Why i think FO3 was bigger than FNV

Post » Tue May 10, 2011 12:20 pm

i think that Fallout 1 was developed only by Interplay, not by Black Isle


Wikia:
"The Fallout developer team had nearly 100 members (mostly artists). Although most of the team dissolved after Fallout was released, about one third of them formed Interplay's Black Isle division that was responsible for Fallout 2. Some went on to work in future projects, and several key players left Interplay altogether to form Troika Games."

Fallout 1 was created before Black Isle.
User avatar
how solid
 
Posts: 3434
Joined: Mon Apr 23, 2007 5:27 am

Post » Tue May 10, 2011 8:31 pm

Actually, the map is bigger.

Josh Sawyer counted up all of the tiles (excluding the unused space) and the map is a little bit bigger than FO3.


Sure, the overworld may be (slightly) bigger, but once you factor in internal maps FO3 clearly has more yards to tread. All those huge abandoned buildings, plus the subterrennea, mean it's no contest.
User avatar
Amber Ably
 
Posts: 3372
Joined: Wed Aug 29, 2007 4:39 pm

Post » Tue May 10, 2011 12:24 pm

Simply put:

FO:NV has a slightly bigger map (albeit with inaccessible parts) and LOTS of quests that (almost) lead you to explore every area.

FO3 has a slightly smaller map, but the space that IS there is FILLED to the BRIM with buildings and explorable area. I needed more time to explore the DC ruins ALONE than to ("truly", excluding aimless walking) explore New Vegas.

I think this has to do with the devs focusing so much on The Strip, which, in my opinion, coulda been a LOT better, but I digress...
User avatar
Karine laverre
 
Posts: 3439
Joined: Tue Mar 20, 2007 7:50 am

Post » Tue May 10, 2011 6:43 pm

I'd rather have the map node system back instead of having a sandbox map.

I wholeheartedly second this.
User avatar
-__^
 
Posts: 3420
Joined: Mon Nov 20, 2006 4:48 pm

Post » Tue May 10, 2011 11:50 am

Perfectly fair, but the thread's not about "wow factor," it's clearly stated in both title and OP that it's about which is bigger. New Vegas has the larger map, unarguable fact.


Okay, granted, the technical heart of this thread is shear size. As I stated, I'm not neurotic enough to pace off the map so I concede this point without reservation. However, I submit that the discussion of "size" in terms of a world such as Fallout must consist of more than just distance. To my way of thinking, the "wow factor" must eventually come in to play.

Wasn't going there- just dealing with the apparent topic of the thread before haring off into "how's it feel" territory.


Okay. If ya weren't going there then it didn't apply to you. It's a good thing you're not the only one reading these forums, eh?
:P

Like many swords, that one cuts both ways- there are places in New Vegas that aren't marked on the map as well. :shrug: So if they had marked off every single location, the way you claim...

See how that works?


Again, my lack of neurosis prevents me from detailing every single location in either game, let alone allow me to make a viable comparison. My point was that NV marks off WAY more locations than FO3 and a great many of those locations are trivial. I agree, if FO3 had marked off every trivial location, then it would have been shear ludicricy (sp?). The fact that NV does and uses that as part of the claim to a "bigger world" is just silly, in my opinion.

Getting back to what I was speaking of in terms of dungeon diving and exploring ... adding a dozen or more "locations" which add nothing but (maybe, if you're lucky) ammo or stimpacks doesn't exactly make the game world bigger. Sure, in technical terms, maybe. However, the idea of "bigger" and/or "better" exists, to me at least, more in terms of depth and complexity as opposed to distance and/or sites. :shrug:

And just my opinion, the exact opposite is true. For me, "something noteworthy" being in every single location is an instant immersion-destroyer, and constantly reminds me I'm in a "scavenger hunt loot game." Part of exploring, and what makes it exploring (Again, opinion here folks) is that you're trying to see where you will and won't find anything significant. If everyplace counts as "where you will," that's a kid's Easter Egg hunt to me.


I actually agree but I wonder how long it's been since you've played FO3?
Wandering the Capitol Wasteland, there are literally dozens and dozens of unmarked locations which offer ammo, rest points, little bits of humour or whatever. Sure, there are such places in NV but my point, and the point of the OP, is that they are marked! It's hard, for me at least, to find any humour in an abandoned shack with a skeleton and a magazine when the game comes up with that wanna-be epic sound and marks the location on the Pip-boy.

