn and to stuck on how YOU think leveling should take place that you won't let it work.

The fix for your "problem"is in your hands.
Holy crap how freeking stubborn can you people be to not use it?

Enjoy your "broken" game then. Your loss.
I'm having a blast in my "balanced" game.

Let me ask you something. If you are already admittedly self gimping your character, how is this of any importance to you if it wont change anything about how you play, or what challenges your character faces? How does better balance and game design destroy your game?
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CHangohh BOyy
 
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Post » Fri Jun 08, 2012 10:45 am

You can call it whatever you want.
You can "should", and cry "unbalanced" for the rest of the year.

The simple fact is, the solution to all this is right at your fingertips.
It's only because some of you are too stubborn and to stuck on how YOU think leveling should take place that you won't let it work.

The fix for your "problem"is in your hands.
Holy crap how freeking stubborn can you people be to not use it?

Enjoy your "broken" game then. Your loss.
I'm having a blast in my "balanced" game.

Answer my question.

What if I want to level smithing and use my perks but still want to be challenged, what then?

I swear to God we're just being trolled... no one can be this st...
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Krystal Wilson
 
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Post » Fri Jun 08, 2012 7:25 pm

Let me ask you something. If you are already admittedly self gimping your character, how is this of any importance to you if it wont change anything about how you play, or what challenges your character faces? How does better balance and game design destroy your game?

First off...I'm not self gimping, I'm making the choice to not be overpowered. But if it makes you feel better to call it gimping...go ahead.

The balance is already in the game. It's up to the individual player to determine the level of balnce he or she wants. You're just not seeing it.
I'm guessing you want a magic button that makes everything harder. But making EVERYTHING harder at the same level Bethesda decides takes away the individuals ability to tailor he game the way they want it.

There is nothing for Bethesda to add or take away to achieve your so called balance.

It's not that hard to see. Or it shouldn't be al least.
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Kill Bill
 
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Post » Fri Jun 08, 2012 5:28 pm

Answer my question.

What if I want to level smithing and use my perks but still want to be challenged, what then?

I swear to God we're just being trolled... no one can be this st...

Really...is it that hard to understand?
Why do you need to...or even want to use the perks if they make you over powered.

What's so special about them?
What do they give you that makes it worth the negative consequences.
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Brandi Norton
 
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