Why the vampire hate?

Post » Thu Jun 07, 2012 6:04 pm

You get fantastic spells, bonuses to sneak and illusion, strength bonuses. The only downsides are that you can't go in the sun and people attack you (fire damage is nothing to me), but you can control your level very easily if you just feed, which is not difficult. Especially if you remember to use that handy invisibility power it grants you.

People constantly compare Vampirism to Lycanthropy. They say that Werewolves are better simply because there are no negative effects. Well they aren't being fair. You can only get those bonuses while in your werewolf form, at which point you're attacked on sight (sound familiar?). Vampires however can have their full bonuses available to them throughout an entire dungeon. Don't think that I'm saying vampires are better, because I'm not. I'm simply saying that they are equal, and neither is better than the other. However playstyles may favor one to the other.

It's extremely easy to feed every day or two while in the city, then stop feeding when you want to fight a dungeon.


[Though I will give you one thing. Having to manage yourself to have a follower does svck]
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Nitol Ahmed
 
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Post » Thu Jun 07, 2012 2:34 pm

Eh, I would rather just get the 100% resistance to diseases from being a werewolf, never turn, and go about my daily life. Having to worry about feeding and sunlight and this and that is not something most people want to do. Me included. :P
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Kayla Bee
 
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Post » Thu Jun 07, 2012 7:10 pm

I accidentally becamoe one and tried it for a bit. I hated it. Nevermind I didn't really hate my character hated it. It's was not for him
Maybe next character.
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Marina Leigh
 
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Post » Thu Jun 07, 2012 6:01 pm

Vampire pros:
1. Bonus to Illusion spells is mostly worthless; if you're using illusion spells you invested in dual casting which does pretty much the same, and have all the relevant perks which will bring your possible affected creature level to 70 on its own. There are no enemies in the game higher than level 53.
2. Bonus to sneaking is mostly worthless; sneaking is easy already.
3. 100% disease resistance is nice, but being a werewolf does the same without any drawbacks.
4. 100% poison resistance is mostly irrelevant since only poison the player can be afflicted with is a HP-draining one(lolstreamlining).

Vampire cons:
1. It's pretty much impossible to play during the day/outside because penalties are so huge. Since a lot of the game takes place outside, including ALL dragon battles, this is really [censored] annoying.
2. The game's default timer is 20x, which means "day" lasts only forty minutes of real time play. Then you have to run back to bed or wait for another 12 hours, which is just stupid.
3. And again, since the time flies so fast, you need to constantly keep track of your stages and feed every 24 hours(one hour forty minutes real time).
4. Weakness to fire greatly outweights resistance to frost.
5. Your looks vary from stupid to outright [censored].
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Joie Perez
 
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Post » Thu Jun 07, 2012 8:30 am

You have to feed so often it becomes a chore. If they increased the time between feeds it would be more enjoyable, but after being a vampire for a while and having to feed every other fast travel I got sick of it and cured it fast.
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Nathan Risch
 
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Post » Thu Jun 07, 2012 2:06 pm

Werewolves are extremely underpowered at high levels where as Vampire does not. At least through my experience anything above 45 being a werewolf the one and only benefit of being one is the speed.
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kat no x
 
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Post » Thu Jun 07, 2012 6:53 pm

You have to feed so often it becomes a chore. If they increased the time between feeds it would be more enjoyable, but after being a vampire for a while and having to feed every other fast travel I got sick of it and cured it fast.

Feeding is much easier if you spend a lot of time with the Dark Brotherhood like I do. There is always someone sleeping and they could care less if I'm a Vamp.
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Lucy
 
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Post » Thu Jun 07, 2012 9:12 pm

Well, the removal of Sun Damage is just wrong IMO. And the Volkihar is nothing like they are porteyed in the game books, or at least in one, Immortal Blood.
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Brooks Hardison
 
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Post » Thu Jun 07, 2012 5:41 am

Well, the removal of Sun Damage is just wrong IMO. And the Volkihar is nothing like they are porteyed in the game books, or at least in one, Immortal Blood.
I like it. I wear a hood all the time anyway, so it seems right. Also, it doesn't regenerate so you still get the negative side to sunlight.
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Big mike
 
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Post » Thu Jun 07, 2012 9:14 am

You get fantastic spells, bonuses to sneak and illusion, strength bonuses. The only downsides are that you can't go in the sun and people attack you (fire damage is nothing to me), but you can control your level very easily if you just feed, which is not difficult. Especially if you remember to use that handy invisibility power it grants you.