I'm not bashing NV ... as I said ... and I'm not trying to say that FO3 is better.
What I am saying is that in FO3 there were tons of unmarked locations that I had to try and remember if I wanted to kill some raiders or robots or find a less-than-wandering scavenger/merchant. As much as I love NV, the game is much more linear in this way.
User avatar
Mrs shelly Sugarplum
 
Posts: 3440
Joined: Thu Jun 15, 2006 2:16 am

Post » Tue May 10, 2011 10:30 pm

In fact NV MQ isnt even as great as everyone is saying it is. NCR is still supposed to be the good guys, Caesars Legion are the bad guys. Only Mr. House and Yes Man have any gray area because they give you an option of which factions you want to ignore and which you want to support.

NCR isn't really that good. If you actually would look at what they are doing in the Mojave, you'd find that they are just as much expansionists conquerers as the Legion is. They go about it differently, but that doesn't make them automatically good.

Simply put:

FO:NV has a slightly bigger map (albeit with inaccessible parts) and LOTS of quests that (almost) lead you to explore every area.

FO3 has a slightly smaller map, but the space that IS there is FILLED to the BRIM with buildings and explorable area. I needed more time to explore the DC ruins ALONE than to ("truly", excluding aimless walking) explore New Vegas.

I, at times, found FO3 too crowded. It seemed like beyond every hill were more enemies, loot or some undiscovered oddity.
There were some more interesting things to be found in FO3, though. The Rube Goldberg machine in that store for example.

All in all there's something to be said about either.
User avatar
Alan Whiston
 
Posts: 3358
Joined: Sun May 06, 2007 4:07 pm

Post » Tue May 10, 2011 11:06 pm

I, at times, found FO3 too crowded. It seemed like beyond every hill were more enemies, loot or some undiscovered oddity.

Having played Oblivion just before playing Fallout 3 I didn't think it was crowded at all. At least not with dungeons. :P
User avatar
Robert Devlin
 
Posts: 3521
Joined: Mon Jul 23, 2007 2:19 pm

Post » Tue May 10, 2011 11:03 am

You hit it spot on. FO3 was deceptively bigger because of all the underground portions of subway that it had. It also had more dungeons (vaults) and hidden areas that were explorable.



I used to hate those sewers and subway tunnels, but now I realize I miss them ALOT.

I want my dungeon crawls back :(
User avatar
Kaylee Campbell
 
Posts: 3463
Joined: Mon Mar 05, 2007 11:17 am

Post » Wed May 11, 2011 1:24 am

I remember people complaining that FO3 was too crowded and had too much stuff in it. It didn't feel like a wasteland. So FNV gives us a more spartan setting and people complain that it's too empty. :facepalm:
User avatar
Louise Dennis
 
Posts: 3489
Joined: Fri Mar 02, 2007 9:23 pm

Post » Tue May 10, 2011 1:32 pm

I remember people complaining that FO3 was too crowded and had too much stuff in it. It didn't feel like a wasteland. So FNV gives us a more spartan setting and people complain that it's too empty. :facepalm:



I REALLY enjoyed the sheer amount of exploring that could be done in FO3. Loved checking buildings of all sorts, camps, and even the sewers/subs to a degree. There are wayyyyyy too many buildings that cannot be entered in FONV. Actually seemed rushed, like they wanted to fill in those dead buildings (dead being inaccessible), just ran outta time. I have played and enjoyed both node based and sandbox and while I prefer sandbox, I like node based enough that I wouldnt have minded this game being that way. To me, FO3 was bigger, more stuff to explore and find, more area to cover. One thing I am happy about, no damn albino rad scorpions, hehe.
User avatar
Roy Harris
 
Posts: 3463
Joined: Tue Sep 11, 2007 8:58 pm

Post » Tue May 10, 2011 2:32 pm

A map node system with random encounters? I like that idea!
User avatar
xemmybx
 
Posts: 3372
Joined: Thu Jun 22, 2006 2:01 pm

Post » Wed May 11, 2011 1:47 am

A map node system with random encounters? I like that idea!

I second this too, anyway, i dont miss too much the dungeon crawling style of FO3, most of my time im wandering outside of DC
User avatar
Rachell Katherine
 
Posts: 3380
Joined: Wed Oct 11, 2006 5:21 pm

Previous

Return to Fallout: New Vegas