deaths_soul read's the exciting stickers on his newly bought packaging and software. And seems to state himself as a computer expert here. Honestly, quit trying to get this guy to submit by buying a 64bit OS all you PC newbies spend gobs of money on or pirate. The proof is that skyrim itself is still unstable in areas to use addons of any kind. Skyrim still hasn't reached the miles......
I don't think any of us claimed that skyrim was stable.... please don't put words in our mouths.....
What we were saying is the most common problem that has a direct relation that has been proven to be a repeatable, reliable, usually problem free solution has been the move from 32bit to 64bit in the case of skyrim. We aren't trying to get people to go out and buy 64bit windows, no no, what we are saying is that if all else fails, 64bit windows may be your solution to the entire problem as per evidence we've witnessed repeatedly over the course of the last 3 and a half months since the launch of the game.
You later prove "the order" that you yourself are totally unaware of the "reason" why this would be happening and completely disregard that a DLC or Textures could potentially have any hinderence. This shows that you totally lack the basic understanding of texture addressing and the way textures are handled.... Larger textures therefore with larger memory requirements resulting in Crashes to desktop.... and you essentially make the claim that, Well, obviously it's skyrims fault, couldn't possibly be that skyrim has hit the memory requirement limits resulting in the process being brutally shutdown with no apparently reason given.
Calling us ignorant....... hello pot..... meet kettle...
I can't claim to know A LOT, my goals in life are to learn, however deductive reasoning, trial and error, theory/hypothesis formed around what is observed, you know a lot surrounding the scientific methods.... experiment ... you know things that allow you to form a conclusion with the known facts...
Having thoroughly tested this due to what i have available at my disposal due to the occupation i'm in, i can setup multiple identical machines and attempt to reproduce the issues as well as the solution to fine tune a realistic conclusion as well as publish a solution best/easiest to implement.
64bit windows, while may not be the easiest for some, unfortunately is the only viable solution that nearly guarantees the specific problem being resolved.
Sure you can used "optimised" textures, which obviously reduces the resolution back down to nearly vanilla, compresses the file down smaller, resulting in a significant reduction in required memory to run. That's one reasonable solution.. at the potential cost of quality.. call it a minor upgrade to the current vanilla while remaining potentially lower than the current HD DLC (excluding the fact that the current one has clear texture naming/format violations that shouldn't have happened in the first place)
And as a matter of fact, there are a LOT of people running windows vista/7 32bit that wouldn't have to so much as push a single penny to make the move to 64bit. Something that would greatly benefit them in the end anyways. No longer are there any 64bit issues to worry about (lack of manufacturers doing their job to provide 64bit support)... actually the fact is that more and more software developers are dropping the 32bit standard cold turkey and only producing a 64bit client/server/end product with ZERO interest in a 32bit due to it's current limitations.