People constantly compare Vampirism to Lycanthropy. They say that Werewolves are better simply because there are no negative effects. Well they aren't being fair. You can only get those bonuses while in your werewolf form, at which point you're attacked on sight (sound familiar?). Vampires however can have their full bonuses available to them throughout an entire dungeon. Don't think that I'm saying vampires are better, because I'm not. I'm simply saying that they are equal, and neither is better than the other. However playstyles may favor one to the other.

It's extremely easy to feed every day or two while in the city, then stop feeding when you want to fight a dungeon.


[Though I will give you one thing. Having to manage yourself to have a follower does svck]

I agree with you--I definitely don't hate--but what spells and "strength" bonuses? All I know of are the unique absorb health spell (which isn't affected by any perks, and I personally do not find it useful) and Night Eye, which is only useful for non-Khajiit (and everyone knows all the best players ever choose Khajiits). Beyond that, everything else is leveled and can only be used once a day; illusionists and conjurers also have better spells (invisibility can be cast while invisible to circumvent the enormous 180 second timer the vampires get after not feeding forever).

Still, I find being a vampire awesome under the right circumstances. It's too bad it's not as great as in Oblivion, where you would get bonuses to Blade (One Handed would be nice) and you take Sun damage outright instead of just being nerfed in sunlight. I think that was awesome because it forced powerful vampires to either consistently heal or, if they've not fed for a long time, to not get out during the day at all. I couldn't resist being a vampire in Oblivion :obliviongate:

Edit: I mean bonuses to a set of skills overall as well as attributes. It could have been done in Skyrim: better health regen after feeding until you get hungry again, fortified stamina and certain higher skills (like Destruction!), etc. I think it'd be nice; I at least want my Destruction bonus back.
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Spaceman
 
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Post » Thu Jun 07, 2012 1:31 pm

I'll do exactly what I did in Oblivion, wait til I'm a very high level and I've already done alot of quests, that way I can really have fun with vampirism. :D
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Manuela Ribeiro Pereira
 
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Post » Thu Jun 07, 2012 1:19 pm

Twilight series the fact that it's existence is tolerated instead of violently destroyed has made me forever despise vampires and kill them on sight... Forever tainted they are.
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Antonio Gigliotta
 
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Post » Thu Jun 07, 2012 2:12 pm

It's the night that bothers me.. It always seems like it's nighttime anyway. I enjoy traveling around in the daylight. I'm supposing I would enjoy it more if there was nifty animation for svcking the blood. Like Vampire the masquerade Bloodlines.
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Quick draw II
 
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Post » Thu Jun 07, 2012 6:22 pm

Twilight series the fact that it's existence is tolerated instead of violently destroyed has made me forever despise vampires and kill them on sight... Forever tainted they are.

and Twilight represents werewolves any better??
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Samantha Wood
 
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Post » Thu Jun 07, 2012 2:45 pm

5. Your looks vary from stupid to outright [censored].
I see what you did there ... :stare:
But i agree . :D
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megan gleeson
 
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Post » Thu Jun 07, 2012 8:00 am

Not to mention when you are a werewolf your skills do not level up...yeah turn to a dog at the begin of the dungeon and blast trough...so not only did you not level up any skills at all, but you got to go trough the same damn dungeon AGAIN to pick up all the loot ! >.<
Vampire necromancer...nothing beats that evil mage setup.
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kirsty joanne hines
 
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Post » Thu Jun 07, 2012 11:59 am

Eh, I would rather just get the 100% resistance to diseases from being a werewolf, never turn, and go about my daily life. Having to worry about feeding and sunlight and this and that is not something most people want to do. Me included. :tongue:
Basically this.
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Jack Walker
 
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Post » Thu Jun 07, 2012 9:08 am

What are you trying to achieve here? People have their own opinions on vampires.
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Gen Daley
 
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Post » Thu Jun 07, 2012 6:34 am

I enjoy vampires for my sneaky illusionist mage and I enjoy werewolves for my light armor one-handed warrior. It all depends on the character your playing. Like any game there will always be aspects that you think should be tweaked/removed or what have you, but as always it's ultimately up to the developers to pick and choice from a list of ideas what is best.
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Jade
 
