SKyrim was linear enough.
Linear with quest choices yes, linear overall... depends on what you compare it to. Compared to modern games it's not very linear at all, compared to previous TES games it's only slightly more linear.
Well, well I think there should room for a heavier story type of experience, as far as the scripting and characters go. Just not at the sacrifice to the open world/emergent storytelling as well. Rockstar pulls both off pretty well, especially with Red Dead. Bethesda just does the open world well (really well). But since they do write stories too, might as well do it right. There are ways from keeping it seperate from what people expect from TES, where none of the typical experience is lost.
Red Dead was a great game with a somewhat boring story. What it did well was represent that era of time, not overly accurately, but well enough to make it interesting. Granted it suffered from the standard Rockstar stereotyping but it played well and had the best fictional world I've ever seen.
As a comparison of developers I think both suffer from their formulaic story telling. Rockstar is generally based on revenge and Bethesda is based upon saving the world. That said I think Rockstar does a good job of actually getting the player to want to get revenge, while saving the world in a Bethesda game is just a means to an end.
This topic sounds like an oxymoron to me. For instance, a firefighter is called a firefighter because he/she fights fires. It is their genre. Therefore, in the words of the OP, a firefighter is shackled to their genre. Why should a firefighter be given arrest powers, a patrol car, and a gun when they are not police officers?
Genres are arbitrary classifications that really have no set definition, a job title has an actual definition and is much less flexible, especially when looking at jobs sponsored by the government. However if someone was complaining about the firefighter not arresting someone then you could bring up the job title as a way of explaining why he cannot arrest someone.
As for the oxymoron in a way you're some what right. A genre is a a constraining classification it itself, if anything I'm being somewhat redundant. However the problem is that the problems normally expressed on the forums are increased by nature of it being an open world game, and a change of genre, or limiting of the open worldness could in some way alleviate them.
how can TES be shackled down by a genre that consists of so few games? open world rpgs are few and far between.
Because it also encompasses other genres?