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Post » Thu Jun 07, 2012 5:21 pm

I like it. I wear a hood all the time anyway, so it seems right. Also, it doesn't regenerate so you still get the negative side to sunlight.
And I dislike it. We are just gonne have to agree to disagree. But you got to agree that the Volkihar sounded more badass than they are portrayed.
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Paula Ramos
 
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Post » Thu Jun 07, 2012 6:33 am

Personally I dislike the Vampire of Skyrim. I tried it for a few days and it just wasn't for me. Werewolf I enjoy playing even if it is only a limited time (in levels) you can really enjoy it effectively.

Hopefully they will be patched to scale, and if not Mods will do the work. Until that time 100% disease resistance, extra carrying capacity, and speed will still be used regularly when applicable.

I would have preferred a werebear over all :P
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biiibi
 
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Post » Thu Jun 07, 2012 6:40 pm

The Volikhars don't exist in Skyrim other than a renamed high level Vampire, I don't mind the not reaching up through frozen lakes or turning into mist and all that, I get that its a bit much to expect that. but these guys in Skyrim seem to have been added as an after thought like "Oh crap someone on the forum remembers the Volikhars! quick make a high level entry for them under Vampires"

I was expecting much more, even a standoff between them and the Vigilants of Stendarr, sigh.


Not to mention being a vamp is an exact copy of the Oblivion Vamps and while I understand yes TES Vamp lore is different from Normal Vamp myths, could we have atleast an option to thrall people/Bandits who surrender to us? ;p
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Andres Lechuga
 
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Post » Thu Jun 07, 2012 5:03 pm

Vampire pros:
1. Bonus to Illusion spells is mostly worthless; if you're using illusion spells you invested in dual casting which does pretty much the same, and have all the relevant perks which will bring your possible affected creature level to 70 on its own. There are no enemies in the game higher than level 53.
2. Bonus to sneaking is mostly worthless; sneaking is easy already.
3. 100% disease resistance is nice, but being a werewolf does the same without any drawbacks.
4. 100% poison resistance is mostly irrelevant since only poison the player can be afflicted with is a HP-draining one(lolstreamlining).

Vampire cons:
1. It's pretty much impossible to play during the day/outside because penalties are so huge. Since a lot of the game takes place outside, including ALL dragon battles, this is really [censored] annoying.
2. The game's default timer is 20x, which means "day" lasts only forty minutes of real time play. Then you have to run back to bed or wait for another 12 hours, which is just stupid.
3. And again, since the time flies so fast, you need to constantly keep track of your stages and feed every 24 hours(one hour forty minutes real time).
4. Weakness to fire greatly outweights resistance to frost.
5. Your looks vary from stupid to outright [censored].
Exactly. Vampires offer no actual positive effects. That's why I hate them.

The only reason you'd want to be a vampire is because of role-playing. It has absolutely no benefit. It's like you'd be wearing leather armor at level 80 even with your smithing skill at 100. It's pointless in terms of benefit, all it does is change how your character looks and also makes you weaker than someone wearing dragonplate armor.
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Solène We
 
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Post » Thu Jun 07, 2012 10:00 pm

I think it's pretty lame that there are no Vampire guilds. Have you read immortal blood? That describes some mega bad ass Vampires and we never even see them! : (

Hopefully in some DLC. I'd love my bad ass Orc to be a Vampire, but there's no motivation tbh.
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Louise Lowe
 
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Post » Thu Jun 07, 2012 1:24 pm

I have yet to try being a werewolf, although I have started a character who I intend to make one. I played a vampire once on Oblivion, and that was good fun, so I'm sure I will play one again in Skyrim :) They're too different to really say one is definitely better. I think it's more a matter of preference; vampirism is a 100% of the time deal, you get the good and bad effects all the time. Lycanthropy is different because you get some of the good side without transforming (the disease resistance), and most of it only when you transform, once a day. Also, as far as I'm aware being a werewolf gets red of the 'rested' bonus, so that's a constant negative. So saying there are no negatives to being a werewolf is untrue, in that case. The loss of the rested bonus may not be a big deal, but it is still a negative side effect.
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Tanya
 
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